Conquer Club

The Dawn Of Ages - Quenched

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby cairnswk on Wed Dec 02, 2009 2:54 pm

Discussing Mountains...
1. I prefer the original mountains that you had, although the mountains west of downfalls to me are the best on this map with the the brown texture.
2. there is some inconsistency between your shadowing and the black on the mountains (if that is meant to be shadow also).
All shadow appears to run NE on the ground, but there are some black portions that look as though they shouldn't be black from where the sun is....
3. There is no shadow on the House of Gods
4. Shouldn't there be a little shadow on Skull Peninsula?
5. If the sun is coming from the SE, then the SE areas of cliffs etc would be in bright light, probably not in the dark colour that you've used to indicate terrain on the SE side of H of Gods, Addar, Keramion, Heimdall....and i know you've used that to indicate topography.
I hope this all makes sense. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Wed Dec 02, 2009 4:27 pm

Woww these mountains are really driving me to madness. I’ve already mentioned to Andrew that you guys will find me sooner or later in a distant sanatorium, running on pills and staring at the landscape with a vacant look in my eyes. :shock:

:)

Thank you Cairn for critics:

-the original mountains were in the opinion of many people too pixilated, and I have to agree.
-as for the Sun, its coming from SW, as you can see by the shadows dropping towards NE.
-that’s why the shades in the mountains appear on the faces directed to SE, while the ones facing SW are bright. Of course that this raises an inconsistency well pointed by Benn–the coastline shouldn’t appear painted black for its facing SW (most of it at least) therefore should appear bright as the mountains.
-the thing is that the coastline looks great in black!
-that’s why I’m suggesting painting the coastline in very dark brown to attributing that colour to a characteristic of the cliffs themselves rather than caused by shading.
-also, I do not intend to recreate the exact mechanics of light & physics in this map. I just want it to look good :)

K
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby cairnswk on Wed Dec 02, 2009 4:46 pm

Kabanellas wrote:Woww these mountains are really driving me to madness. I’ve already mentioned to Andrew that you guys will find me sooner or later in a distant sanatorium, running on pills and staring at the landscape with a vacant look in my eyes. :shock:
:)
...
K

You will not be the first one to go bonkers over mountains.
I had the same dilema on my first map Cairns Coral Coast, and the foundry put me through hell with those, and shit they aren't even that good looking back.... :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby WidowMakers on Wed Dec 02, 2009 5:07 pm

How about looking here: http://www.brodt.dk/peter/mount.html
Example
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby MrBenn on Thu Dec 03, 2009 6:49 pm

Everybody who has drawn mountains on a map has generally had hell with them... I remember gimil getting a tough ride on the British Isles Revamp - Ruben Cassar was lynched a couple of times for the mountains on San Marino... I took a bit of a beating for the mountains on Wales, etc, etc. :lol:

I know that you're trying to reconcile the shade on the mountains with the dhadows of the trees, but for me I think it's more important to get your consistency on the physical features (ie Moutains and Cliffs). I could live with the shadows on the tress staying the way they are; it's just that the mountains and cliffs represent the largest solid blocks of colour, and it just harrs a little bit.

Everything else about the map is visually stunning - and I would urge you strongly to go back to the solid black lines, as the brown just looks out of place.

8-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Raskholnikov on Thu Dec 03, 2009 8:33 pm

IMHO Version 15 is your best - except for the mountains. Whatever you do with those, I would keep version 15 as the base and change nothing else.
User avatar
Private Raskholnikov
 
Posts: 638
Joined: Fri Sep 11, 2009 3:40 pm

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Fri Dec 04, 2009 9:07 am

ok Benn I'll try to switch all those shades in the mountains, the thing that bothers me is that we'll get a huge amount of black in the map....
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Tue Dec 08, 2009 5:17 am

ok, I've changed the shade vectors in the largest mountain. This gives a fairly good amount of work so I've done the experiment in just one of those mountains.

I don't know what you guys think, but I'm not getting along with it. Also, on a conceptual note, the shadows/shades should be on the Valley of Doom side not on the 'good' side. :(

Click image to enlarge.
image


previous version (to keep things on perspective)
Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby RjBeals on Fri Dec 11, 2009 12:37 pm

dude - this map is awesome. i think the original mountins, before the tweek you just made, were great. People have a tendency to over nit pick things here. Just move on.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Fri Dec 11, 2009 4:28 pm

Thanks Beals!

Well, I took a look at the first mountains and tried to update them - this could be a way to get us out of this hole :)

Test 1
Click image to enlarge.
image


Test 2
Click image to enlarge.
image


Test 3
Click image to enlarge.
image


Test 4
Click image to enlarge.
image
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby fumandomuerte on Fri Dec 11, 2009 4:31 pm

My pick is test #2.
Image
Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
User avatar
Captain fumandomuerte
 
Posts: 620
Joined: Sat Dec 29, 2007 1:27 am
Location: The Cinderella of the Pacific

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby danryan on Fri Dec 11, 2009 4:32 pm

Test #4 looks wonderful. Really like those mountains.
Sergeant 1st Class danryan
 
Posts: 3418
Joined: Tue Jan 09, 2007 8:30 pm

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby natty dread on Fri Dec 11, 2009 5:00 pm

I vote #3 or #4.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby cairnswk on Fri Dec 11, 2009 7:57 pm

#4 for me :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby AndrewB on Fri Dec 11, 2009 8:04 pm

#4 for me
Image
User avatar
Lieutenant AndrewB
 
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby RjBeals on Fri Dec 11, 2009 8:51 pm

4 it is.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby The Neon Peon on Fri Dec 11, 2009 11:10 pm

#4... however, could we see it with the cliffs by the sea in the same color? (without the texture, just color)
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby MrBenn on Sat Dec 12, 2009 5:28 am

Once you've sorted out the mountains, everything should be good to go ;-)

It would have been good to see the finished version of the black vector mountains you started - I thought they looked pretty good. Out of those four tests, I preferred #4.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby RedBaron0 on Sat Dec 12, 2009 12:54 pm

Agreed, #4.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Sat Dec 12, 2009 1:48 pm

WidowMakers wrote:How about looking here: http://www.brodt.dk/peter/mount.html
Example
Image


Sorry for the late reply WM. I can’t change the mountain layout/contour because I’ve messed up and merged the initial mountains with the background artwork. So I’ll have to stick with what I have now. I can only draw some vectors over them respecting that outline and change the fill/pattern as I want.
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby Kabanellas on Sat Dec 12, 2009 1:53 pm

I'm posting 3 variations on Test 4 solution, to finalize our choice:

Test 4
Click image to enlarge.
image


Test 4 with shadows
Click image to enlarge.
image


Test 4 with different cliffs
Click image to enlarge.
image



P.S. - Sorry Benn, I'd gladly do it but its really time taking, and I wasn't getting happy at all with the results :?
Major Kabanellas
 
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Location: Porto, Portugal

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby danryan on Sat Dec 12, 2009 1:55 pm

No shadows, different cliffs (option 3). This is really a beautiful map and a graphical style unlike any other map on cc right now. Well done. =D>
Sergeant 1st Class danryan
 
Posts: 3418
Joined: Tue Jan 09, 2007 8:30 pm

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby AndrewB on Sat Dec 12, 2009 2:05 pm

I think you got it, mate, option 3.
Image
User avatar
Lieutenant AndrewB
 
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby natty dread on Sat Dec 12, 2009 2:10 pm

Is the Sea dragon related to the one on Doodle earth?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Dawn Of Ages[D,Gp] - discussing mountains

Postby MrBenn on Sat Dec 12, 2009 2:29 pm

I prefer option 1 to option 3, but could live with either (although something halfway between the two would be nice ;-) )

Either way, I'd suggest avoiding the extra shadow.
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users