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Victor Sullivan wrote:Wait, could you refresh me why it was decided that BKK be +2?
Victor Sullivan wrote:Wait, could you refresh me why it was decided that BKK be +2?
iancanton wrote:one thing on my mind: bangkok so dominates thailand in almost every way (in a fashion that doesn't happen in major western countries - not even france) that, having removed the inset, a +1 bonus hardly seems sufficient - it's not even the equal of the castle in castle lands. doing something like the aforementioned castle (which gives +2 autodeploy) or increasing the phak klang superbonus from +1 to +2 might be helpful here.
AndyDufresne wrote:Almost there...
--Andy
FarangDemon wrote:Victor Sullivan wrote:Wait, could you refresh me why it was decided that BKK be +2?iancanton wrote:one thing on my mind: bangkok so dominates thailand in almost every way (in a fashion that doesn't happen in major western countries - not even france) that, having removed the inset, a +1 bonus hardly seems sufficient - it's not even the equal of the castle in castle lands. doing something like the aforementioned castle (which gives +2 autodeploy) or increasing the phak klang superbonus from +1 to +2 might be helpful here.
So it's +2 because we agreed with Ian's comment. Like Griff was saying, Bangkok Metro is represented as one territory ("BKK") on this map, but in reality it comprises 6 or so populous and wealthy provinces. So we'd like Bangkok Metro to be worth +2 to reflect this. I have xml coding for Bangkok set to 4 neutrals for right now. I'll change it to whatever the experts think is best. I have the ship set to 3 neutrals and Lopburi set to 2 neutrals.
Victor Sullivan wrote:AndyDufresne wrote:Almost there...
--Andy
I'm sure they appreciate your helpful and explicit comment, Andy, dear. I suggest you say what's on your mind before this hits FF. Comments like "Almost there..." don't really do anything to help anything, though I respect your commenting in the Foundry more.FarangDemon wrote:Victor Sullivan wrote:Wait, could you refresh me why it was decided that BKK be +2?iancanton wrote:one thing on my mind: bangkok so dominates thailand in almost every way (in a fashion that doesn't happen in major western countries - not even france) that, having removed the inset, a +1 bonus hardly seems sufficient - it's not even the equal of the castle in castle lands. doing something like the aforementioned castle (which gives +2 autodeploy) or increasing the phak klang superbonus from +1 to +2 might be helpful here.
So it's +2 because we agreed with Ian's comment. Like Griff was saying, Bangkok Metro is represented as one territory ("BKK") on this map, but in reality it comprises 6 or so populous and wealthy provinces. So we'd like Bangkok Metro to be worth +2 to reflect this. I have xml coding for Bangkok set to 4 neutrals for right now. I'll change it to whatever the experts think is best. I have the ship set to 3 neutrals and Lopburi set to 2 neutrals.
I'm afraid you're misinterpreting ian... He suggested a +2 auto-deploy or increasing the superbonus, Phak Klang, by +1. He never suggested a +2 bonus for one single territory... I suggest changing it to a +2 auto-deploy, like he said, as opposed to a +2 manual-deploy. We might need to get a gameplay cartog in here.
-Sully
isaiah40 wrote:Well this is looking really good!! Good job guys!! As far as I'm concerned everything is readable and clear, color blind test checks out (yes I double checked it). So if I was able to I'd stamped this the Graphics stamp ! Just my humble opinion of course.
FarangDemon wrote:However, now that you mention it, I do have some concerns about Bangkok being +2. Would every game devolve into an all-out mad dash for Bangkok to the neglect of other bonuses? Maybe it would be better just changing BKK to be +1 and we'll keep Phak Klang at +5.
RedBaron0 wrote:Couple more things we're noticing.
Satun, do you really need the line pointing? won't it fit in the territory?
The rivers are kinda pixelly, especially the ones that are impassible. The outer river isn't too bad.
The symbol in the top corner is kinda lost in the border, how bout you nudge it down and to the right so it's just over the water.
I know you've discussed the sea paths, but they could be better. You could even take them out all together and try just using docks.
The last thing is a personal preference, do with it what you will, you signature on the small map looks better, you should do the same on the large.
MarshalNey wrote:FarangDemon wrote:However, now that you mention it, I do have some concerns about Bangkok being +2. Would every game devolve into an all-out mad dash for Bangkok to the neglect of other bonuses? Maybe it would be better just changing BKK to be +1 and we'll keep Phak Klang at +5.
As long as BKK is at 4 neutrals (or higher), I don't think that this is an issue. BKK borders 6 regions- not counting the HTMS Chakri or the airport- which makes it a vulnerable spot. In order to keep it, a player would have to invest a lot of troops. A cursed treasure, in my opinion.
At a +1 bonus with 4 neutrals and 6 bordering regions, it might be ignored.
On the other hand, I may be unclear about the Superbonus structure. Is the +5 for Phak Klang in addition to the bonus for BKK and the Central Plains? That is, if you hold BKK and the Central Plains you'd get +9? Or do you get +5?
If the former, then BKK isn't the problem I think so much as the Phak Blang bonus.
Marshal Ney
FarangDemon wrote:Appreciate your feedback. I agree with you now, it is so hard to defend, that it's ok to make it +2 bonus. I was going to make Bangkok 5 neutrals. Do you think 4 is better?
grifftron wrote:I have problems with the other 2 issues tho and here is my arguments for both.
1. "The Symbol" is the king of Thailand symbol, it would be very disrespectful if his symbol was under anything including on this map, his symbol should be in the upper left hand (or right hand) corner of this map, I have resized it so that it fits in the upper left hand corner without going over the map boarder, its a lot smaller but if you think it looks better then it should stay there.
2. Firstly it was my thoughts to have ports, and that was what i was going to do, but then it was raised by CC players that it wouldn't be clear enough where they connected, so i added the dots, and those still were not very clear said the CC community, so then after that i was advised to use just lines to make it as clear as possible where they connect so that this map will be easily played and understood by all, if i am made to change to ports i will do this, but if these lines are accepted i will leave them, i just don't want to change it back and forth if there are issues raised when i change it back to ports again.
RedBaron0 wrote:grifftron wrote:I have problems with the other 2 issues tho and here is my arguments for both.
1. "The Symbol" is the king of Thailand symbol, it would be very disrespectful if his symbol was under anything including on this map, his symbol should be in the upper left hand (or right hand) corner of this map, I have resized it so that it fits in the upper left hand corner without going over the map boarder, its a lot smaller but if you think it looks better then it should stay there.
2. Firstly it was my thoughts to have ports, and that was what i was going to do, but then it was raised by CC players that it wouldn't be clear enough where they connected, so i added the dots, and those still were not very clear said the CC community, so then after that i was advised to use just lines to make it as clear as possible where they connect so that this map will be easily played and understood by all, if i am made to change to ports i will do this, but if these lines are accepted i will leave them, i just don't want to change it back and forth if there are issues raised when i change it back to ports again.
First the King of Thailand's symbol I thought was fine in size, it just was sort-of meshing with the exterior border and would benefit from being away from it, what you have now is fine, but you could go back to the previous size and just move it a bit so it isn't over the border. You could have moved down some and to the right a bit to be just over the nonplayable area and water and still be basically in the top left hand corner. That's up to you though.
In their current form the paths I believe are drawing the eye away from the rest of the map, they are just to pronounced. Okay the docks are out, but perhaps just a hint of a dash, long lines with a short gap, and perhaps lowering the opacity a shade or two will do the trick?
And I'm with Helix on the rivers too, in fact if you could get the river to look like the Mekong River off to the south in the unplayable area you could be set.
grifftron wrote:Used the same connection lines i just dashed them and made them lighter... also fixed up the Mekong river, let me know if these meet the standards.
-griff
Industrial Helix wrote:Ok, rivers look better darker, but now the pixelation stands out more. Are you using a soft glow or anything on it? That might help.
Stickied.
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