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Chinese Checkers [Quenched] May '07 re-opener?

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Postby yeti_c on Fri Mar 09, 2007 3:27 am

I can't wait to play this one...

For that matter I can't wait to play the other Board Game mashups that are coming soon...

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Postby oaktown on Fri Mar 09, 2007 11:47 pm

sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.

I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.

Oh, and I spotted a mistake - failed to darken the yellow "A" and "D" to match the change to the rest of the letters. It'll be on the next update, which is pending additional feedback.
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Postby LoeNY on Sat Mar 10, 2007 12:16 am

Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)

XX receives 8 armies for holding opposing triangles.

instead you have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.


It goes the same for holding 3 sets of opposing triangles. You will have:
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.
XX receives 4 armies for holding opposing triangles.

But not:
XX receives 12 armies for holding opposing triangles.
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Postby oaktown on Sat Mar 10, 2007 12:39 am

ericleung wrote:Maybe I'm not reading the code correctly, but this doesn't look like you are doing: (for holding 2 sets of opposing triangles)

Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).

I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:

XX receives 8 armies for holding opposing triangles

instead of reading

XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles

If the person who told me this was wrong, somebody should let me know.
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Postby Nerrimus on Sat Mar 10, 2007 12:58 am

oaktown wrote:Each opposing set has to be entered independently, or else I'd be stacking bonuses (which I am really, but I don't want to give a bonus for holding the same opposing triangle pair twice).

I am told that by simply giving each bonus the same name, CC will lump the bonuses together. So if you are really rolling and you have red, green, yellow, and purple, it will read:

XX receives 8 armies for holding opposing triangles

instead of reading

XX receives 4 armies for holding opposing triangles
XX receives 4 armies for holding opposing triangles

If the person who told me this was wrong, somebody should let me know.


You are correct. Check out any USApoc map and you can see it yourself.
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Postby Enigma on Sat Mar 10, 2007 1:30 pm

oaktown wrote:sorry to bump my own map, but I put up new maps and received no constructive criticism - either everybody loves it (wishful thinking) or I dropped down on the list too fast to be noticed.

I don't want this to be one of those two month final forges - other aspects of my life are about to get very busy, so I want to give this some attention while I still can. Thanks for your understanding.

i just saw the updated maps for the first time. mustve missed them cuz of the xml.
they look great. the blown out rocks are really impressive. it greatly improves the readability, and you cant even tell somethings missing. i had to go back a couple of pages to see the old version to understand what had been changed.
the connecting lines look good, the letters/labels look good, the colours look good...
the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise :P
this map looks done.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby LoeNY on Sat Mar 10, 2007 4:19 pm

Everything is perfect. =D>

Lets quench it!!! Can't wait to try it out.
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Postby oaktown on Sat Mar 10, 2007 10:48 pm

Enigma wrote:the only thing i can think of is maybe take the legend font size down a point. but that isnt critical in the least. im floundering for things to criticise :P
this map looks done.

thanks enigma... I bumped up the text size a version or two back to make it a better size for the small map and to make it easier to read against the rocks, but no that the rocks are gone I'll shrink it a bit on the large version, but keep small as is.

Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly. :shock:
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Postby DiM on Sat Mar 10, 2007 10:54 pm

oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly. :shock:


also add a bigfoot cave that gives +1 bonus :D
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Postby Nikolai on Sat Mar 10, 2007 11:50 pm

I think it's probably safe to say that the reason you're not getting a whole lot of feedback on the latest update is that people look at it, see that you caught the error in letter coloring, figure it's perfect, and move on. I really can't see anything else. The lack of feedback seems to me to be crying "Quench, quench!" :lol:
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Postby yeti_c on Sun Mar 11, 2007 2:39 am

DiM wrote:
oaktown wrote:Just got back from the slopes - i could totally see making a ski resort map, with runs that attack down and lifts that attack up and shops and restaurants at the lodge... maybe I'm not thinking clearly. :shock:


also add a bigfoot cave that gives +1 bonus :D


*cough* I think you mean a Yeti cave?!

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Postby AndyDufresne on Sun Mar 11, 2007 1:02 pm

Alright, lets see the large image and the small image with the coordinates centralized.


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Postby oaktown on Sun Mar 11, 2007 3:45 pm

here are the images without numbers...

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Postby oaktown on Sun Mar 11, 2007 3:55 pm

... and with numbers.

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Postby johloh on Sun Mar 11, 2007 4:00 pm

looks ready to quench to me...i see no problems.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
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Postby EvilOtto on Sun Mar 11, 2007 4:25 pm

johloh wrote:looks ready to quench to me...i see no problems.

Ditto. Let's play!
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Postby DiM on Sun Mar 11, 2007 7:20 pm

it may be just me but some numbers look a little bit to the right.

mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.
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Postby oaktown on Sun Mar 11, 2007 7:41 pm

DiM wrote:it may be just me but some numbers look a little bit to the right.

mainly almost all the 2 digit armies look a bit to the right. or i'm very tired and can't see clearly.


I've noticed that CC doesn't center a 2-digit number based on the center of the number, but on the location of the space between the two digits. So 25 will look centered, but 15 will look just off to the right because the 1 doesn't fill the space as the 2 would.

As such, I originally centered all numbers using a symmetrical 1 digit number, 8.

edit: This same phenomenon makes it look as if many of the lines intersecting the circles are skewed to the left, but I've gone back many times to play with them and they should be pretty close. Suffice it to say this is the last time I make a map with army circles. (Army pyramids is the way to go, just you wait and see!)
Last edited by oaktown on Mon Mar 12, 2007 8:47 am, edited 5 times in total.
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Postby DiM on Sun Mar 11, 2007 7:52 pm

ah i understand. then i guess there's nothing else to be done.
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Postby AndyDufresne on Mon Mar 12, 2007 11:14 pm

Alright oaktown, lets have the links to the normal small and large maps, along with links to the XML.


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Postby oaktown on Mon Mar 12, 2007 11:37 pm

xml:
http://s19.quicksharing.com/v/7914606/.html

current large map without numbers is at:
http://i141.photobucket.com/albums/r76/ ... eck39L.jpg

current small map:
http://i141.photobucket.com/albums/r76/ ... eck39S.jpg

crossing my fingers that all goes well.
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Postby AndyDufresne on Tue Mar 13, 2007 12:57 am

              Quenching


The Final Forge period has concluded for the Chinese Checkers Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


–Andy
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Postby KEYOGI on Tue Mar 13, 2007 1:02 am

Excellent. Congrats oaktown, you started off with a work of art and you turned it into a masterpiece! 8)
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Postby oaktown on Tue Mar 13, 2007 1:02 am

Whew! :D

Thanks to everybody who helped turn this map into what it is... the map came a long way, and I couldn't have done this alone.

I'd also like to thank the academy, my agent...
Last edited by oaktown on Tue Mar 13, 2007 8:51 am, edited 1 time in total.
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Postby Unit_2 on Tue Mar 13, 2007 1:07 am

hey oak, you wanna help me with a map?





Congrats!!!!!
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