Does this work for anyone?

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pamoa wrote:...La Perouse should annex eastern part of Hurstville
pamoa wrote:pamoa wrote:...La Perouse should annex eastern part of Hurstville
strange colour in Vaucluse/Sydney crossing
I meant you should extend La Perouse colour to the south so it include Eastern Rockdalecairnswk wrote:it does annex La Perousepamoa wrote:...La Perouse should annex eastern part of Hurstville
nolefan5311 wrote:... You may want to change the background color where the legend now appears as the text is a little difficult to read (not on the mini-map, but the explanations of the impassables and crossings)...
pamoa wrote:pamoa wrote:...La Perouse should annex eastern part of Hurstville
strange colour in Vaucluse/Sydney crossing
Flapcake wrote:Hi cairnswk, I have not had followed your map much, but I realy like what it have become, Im not an eagle to spot errors in gameplay, so I think it looks strait on![]()
I dont have any criticism course you done it again, nice jobmaby only one small thing, the army cirkles, are they necessary ? I think they disturbs the overall beauty, maby with out them it will open the map up and show the details more, sort of
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Flap
pamoa wrote:I meant you should extend La Perouse colour to the south so it include Eastern Rockdalecairnswk wrote:it does annex La Perousepamoa wrote:...La Perouse should annex eastern part of Hurstville
so Rockdale isn't "crossing" the highway
nolefan5311 wrote:Agree with pamoa...Is that crossing only there to indicate that that little piece of territory to the east of the highway that borders La Perouse is also part of Rockdale?
nolefan5311 wrote:Looks good cairns...
I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?
cairnswk wrote:nolefan5311 wrote:Looks good cairns...
nolefan5311, is this issue clear...?I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?
nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Looks good cairns...
nolefan5311, is this issue clear...?I need to know though...it is clear that Warragamba is assaultable from both Camden and Blue Mountains National Park?
Yeah, I had no problem distinguishing that.
Do you intend to make the bridge between the Warragamba and Blue Mountain regions the same as the other bridges? Might be better for you to do that for uniformity across the map. Maybe position the bridge in the very bottom SE corner of Blue Mountain and the little peninsula on Warragamba. Just some suggestions though, it looks fine as it is.
I'm discussing the gameplay now with ian, but those conversations might have to restart with the new bonus zone
nolefan5311 wrote:I really like the new bridge connection. The color variation on it really adds a nice look to it.
As far as the villages between Bilpin and Katoomba, I don't think it would hurt the gameplay, but it's sort of abstract right now, so it's hard for me to offer too much of an opinion. I will say that right now, with 68 regions, we're going to have a lot of work with bonus dropping and there may be several suggested revisions. I've only begun preliminary work on determining the proper bonuses per continent...haven't delved far into the bonus dropping at all yet. As is, in 1v1, we're looking at 22 regions per player to begin the game. If that's increased to around 72, the drop increases to 24 regions per player, which is a very large number. That might cause some issues in 1v1. Let me know if you want to proceed with adding those additional regions and ian and I will discuss.
pamoa wrote:66 is acceptable
but 71 is better
maybe you should code all those 3 territories regions as starting position
having so much territories neutral at the start is always a pity on a "normal" gameplay map
nolefan5311 wrote:I've run the bonus spreadsheet on the latest version of the map and this is what I came up with.
The bonus for SE Suburbs needs to be reduced from 4 to 3.
The bonus for Southern Beaches needs to be reduced from 2 to 1. There's only 1 region (2 attack points) to defend.
The bonus for Northern Beaches needs to be reduced by at least 1, possibly 2. You might also want to extend the border of Palm Beach and Kuringal all the way so they meet. It's slightly confusing how they border right now.
National Parks needs to be reduced from 4 to 3.
Also, you may wish to add an impassable (probably some of those mountains) between Leura and Jamison Valley (it's incorrectly spelled on the map, I've seen it spelled Jamison Valley and Jamieson Valley, but not the way you have it). The spreadsheet is suggesting that bonus be a +3, but ian is hesitant to increase it, so adding the impassable between Leura and Jamison Valley would solve that problem.
And let me know what you want to do about coding some of those positions as starting neutrals, but in all likelihood, we're going to suggest it to you anyway once I've run the bonus drop spreadsheet. Makes it easier on me to know that the following continents automatically won't be dropped bonuses, and will probably make it easier on you since it appears you're already willing to code these start positions as neutral:
Eastern Suburbs (La Perouse, though you will probably need to change this to Bondi)
SE Suburbs (Marrickville)
Sydney - City
Northern Beaches (Narrabeen)
Blue Mountains National Park - (bonus of same name)
National Parks - Marramarra N.P North
chapcrap wrote:The latest update is good for seeing the bonuses better. I'm still not the biggest fan of the raised numbers that are the same color as their background. But, it is better.
I think the whole background on the left would be better if it wasn't that shade of blue/green. Perhaps you can have something that represents Syndey being the background in that section.
army of nobunaga wrote:I like this old school classical risk map feel.
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