Moderator: Cartographers
t-o-m wrote:is it just me or is Espanola's coodinates one pixel too far to the right?
does it need to be moved one pixel to teh left?
sorry to nit-pick
EDIT:
im refering to >this image<
AndyDufresne wrote:Forza has given the XML the go ahead on this map too! Fingers crossed.
--Andy
Torter_of_Worlds wrote:Dare I write something or will I be ignored again?
Torter_of_Worlds wrote:Love it.
I like the bonuses...I wouldn't add anymore as suggested - you have more than enough. Adding more would make almost every attack yield more armies as it is currently laid out. A small map doesn't need a lot of bonuses to move quickly (Feudal War perfect example). Having too many bonuses takes away from the skill level required and refocuses the game on the luck aspect of: who can roll the best dice to get the bonus 1 or 2 rounds before the others. Accordingly, I advocate for fewer bonuses.
What's the plan for 1 v. 1 deployment? Start with 2 snorkels?
Regards
Torter_of_Worlds wrote:The comment below pertains to 1 v. 1 game play only! Please also note I am merely trying to provide constructive feedback
3 snorkels? hmmm; so all a player would need to do is capture one lug and he would obtain a 9 army bonus + 3 for territories next turn? Isn't this a little much for something that could happen so early in the game? Also consider whomever obtains this bonus could camp out one turn on the lug waiting to see if the opponent breaches another lug and possibly run through him. Better yet; if the opponent doesn't breach a lug, the lug owner could wait to attack next turn (or attack more lugs and stack the bonus) and then attack with a hefty stack against one still seeking a +1 treasure or a +4 fresh water (which could be too late...even though this would stack with the number of snorkels too...) which would prove useless within these two rounds alone.
Possibly the lug bonus alone could be its ability to attack all other lugs? Having this ability alone is beneficial.
Freshwater: perhaps instead of saying +4/snorkel; make it +4 flat rate.
More comments to come pending your response
Torter_of_Worlds wrote:I think that would be better and would fit 2 player and 8 player games, but its your call.
cairnswk wrote:
Well, even when there is no set starting positions (as in das schloss) there is going to be now four positions as starters for a 1vs 1 game, given that there are now 9 reefs.
So you are saying that there should be no bonus for having a lugger.
What about:
-1 decay on each snorkel
+3 for snorkel & water
+2 for lugger and snorkel.
+1 for each treasure.
would that suffice?
edbeard wrote:cairnswk wrote:
Well, even when there is no set starting positions (as in das schloss) there is going to be now four positions as starters for a 1vs 1 game, given that there are now 9 reefs.
So you are saying that there should be no bonus for having a lugger.
What about:
-1 decay on each snorkel
+3 for snorkel & water
+2 for lugger and snorkel.
+1 for each treasure.
would that suffice?
cairnswk you really need to remember how 1v1s work
It's just like a 3 player game except one player is neutral so there are not 4 starting positions!
Also, couldn't you also keep the lugger bonus for itself but instead of getting multiple bonuses for holding say 3 snorkels and one lugger make it a one to one bonus?
So you only get extra bonuses if you hold 2 luggers and 2 snorkels. or 3 and 3 etc...
I like having the lugger bonuses by themselves because even if I lose my snorkel, I'm not totally out of the game.
Torter_of_Worlds wrote:Incorporating snorkel into the bonus structure adds to the strategy of the map. You can't go wandering off with a huge army in front or else you run the risk of snorkel death (thus killing your bonus) at the beginning of next turn. I think this adds a unique twist to current strategies out there.
Also, there will be four starting positions for each player in a 1v1. Example: The New World has 9 locations but starts 1v1 players with four homelands (reefs in this case)
Torter_of_Worlds wrote:Quench! I think this will be in my top 3 favorite maps.
Also, for a superior turtle bonus: Make one turtle on map male and other female...if you have both you obtain a +3 instead of +2 because they are mating. Ooo...do for the penguins and lizards too. Mating bonuses - that's what it is about.
It's all about natural selection in the world of Galapagos...
Torter_of_Worlds wrote:Quench! I think this will be in my top 3 favorite maps.
Also, for a superior turtle bonus: Make one turtle on map male and other female...if you have both you obtain a +3 instead of +2 because they are mating. Ooo...do for the penguins and lizards too. Mating bonuses - that's what it is about.
It's all about natural selection in the world of Galapagos...
edbeard wrote:cairnswk you really need to remember how 1v1s work
It's just like a 3 player game except one player is neutral so there are not 4 starting positions!
Also, couldn't you also keep the lugger bonus for itself but instead of getting multiple bonuses for holding say 3 snorkels and one lugger make it a one to one bonus?
So you only get extra bonuses if you hold 2 luggers and 2 snorkels. or 3 and 3 etc...
I like having the lugger bonuses by themselves because even if I lose my snorkel, I'm not totally out of the game.
yeti_c wrote:Torter_of_Worlds wrote:Quench! I think this will be in my top 3 favorite maps.
Also, for a superior turtle bonus: Make one turtle on map male and other female...if you have both you obtain a +3 instead of +2 because they are mating. Ooo...do for the penguins and lizards too. Mating bonuses - that's what it is about.
It's all about natural selection in the world of Galapagos...
Hmmm - not a bad idea - could be tricky to differentiate though?
C.
cairnswk wrote:edbeard wrote:cairnswk you really need to remember how 1v1s work
It's just like a 3 player game except one player is neutral so there are not 4 starting positions!
Also, couldn't you also keep the lugger bonus for itself but instead of getting multiple bonuses for holding say 3 snorkels and one lugger make it a one to one bonus?
So you only get extra bonuses if you hold 2 luggers and 2 snorkels. or 3 and 3 etc...
I like having the lugger bonuses by themselves because even if I lose my snorkel, I'm not totally out of the game.
OK...the bonuses are between you and Torter_of_Worlds.
At this stage, what's it going to be for bonuses?
iancanton wrote:cairns
this map is one of the nicest-looking, as well as having some of the most interesting gameplay.
yesi assume that, as on the dust bowl map, the -1 snorkel decay reduces armies down to a minimum of 1 and doesn't actually kill off the last army.
for the bonus structure, i favour keeping the current +4 for snorkel plus water, with +3 for snorkel with at least one lugger (i assume this stacks with the lugger bonus - here, we come across the question of whether, in the absence of explanatory text, bonuses on cc maps are generally understood to stack or, alternatively, override) and either +0 or +1 for having a lugger; luggers already have the special ability to attack other luggers and gain bonuses for more than one snorkel, so +2 for each lugger is excessive.
here herethe male and female bonus is at first glance appropriate to the subject but, with the xml checked and the map virtually ready for quenching, i have to lean toward not introducing something which changes the xml structure so much.
I think going with old style 1(3) vs 1(3) vs 3 neutral will be better.has a decision been made on whether we want 3 or 4 starting positions each in a 2-player game?
rather than "gather" treasures, can u change the text to read "protect" treasures instead? as well as being in line with gameplay (u receive no bonus if u gather the treasures but fail to protect them against attack), i think it's more in tune with environmental awareness.
ian.
yeti_c wrote:BTW - I've just realised something...
If you play New world on 2 player - each person receives 4 starts - not 3... this is because New Worlds uses the new "starting positions" code... which NEVER assigns a neutral start.
If you use the older style of starting positions (i.e. Fuedal war, AOR) then you will get the standard 2 player game with additional neutral player.
This is an important discovery and shapes how you write the XML for this map I think.
C.
edbeard wrote:-1 decay on each snorkel
+3 for snorkel & water
+2 for lugger and snorkel.
+1 for each treasure.
+2 for a lugger (maybe +1?)
Torter_of_Worlds wrote:Last question from me: If at the end your turn, one of my snorkels has a 1 on it; would it revert to a neutral 1 at the beginning of my next turn?
Thanks!
Torter_of_Worlds wrote:I like edbeard's idea with the one-to-one bonus but my concern is people will start chasing down the fresh water supplies because they would stack - a +2 bonus isn't that much considering one double roll can negate it. However, this could be fixed with a neutral increase on the fresh water supplies and a decrease on the luggers. I like this because it basically means that once you get a lugger it does not entitle you to freely roam the other luggers until you obtain a more substantial bonus or build a couple of rounds.
So lugger bonus: one-to-one, play with the neutral on this. I suggest 4 while increasing the neutral on the fresh water bonus to 7.
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