thanks pamoa
pamoa wrote:then you have a problem with seymour and hawkins devoted supply ship
well, no, not the way i see it. i have simply used the current 8 colours in play to show where these start positions are.
With the current xml, you can't stipulate exact starting positions, they have to be grouped, thus when the map is in play, all starting positions will "start" across the board.
I also don't get why you have a third whatever ship as starting position
perhaps

that is to prevent players from wiping each other out too early in the game.
and sorry but I don't understand your Min. Hold legend
if it means you have to be in that row to get the Earn bonus just get rid of it
yes, i think it needs deleting also.
last minor graphic point
can you put the corresponding shield below each column instead of the P1-12 names
I see what you're saying on that, but remember what i said about starting positions up above, where i have the starts now may not be where they are in actual play. They will simply be lumped in a group and dealt out randomly by the engine as per below.
From the xml Tutorial"Start Positions...
... When the game begins these start positions will be split up randomly amongst the players. If there is a remainder, the territories of those start positions are dealt out in the same way as other territories (unless of course they are coded as neutral)."
End tutorialThat's the same as positions like Timms and Yves in Das Schloß. The other start positions i.e. N2 & O6 are coded in the xml as normal territories without neutral starts.
thanks MrBenn
MrBenn wrote:pamoa wrote:then you have a problem with seymour and hawkins devoted supply ship
I also don't get why you have a third whatever ship as starting position
The third (non-commander) territory does seem a bit random. If this was to counter the losing condition thing, then the losing condition can simply be that you need to hold at least 1 non-treasury space

i had thought on this, and like i stated to pamoa above, it stops anyone from being eliminated too early in the game since there is the losing condition. Having two "losing condition" armies is better that one, isn't it.