conquerAce wrote:Yes a straight A-2-3-4-5 is possible and in some games is considered the second best straight-straight flush because it contains the ace which makes it harder to complete.
Cheers for the clarification.
C.
Moderator: Cartographers
conquerAce wrote:Yes a straight A-2-3-4-5 is possible and in some games is considered the second best straight-straight flush because it contains the ace which makes it harder to complete.
conquerAce wrote:Sounds like a fair compromise... not too many neutrals and limiting the types of hands that you can start with would be great...
kerntheconkerer wrote:You could make each number a continent no matter where they are located, and have each number be able to attack another same number. ALso, for a larger bonus, you could have all face cards, all of a suit, etc, etc,
WidowMakers wrote:Sure. Let me know what type of layout you want and I can get going. I figures a poker table with chips and poker related stuff. Food and drink, etc. Let me know. Probably not a true "top" view but a little perspective to give all of the other things a little depth.yeti_c wrote:You're ace at GFX Widow... fancy giving me a hand on this one?
cicero wrote:Nice idea. One that appeals to me.
You guys have been pretty busy so excuse me if, in my speed review of the thread, I've missed some things.
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shadowsteel9 wrote:if there's enough room you can get rid of those 4 floater cards by adding a 2nd deck
yeti_c wrote:cicero wrote:Nice idea. One that appeals to me.
You guys have been pretty busy so excuse me if, in my speed review of the thread, I've missed some things.
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Cicero... I think you should be looking at this map...
viewtopic.php?f=63&t=41996&p=1092274&hilit=+poker#p1092274
yeti_c wrote:However - yes the plan for GFX will most definitely be something like a poker table... however at the moment - I want to get the layout of the cards correct - and then once done - WM can do the prettifying!!!
OK ... with some minor reservations which I'll raise if/when appropriate as the map progresses ... but again for the 'purity' of the idea let's stick with 52 cards.yeti_c wrote:In regards to not having 52 cards showing - TBH - that's breaking the whole idea of the map with the ability to hold different hands... this map will be all about combinations.
yeti_c wrote:I do like the layout - it would be pretty easy to add the 52nd card in the middle...
One thing that might work better - is instead of fanning the way you have it - (like a C internally).... you could fan them the other way? So that the hands look like a hand in front of someone (if you know what I mean)
yeti_c wrote:2 things...
a) What attack routes would you go for?
b) Would you have each "hand" as a starting position - with the middle cards being neutral?
cicero wrote:It's your call OP ...
I'm a fan of order and symmetry (I appreciate that is not always a good thing), but can see the possibilities opened up by a pseudo 'random drop' approach.
I think both are improvements over the original rows and columns layout?
So a random drop ... a really close drop with lots of overlaps would be, logically, pretty close to a traditional land mass map.
A more spread out drop would be more ... well - spread out. More territories with only single borders etc.
A minor graphical aside: To allow for army placement I think (most) cards would have to lose the central suit graphics:
cicero wrote:And a gratuitous random drop ... (perhaps this is medium between close and spread out)
cicero wrote:I think if we go with a random drop then "grab poker" might be a good name ... it has the feel of dropping all the cards on the table and then grabbing the best hand you can ...
natty_dread wrote:I was wrong
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