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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby jefjef on Fri Nov 27, 2009 10:02 am

Go here. Style and common coloring of ink stamps.

http://www.thejapaneseconnection.com/digital_hanko.htm
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby isaiah40 on Fri Nov 27, 2009 10:47 am

Without the drop shadow. I agree with Mr.Benn, make the stamp have little pits, chunks (small ones), not entirely perfectly stamped, like a rubber stamp.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby RedBaron0 on Fri Nov 27, 2009 4:21 pm

Click image to enlarge.
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I think I got the stamp now, what do you guys think?

I'll get something out by the Sea of Japan, I've got an junk I was using before that I can likely use in some way, at worst I can put an army circle out there if nothing can be found or agreed on.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby isaiah40 on Fri Nov 27, 2009 4:26 pm

Can you make the 2 symbols inside the stamp area more like the border of the stamp? It seems to stand out to much, as the border of the stamp looks like a rubber stamp.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby RedBaron0 on Fri Nov 27, 2009 4:30 pm

You mean put the 日本 off to the left say, smaller, with a larger "Japan" in the the center?
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby the.killing.44 on Fri Nov 27, 2009 4:31 pm

Still not a fan of the bevel or the lines—I think you should make them more brush-painted on. The bevel is off with the parchment feel, IMO.

For the title area, it's too "perfect." Take a natural brush at ~20px; Spacing: 50%; Scattering: scatter ~150%, count 2, count jitter 100%; Other Dynamics: opacity jitter 50% control off, flow jitter 57% control pen pressure. Duplicate all the layers in the title/sig block, merge them, and hide the originals. Then, on your merged layer, make a vector mask, select all and delete (so it's clear), and draw all around the area, making it look older and faded.

Hopefully that makes sense and looks good.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby porkenbeans on Fri Nov 27, 2009 5:02 pm

44 is right. if you want to make this look just like an authentic old map, you need to loose all the bevel and shadow, so as to make it look as though it is painted on, without any illusion of relief.
But, if you just want to use the feel of an old map, and make a game, I think that it is perfectly OK to go ahead and use bevel and shadow. Aesthetically this looks very nice. And it does go towards the effect of bringing in a little 3-D. Personally I like the 3-D. It adds more interest. It does however detract from it looking like a painted on. old map. I would be happy with either way that you choose to go, as this is a very, very, beautiful work of art. :D
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby jefjef on Fri Nov 27, 2009 5:28 pm

Like the title/stamp. Like the sig.

Think the main map needs to look painted on. After all the mountains sure look painted.

The mini bonus map. I think looks great and works with the shadow as it is.

Nice one RB0
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby ender516 on Fri Nov 27, 2009 7:39 pm

isaiah40 wrote:Can you make the 2 symbols inside the stamp area more like the border of the stamp? It seems to stand out to much, as the border of the stamp looks like a rubber stamp.

RedBaron0 wrote:You mean put the 日本 off to the left say, smaller, with a larger "Japan" in the the center?

If isaiah40 is saying what I think he is, the two large symbols (日本?, I can't tell, I don't have the Japanese fonts on this machine) are too solid, compared to the border of the stamp, which is a little less opaque, a little more diffuse.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby isaiah40 on Fri Nov 27, 2009 9:53 pm

ender516 wrote:
isaiah40 wrote:Can you make the 2 symbols inside the stamp area more like the border of the stamp? It seems to stand out to much, as the border of the stamp looks like a rubber stamp.

RedBaron0 wrote:You mean put the 日本 off to the left say, smaller, with a larger "Japan" in the the center?

If isaiah40 is saying what I think he is, the two large symbols (日本?, I can't tell, I don't have the Japanese fonts on this machine) are too solid, compared to the border of the stamp, which is a little less opaque, a little more diffuse.


Yes, thank you ender! That's what I meant. SO sorry I didn't make sure it was described clear enough :oops:
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby RedBaron0 on Sat Nov 28, 2009 4:02 am

the.killing.44 wrote:Still not a fan of the bevel or the lines—I think you should make them more brush-painted on. The bevel is off with the parchment feel, IMO.


Bevel is out, drop shadow is out. That's easy to fix. Just to be sure, the dashed sea connections you mean for "the lines" or is it the borders you mean?

the.killing.44 wrote:For the title area, it's too "perfect." Take a natural brush at ~20px; Spacing: 50%; Scattering: scatter ~150%, count 2, count jitter 100%; Other Dynamics: opacity jitter 50% control off, flow jitter 57% control pen pressure. Duplicate all the layers in the title/sig block, merge them, and hide the originals. Then, on your merged layer, make a vector mask, select all and delete (so it's clear), and draw all around the area, making it look older and faded.

Hopefully that makes sense and looks good.


I think I get it... (checks translator) Yeah I kinda do, Photoshop? I'll see what I can do. GIMP I'm using remember.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby the.killing.44 on Sat Nov 28, 2009 11:48 am

RedBaron0 wrote:
the.killing.44 wrote:Still not a fan of the bevel or the lines—I think you should make them more brush-painted on. The bevel is off with the parchment feel, IMO.


Bevel is out, drop shadow is out. That's easy to fix. Just to be sure, the dashed sea connections you mean for "the lines" or is it the borders you mean?

the.killing.44 wrote:For the title area, it's too "perfect." Take a natural brush at ~20px; Spacing: 50%; Scattering: scatter ~150%, count 2, count jitter 100%; Other Dynamics: opacity jitter 50% control off, flow jitter 57% control pen pressure. Duplicate all the layers in the title/sig block, merge them, and hide the originals. Then, on your merged layer, make a vector mask, select all and delete (so it's clear), and draw all around the area, making it look older and faded.

Hopefully that makes sense and looks good.


I think I get it... (checks translator) Yeah I kinda do, Photoshop? I'll see what I can do. GIMP I'm using remember.

Grr, damn GIMP. Does it have layer masks? That's the most important thing
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby captainwalrus on Sat Nov 28, 2009 11:53 am

woah, I haven't stopped in here in a while, but it is really comming along nicely. =D>
I find it odd that some of the short connections are straight, like Nakamura to Otia, but some are curved, like Nakamura to okinawa. I think that either one would be fine as long as it is consistant.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby lt_oddball on Sat Nov 28, 2009 7:26 pm

dude ..wdf? :o

I thought the colorful map with flag was ready to be launched ??? ..and now you revert to a bland map ?
Whatever happened to the "beware of/for colourblind people" criterium ?

I can imagine that you think of shogun times to implement in the map..but..you throw months of work away...
Who talked you into this change ??
:oops:

You're like my brother , always after "perfection" , planning and changing things all the time but never finishing the product to release. :?
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby ender516 on Sun Nov 29, 2009 1:22 am

lt_oddball wrote:dude ..wdf? :o

I thought the colorful map with flag was ready to be launched ??? ..and now you revert to a bland map ?
Whatever happened to the "beware of/for colourblind people" criterium ?

I can imagine that you think of shogun times to implement in the map..but..you throw months of work away...
Who talked you into this change ??
:oops:

You're like my brother , always after "perfection" , planning and changing things all the time but never finishing the product to release. :?

I have been watching this map right through, and there were a number of comments about the map not quite capturing the Japanese feel, so rather than let the map stall, RedBaron0 gave it a fresh start. I too thought it was a shame to flush all that work for a reason like that when so many Japanese elements had been eliminated due to other objections, but I admire the Baron's ability to persevere.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby Raskholnikov on Sun Nov 29, 2009 2:50 am

I actually love this map. I think it is a really striking re-creation of modern Japan by means of a traditional artistic style. The deliberate understatement of color and contrast enhances the effect. Congrats for not giving up and taking this into a different direction, which ended up far better than the original attempt.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby ender516 on Sun Nov 29, 2009 3:11 am

I find it interesting how this map is praised for depicting modern geographical divisions with an old style, while 150 A.H. is panned for depicting ancient localities with a modern look.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby Raskholnikov on Sun Nov 29, 2009 5:17 am

Hahaha... good point well made!! I think the Foundry views "theme" as a function of looking back to a historical "tradition". A Japan map based on robots, neon lights and electronics would probably receive little support.

That does not detract from the beauty of this map: a traditional re-presentation of modern Japan.

Why a modern re-presentation of the dynastic dynamics of Greater Mediterranean around 772 AD seems to generate resistance is, as you say, ironic. Probably because it does not meet our deeply internalised views about what a "Greater Middle-East-at-the-time-of-Islamic-Expansion" should look like. But this is a discussion for another thread. I still love this map!
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby Evil DIMwit on Sun Nov 29, 2009 8:29 pm

Raskholnikov wrote:Hahaha... good point well made!! I think the Foundry views "theme" as a function of looking back to a historical "tradition". A Japan map based on robots, neon lights and electronics would probably receive little support.


That actually sounds kinda sweet, if it's done well. Too late for this map, though.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby RedBaron0 on Mon Nov 30, 2009 4:14 am

the.killing.44 wrote:Grr, damn GIMP. Does it have layer masks? That's the most important thing


I've got some options and GIMP does have layer masks. You didn't answer my question about the lines though:
the.killing.44 wrote:Still not a fan of the bevel or the lines—I think you should make them more brush-painted on. The bevel is off with the parchment feel, IMO.

RedBaron0 wrote:Bevel is out, drop shadow is out. That's easy to fix. Just to be sure, the dashed sea connections you mean for "the lines" or is it the borders you mean?


I just want to be sure. ;)

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Robots from Japan kick a$$! ;)

I flow where the winds take me... and this where we're are. The map is essentially the same, but with with a more well defined theme as an older map than as a newer one. I did check the color blindness filters and it passes after some changes in the colors. Before the green color of Chubu merged with the red of Kanto now there's a clear differentiation.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby AndyDufresne on Mon Nov 30, 2009 11:20 am

Evil DIMwit wrote:
Raskholnikov wrote:Hahaha... good point well made!! I think the Foundry views "theme" as a function of looking back to a historical "tradition". A Japan map based on robots, neon lights and electronics would probably receive little support.


That actually sounds kinda sweet, if it's done well. Too late for this map, though.

Agreed. Someone get on that.

Good work thus far, Redbaron.


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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby jefjef on Mon Nov 30, 2009 11:42 am

Hey RB0. Seeing how lower right has plenty of activity I wonder how your sig (plane) would look in the center of the sun. (That big empty corner)
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby RedBaron0 on Mon Nov 30, 2009 1:04 pm

Well.... the corner isn't empty, it has the sun in it. I think it'll make the symbol of the "Rising Sun" (for lack of a better term) different, and not what it's intended to be.
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby the.killing.44 on Mon Nov 30, 2009 5:35 pm

Sea line connectors ;)
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Re: Japan - 日本 (D, Gp) V9.6 (Upd 11-14)pg29 Working on Graphics

Postby MrBenn on Mon Nov 30, 2009 6:28 pm

Bumping the image to the latest page:
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RedBaron0 wrote:Well.... the corner isn't empty, it has the sun in it. I think it'll make the symbol of the "Rising Sun" (for lack of a better term) different, and not what it's intended to be.

Technically it's a "falling sun" (as the lines come down instead of up), but I think we can let it pass...

I think the sun is a really nice touch - I love the subtlety of it - the fact it is barely there makes it a treat for the eyes when they finally notice it ;-)

The stamp-title looks pretty darn good - although I think it would be even better if the outer border was less blurry, and perhaps a little heavier (similar to the weight of the heavy stroke of the Japanese Symbols)
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