4 Star Meats [Quenched]

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BlackKnight_6
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by BlackKnight_6 »

Nice work dana and jonofperu!
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Shape
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by Shape »

RjBeals wrote:wow. that's pixel perfect :)
Did you say...Pixel Perfect?

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I agree :D

-Shape
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RedBaron0
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Re: 4 Star Meats [10 March 2013] v28 pg39

Post by RedBaron0 »

*psst* put the new star on the map and update... *hint-hint-nudge-nudge*
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

OK, here it is, fingers crossed.
Click image to enlarge.
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I have an XML file, not sure the best way to upload it.

Best Wishes,
Dana
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koontz1973
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by koontz1973 »

dana, xml file, use the attachments in this thread to upload it here. You need to have it in a new post and the first post. With it, you need to include both the large and small maps, map with any neutrals coded in and the value of those neutrals, another one showing the 888 placements. Last thing, and you already have this done, repost the CB maps. You can put all the funny maps (CB and 888 placements + neutral map) into spoiler tags. Get all this into te first post and the xml checking thread. After that, sit back and wait for any last little adjustments needed.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

OK I posted the XML file on the XML thread.

http://www.conquerclub.com/forum/viewto ... 1#p4100761

Hopefully I did it correctly.

Best Wishes,
Dana
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ironmanbravo
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ironmanbravo »

nice!
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RedBaron0
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by RedBaron0 »

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Moo.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

Hooray!!!!!!!! =D>
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ManBungalow
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ManBungalow »

I feel that this map has developed particularly well over time, while being very loyal to the initial gameplay draft.

Just look at this sequence of images:
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Bravo Dana.
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mcshanester29
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by mcshanester29 »

Well done Dana!!! Been looking forward to playing this one!!
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MoB Deadly
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by MoB Deadly »

gratz!!!!!
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ckyrias
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by ckyrias »

when is it going to beta?
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

not sure..I posted the XML file, so I'm not sure what happens now.
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Gilligan
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Gilligan »

dana1971 wrote:not sure..I posted the XML file, so I'm not sure what happens now.
After I checking Spanish Armada XML I will start this one. I can expect that to be finished within the week, or so.
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AndyDufresne
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by AndyDufresne »

ManBungalow wrote:
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You know, I kind of like this sketch quality. I'd like to see a map employ something like this.

Nice work Dana.


--Andy
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Funkyterrance
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Funkyterrance »

AndyDufresne wrote:
ManBungalow wrote:
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You know, I kind of like this sketch quality. I'd like to see a map employ something like this.

Nice work Dana.


--Andy
I like the islet of cowpie, it's a nice touch. :D
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Gilligan
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Gilligan »

Dana,

Flank missing 3 neutral start
"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match
The borders are perfect - I don't see any issues there. However, I think the coordinates could use a big improvement. I am looking at them with 888, not 88.
Small
Tongue - A tad left
Bottom Neck - A tad down, it might be easier if you move the name too. This way the number doesn't cover up the fat.
Chuck - Tad left
Right Fore Shin - Tad left
Right Fore Ankle - Tad left, tad down
Right Fore Hoof - Tad left, tad down
Back Rib - Lot left, just so it's closer to the name.
Delmonico - I don't think there's much you can do here to get it off of the fat
Outer Skirt - Loooooooot left
Inner Skirt - Not much you can do here either, but see if you can get it a bit closer to the name.
Left Fore Marrow Bone - Tad left
Left Fore Shin - Tad left
Left Fore Ankle - Tad left
Short Loin - Move name up a bit so the number can move left?
T-Bone - Tad left, tad down
Bottom Flank - Bit left
Left Hind Shin - Tad left, tad town
Left Hind Ankle - Tad left, tad down
Tenderloin - Tad left, it's covering the T
Wedge Bone - a bit left, covering a border
Bavette, Flap Steak, Bottom Sirloin - see above
Top Side - covering some fat
Minute Steak - a bit left
Rump - a bit left, if you can
R Hind Shin - a bit left
R Hind Ankle - a bit left
R Hind Hoof - a bit left
Oxtail Tip - a bit left
Large
Tongue - A bit left
Bottom Neck - tad left
Chuck and Chuck Eye - a bit left
Brisket - a tad up
RF Marrow/shin/ankle - tad left
LF Marrow - tad left
Delmonico - lot left, this one is floating in the middle of nowhere :lol: ;)
Outer Skirt - Lot left
Short Loin - tad left
Flank - tad left, down
Bavette - tad left
sirloin - tad left
top side - tad left
Rump - Tad left
Eye of the Round - tad left
all of the oxtail can use a tad left shift
after these adjustments we are good to go :mrgreen:
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anamainiacks
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by anamainiacks »

Gilligan wrote:"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match
To be exact, the map refers to the region as "Four Star Meats Company Logo", as stated on the chalkboard (:
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Gilligan
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Gilligan »

anamainiacks wrote:
Gilligan wrote:"Four Star Meats" on map, and "Four Star Logo" in XML...whichever you prefer, they should probably match
To be exact, the map refers to the region as "Four Star Meats Company Logo", as stated on the chalkboard (:
I was looking at the specials in the bottom left!! :lol:
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jonofperu
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by jonofperu »

What if the lower left chalkboard said:

4 ☆ Meats
Logo

I suppose you could do the same with the upper left chalkboard. Not sure if it clarifies anything...
(I hope the star character shows up in what I typed. It should read "4 [star symbol] Meats Logo")
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Gilligan
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by Gilligan »

jonofperu wrote:What if the lower left chalkboard said:

4 ☆ Meats
Logo

I suppose you could do the same with the upper left chalkboard. Not sure if it clarifies anything...
(I hope the star character shows up in what I typed. It should read "4 [star symbol] Meats Logo")
It did for me. I think "Star" would work, unless Dana wants an actual star. Just the one thing is to make sure that it is consistent with naming.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

I've updated the XML and moved some of the words around to make more room. I posted them here:
http://www.conquerclub.com/forum/viewto ... 5#p4144235

In case anyone wants to play spot the difference here it is with the neutrals in place.
Click image to enlarge.
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greenoaks
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by greenoaks »

the chalkboards don't look right.

there seems to be darkness on the right side the actual board (not the external shadow). the left side is clear. why is that?

if the light source creates a shadow to the right of the board then the right side of the actual board would be the clearest and the left would receive some shadow from the wooden frame.
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dana1971
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Re: 4 Star Meats [17 March 2013] v29 pg40

Post by dana1971 »

The paper got a bit dirty on that side, it's not light. :)
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