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Evil DIMwit wrote:Well, the GIMP is the classic free Photoshop substitute. I don't really know how to use it well but plenty of people around the Foundry seem to.
Evil DIMwit wrote:All right, sorry for leaving your hanging with that question for a bit but I had a busy weekend.
Evil DIMwit wrote:I've gone over the bonuses and for the most part they look all right. They're not all absolutely perfectly balanced, but they don't have to be, since the map is littered with other ways go get bonuses and since there are so many continents.
Evil DIMwit wrote:I think you can bring the bonus for Courland up to 2; that sticks out as being a bit undervalued.
Evil DIMwit wrote:You might want to rethink having the standard +3 bonus not apply. First of all, you've got to have at least a +1 bonus. Second of all, from experience with Woodboro, having the player able to deploy fewer troops where they want means that there's less room for strategy and so the game will be much more determined by luck of the drop. So consider raising the minimum to 2 or 3 (though if you want to not give a standard territory bonus beyond that, that's good.
Evil DIMwit wrote:Consider differentiating churches and towns by having one of them give a regular bonus instead of an auto-deploy.
Evil DIMwit wrote:Finally, does Wick connect to Osel?
theBastard wrote:Evil DIMwit wrote:All right, sorry for leaving your hanging with that question for a bit but I had a busy weekend.
it is OK. thanks for your interest and help. busy with job or fun?Fun. Went down to Baltimore for the weekend. But that's neither here nor there...my idea was to build map on auto-deploy, because there is very few these maps and also to simulate importance of castles and towns in medieval era. each player will start with one castle, one city, one town, so at the start will have 6 troops in castle and can attack territory. there are enough manual-deploy bonuses (continents, Hansa towns, pagan+christian symbols)...
for now I want it without +3 bonus.
Well, maybe it'll work for this map. If you think so, then Beta will tell.or is possible to have standard 3 units only at start and during game no?No, the only possible way to modify bonuses is according to ownership of territories.
[quote[Evil DIMwit wrote:Finally, does Wick connect to Osel?
yes, Wiek and Osel make Bishropic of Osel and Wiek.
Evil DIMwit wrote:Fun. Went down to Baltimore for the weekend. But that's neither here nor there...
Evil DIMwit wrote:Well, maybe it'll work for this map. If you think so, then Beta will tell.
Evil DIMwit wrote:No, the only possible way to modify bonuses is according to ownership of territories.
Evil DIMwit wrote:I ask because there's no red line between them on the map.
Evil DIMwit wrote:Well, I've got no other complaints. Make any changes to the map you want now (or tell me that you aren't) and I'll go ahead and sticky this thread.
Industrial Helix wrote:Or about five minutes for an update...
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