Moderator: Cartographers
natty_dread wrote:Well, it looks nice enough. Adding some texture on that land area might make it even better IMO.
edwinissweet wrote:Im a Huge AOM2 fan, so here is my suggestion.
No mans land can be turned into a awesome-evil looking castle. Ofcourse, you cant have an evil castle without the king, so we throw lack in there and he can be the evil king. The clans around what is now no mans land can be the kings guard. The object of the game could be to over throw the king, but you cant over throw the king alone, so to be able to make an assult on the king, you should have to hold 2 clans.
Sorry, might be confusing, I understand you have something going there already, but since its early it might still catch someones attention, and possibly elaborate on it
natty_dread wrote:eachother -> each other
grifftron wrote:
What do people think about where the placements of the 8 castles (for the 8 minor clans) should be? And what about the layout for No Mans Land? Also what do you think about many portals connecting to NM land? or should we only have 1 going to NM land? Please give us feedback on this.
My eyes are red as i have only been able to work on this map in the evenings, and i gotta make a 7 hour drive tomorrow. So hopefully i will get some time to sit down and work more on the impassables, i was thinking of putting in mountain ranges and lakes and stuff like that when i get the time.
-griff
Blitzaholic wrote:grifftron wrote:
What do people think about where the placements of the 8 castles (for the 8 minor clans) should be? And what about the layout for No Mans Land? Also what do you think about many portals connecting to NM land? or should we only have 1 going to NM land? Please give us feedback on this.
My eyes are red as i have only been able to work on this map in the evenings, and i gotta make a 7 hour drive tomorrow. So hopefully i will get some time to sit down and work more on the impassables, i was thinking of putting in mountain ranges and lakes and stuff like that when i get the time.
-griff
It is a little hard to read, anyway we can lighten it up some?
grifftron wrote:Blitzaholic wrote:another neutral in between thota 6 and bss 5 would be nice, you could have like another clan castle there with a neutral of 10 or something and name EE or BpB. I just think there should be a little space in between each of the main 8 clans before they fight. it will make the game last longer if you do so.
grifftron wrote:grifftron wrote:Blitzaholic wrote:another neutral in between thota 6 and bss 5 would be nice, you could have like another clan castle there with a neutral of 10 or something and name EE or BpB. I just think there should be a little space in between each of the main 8 clans before they fight. it will make the game last longer if you do so.
Blitz had this brilliant idea, hope others like it, what if we put the 8 minor clan castles with a high neutral on each in between each clan on those bottle necks? That way clans would have to go threw their portals to attack other clans or get to NM land, unless they wanted to break down the castles (kinda like in Feudal)... wait.......
Anyways what do people think?
grifftron wrote:grifftron wrote:Blitzaholic wrote:another neutral in between thota 6 and bss 5 would be nice, you could have like another clan castle there with a neutral of 10 or something and name EE or BpB. I just think there should be a little space in between each of the main 8 clans before they fight. it will make the game last longer if you do so.
Blitz had this brilliant idea, hope others like it, what if we put the 8 minor clan castles with a high neutral on each in between each clan on those bottle necks? That way clans would have to go threw their portals to attack other clans or get to NM land, unless they wanted to break down the castles (kinda like in Feudal)... wait.......
Anyways what do people think?
Kabanellas wrote:
Just a couple of thoughts:
-It seems that the Pinnacle should have a more important role in the great scheme of things... not just those +4 a/d. What if you could bombard all drop points from there... What if it was part of some Victory condition like: Own the Pinnacle and 4 Drop points to win the game.
-those region numbers, should respect a more logical order.....and, If you have a region called Thota Stables, shouldn’t the region adjacent to it be the (number) 1?
-do you really need to add those Clan Castles?......
Kabanellas wrote:Ok, I like it!
Know you’re going somewhere, graphically its becoming much more appealing.
Kabanellas wrote:grifftron wrote:grifftron wrote:Blitzaholic wrote:another neutral in between thota 6 and bss 5 would be nice, you could have like another clan castle there with a neutral of 10 or something and name EE or BpB. I just think there should be a little space in between each of the main 8 clans before they fight. it will make the game last longer if you do so.
Blitz had this brilliant idea, hope others like it, what if we put the 8 minor clan castles with a high neutral on each in between each clan on those bottle necks? That way clans would have to go threw their portals to attack other clans or get to NM land, unless they wanted to break down the castles (kinda like in Feudal)... wait.......
Anyways what do people think?
it makes sense to have some kind of buffer between those Clan Drop Points..... It could be those Castles I suppose.
hiddendragon wrote:In my opinion the clan castles should get +2 or +3 and the drop points shouldn't get a + but should instead be allowed bombardment privileges...this is just an opinion and it doesn't mean I don't like the map as is
Chariot of Fire wrote:Shouldn't it be 'Clandemonium' (with an 'e') being as it's a play on the word 'pandemonium'?
Chariot of Fire wrote:A few text alterations are needed.
'DEPLOYED' rather than 'DELPOYED'
'EACH OTHER' rather than 'EACHOTHER'
and possibly a revision to the main body of text
'CC's' looks better than 'CC'S' even when using upper case throughout the text.
Also the word 'chaos' could be removed now that the map has been renamed Clandamonium (no longer Clan Chaos) as it looks rather out of context when you read it now (i.e. it's no longer 'The Battle of Chaos', so that portion could be removed)
Minor things, but all improvements nevertheless
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