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Re: 1588 Spanish Armada [16.01.14] V45 Fixes

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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby nolefan5311 on Tue Oct 15, 2013 9:50 am

I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.

The code is correct:
Code: Select all
<territory>
<name>Rainbow Stern</name>
<borders>
<border>Bull</border>
<border>Bark Bond</border>
<border>Rainbow Bow</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Tramontana</bombardment>
<bombardment>FS (A)</bombardment>
<bombardment>Antelope</bombardment>
<bombardment>Tiger</bombardment>
<bombardment>Charles</bombardment>
</bombardments>
<coordinates>
<smallx>673</smallx>
<smally>242</smally>
<largex>749</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>

<territory>
<name>Rainbow Bow</name>
<borders>
<border>Rainbow Stern</border>
<border>Tiger</border>
<border>Charles</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Bull</bombardment>
<bombardment>Bark Bond</bombardment>
<bombardment>Bonavolia</bombardment>
<bombardment>GL (A)</bombardment>
<bombardment>GL (B)</bombardment>
<bombardment>GL (C)</bombardment>
<bombardment>Antelope</bombardment>
</bombardments>
<coordinates>
<smallx>714</smallx>
<smally>242</smally>
<largex>795</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby loutil on Thu Oct 17, 2013 12:51 am

nolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.

The code is correct:
Code: Select all
<territory>
<name>Rainbow Stern</name>
<borders>
<border>Bull</border>
<border>Bark Bond</border>
<border>Rainbow Bow</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Tramontana</bombardment>
<bombardment>FS (A)</bombardment>
<bombardment>Antelope</bombardment>
<bombardment>Tiger</bombardment>
<bombardment>Charles</bombardment>
</bombardments>
<coordinates>
<smallx>673</smallx>
<smally>242</smally>
<largex>749</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>

<territory>
<name>Rainbow Bow</name>
<borders>
<border>Rainbow Stern</border>
<border>Tiger</border>
<border>Charles</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Bull</bombardment>
<bombardment>Bark Bond</bombardment>
<bombardment>Bonavolia</bombardment>
<bombardment>GL (A)</bombardment>
<bombardment>GL (B)</bombardment>
<bombardment>GL (C)</bombardment>
<bombardment>Antelope</bombardment>
</bombardments>
<coordinates>
<smallx>714</smallx>
<smally>242</smally>
<largex>795</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>

That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that way :).
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Thu Oct 17, 2013 8:35 am

loutil wrote:
nolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.

The code is correct:
Code: Select all
<territory>
<name>Rainbow Stern</name>
<borders>
<border>Bull</border>
<border>Bark Bond</border>
<border>Rainbow Bow</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Tramontana</bombardment>
<bombardment>FS (A)</bombardment>
<bombardment>Antelope</bombardment>
<bombardment>Tiger</bombardment>
<bombardment>Charles</bombardment>
</bombardments>
<coordinates>
<smallx>673</smallx>
<smally>242</smally>
<largex>749</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>

<territory>
<name>Rainbow Bow</name>
<borders>
<border>Rainbow Stern</border>
<border>Tiger</border>
<border>Charles</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Bull</bombardment>
<bombardment>Bark Bond</bombardment>
<bombardment>Bonavolia</bombardment>
<bombardment>GL (A)</bombardment>
<bombardment>GL (B)</bombardment>
<bombardment>GL (C)</bombardment>
<bombardment>Antelope</bombardment>
</bombardments>
<coordinates>
<smallx>714</smallx>
<smally>242</smally>
<largex>795</largex>
<largey>269</largey>
</coordinates>
<neutral>2</neutral>
</territory>

That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that way :).


I also played a polymorphic game with conditional borders. I could see the territories even when it wasn't my turn, so I'm not sure what happened here, but if it happens again bring it to bug reports.
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Re: Re: 1588 Spanish Armada [28.9.13] V43 Assassin Neutral D

Postby cairnswk on Fri Oct 18, 2013 4:17 pm

Gilligan, did you get this...for xml checking.
cairnswk wrote:Just bumping Version 44a
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Fri Oct 18, 2013 8:28 pm

ah, not sure how I missed it. Thanks for the nudge.
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Faro on Mon Oct 21, 2013 3:13 am

Gilligan wrote:
loutil wrote:
nolefan5311 wrote:I also just want to clarify that you had the correct "player" trying to attack (i.e., green did not hold it and you tried attacking with red). I'm colorblind, so I can't really tell which is which.

That would not matter as it stayed invisible to me for both my teams. Fortunately, I knocked him off his ships and won the game that way :).


I also played a polymorphic game with conditional borders. I could see the territories even when it wasn't my turn, so I'm not sure what happened here, but if it happens again bring it to bug reports.


I am having the same problem game Game 13473281. I just took Ark Royal and cannot see the Monarch.
And as well on game Game 13473283 but this time for Capitania.

Both game are polymorphic game. Screenshot available by PM upon request.
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Mon Oct 21, 2013 4:15 am

Faro wrote:...
Both game are polymorphic game. Screenshot available by PM upon request.

Faro, can you PM me both screens shots please.
You know, i think this conditional function was working before poly games were introduced.
I have a 12 player fog game happening at present and i hold one command ship and can clearly see the monarch (which i also hold of course)
so...
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Faro on Mon Oct 21, 2013 4:18 am

Yes I think the issue is with the polymorphic. I am playing other game without the polymorphic and it's working perfectly.
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Mon Oct 21, 2013 11:14 am

cairnswk wrote:
Faro wrote:...
Both game are polymorphic game. Screenshot available by PM upon request.

Faro, can you PM me both screens shots please.
You know, i think this conditional function was working before poly games were introduced.
I have a 12 player fog game happening at present and i hold one command ship and can clearly see the monarch (which i also hold of course)
so...


I haven't had an issue with polymorphic either...
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Mon Oct 21, 2013 1:47 pm

Gilligan wrote:...
I haven't had an issue with polymorphic either...

yes but this seems to be happening in 1v1 poly where a player has two terts.
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Mon Oct 21, 2013 1:48 pm

in the shot loutil posted he had many more than two terts?
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Mon Oct 21, 2013 1:50 pm

Gilligan wrote:in the shot loutil posted he had many more than two terts?

sorry Gill, i meant to say doubles version of 1v1
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Mon Oct 21, 2013 1:52 pm

I will have to try to duplicate this later on.

I did not have an issue with quads polymorphic, so perhaps that it is only with doubles you get this issue.
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Mon Oct 21, 2013 1:56 pm

Gilligan wrote:I will have to try to duplicate this later on.

I did not have an issue with quads polymorphic, so perhaps that it is only with doubles you get this issue.


OK let's do a game...i'll invite u. Game 13488534
well i started this 1v1 doubles poly game with Gill, and i could see all my monarchs from the command ships i held.
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Mon Oct 21, 2013 7:11 pm

Small map
La Caridad coordinate is off
The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't
Is LB Army Brussell supposed to be a spanish ship?
The ship bonus isn't unclear - but would it be worth while to do +1 for each 9 instead of only for 9?

I haven't started to look at borders yet. Do you have a large map? Also, do you have maps without neutral values on them?
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Mon Oct 21, 2013 8:57 pm

Gilligan wrote:Small map
La Caridad coordinate is off

Fixed!

The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't

Def: "Consecutive: following each other continuously."
"each consecutive 3: +1"
i think that it imlies for each 3 you get +1, especially when read in conjunction with
"Hold all beacons: +4" there are only 12 beacons afterall.

Is LB Army Brussell supposed to be a spanish ship?

Gill, why would something marked as a land base be a ship?

The ship bonus isn't unclear - but would it be worth while to do +1 for each 9 instead of only for 9?

No, happy with existing :)

I haven't started to look at borders yet. Do you have a large map? Also, do you have maps without neutral values on them?


Small
http://i155.photobucket.com/albums/s282 ... g~original
Large
http://i155.photobucket.com/albums/s282 ... g~original


Neutrals
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Image

Image

Click image to enlarge.
image


Click image to enlarge.
image
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11_Armada_11_Oct.xml
(143.81 KiB) Downloaded 403 times
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Faro on Tue Oct 22, 2013 1:07 am

you can also invite me for the testing of polymorh 1 vs 1 if needed.
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Tue Oct 22, 2013 8:42 am

Faro wrote:you can also invite me for the testing of polymorh 1 vs 1 if needed.


Yeah, I see the bug now. I've alerted the admins.

Also, cairns, do you have a small map with no neutral values too?
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Re: Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Tue Oct 22, 2013 11:57 am

Gilligan wrote:...
Also, cairns, do you have a small map with no neutral values too?

Gilligan, it's the 2nd map in the set of 4 above.
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Fri Oct 25, 2013 12:31 pm

Cairns,

all of the conditional borders went missing. here's an example

Code: Select all
<territory>
   <name>Capitania Stern</name>
   <borders>
      <border>Girona</border>
      <border>Capitania Bow</border>
      <border>Don Diego Medrano M1</border>
   </borders>
   <bombardments>
      <bombardment>Diana</bombardment>
      <bombardment>Disdain</bombardment>
      <bombardment>Regazona</bombardment>
      <bombardment>Princesa</bombardment>
   </bombardments>
   <coordinates>
      <smallx>54</smallx>
      <smally>493</smally>
      <largex>61</largex>
      <largey>547</largey>
   </coordinates>
   <neutral>4</neutral>
</territory>


Coordinates
Large
La Manuela can be brought down a few pixels
Disdain, Paloma Bianca can be brought to the left a bit
Barnstable up a bit

Small
SS Amor is covering the "r" a bit
Poole LB - a bit left, covering trees
Charles - a bit up

Sao Mateus and Zabra Julia have wrong coordinates, I am going to ignore these in the check until it is fixed, there are wrong bombardments and it's confusing to think about reversing them

Borders
EYSD should not bombard Princesa
SS Bazana should not bombard Santa Marta or Urca Doncella
SS Bazana should not bombard EYSD or Santa Barbara (both ways) and should bombard San Buenaventura (both ways)
EYSD needs to bombard Regazona
Santa Ana Bow should not bombard Urca Doncella
Hope needs to bombard Santa Cruz
Paloma Blanca needs to bombard Dreadnought and should not bombard Manuela
El Gran Grin needs to bombard PTLC
San Juan de Portugal Bow should not bombard San Juan
White Bear and Golden Lion needs to bombard San Juan
San Juan de Portugal Stern should not bombard Santiago
Santiago needs to bombard Golden Lion and San Pedro
San Juan Bautista needs to bombard Santiago
Santiago should not bombard Nuestra Senora, San Cristobal Stern
Santo Andres needs to bombard San Salvador
Sao Mateus should bombard SS Amor (both ways)
FSE needs to bombard San Juan Bautista
Esayas needs to bombard La Caridad
La Caridad needs to bombard San Martinho Stern
Sao Marcos needs to bombard IWA
San Jeronimo should not bombard Tramontana
Army Kales should not bombard Sao Martinho Stern
Sao Filipe needs to bombard El Crucifijo
GLB should not bombard Tiger
GLB should bombard GLD
Antelope needs to bombard FSA
FSA should not bombard Rainbow Stern
Tramontana needs to bombard Bull
Ben, Mary Rose should not bombard Bull
Nonpareil needs to bombard Swiftsure

Ow, my head...I can't promise to you that I got them all. Hopefully we will find more in beta.

Once you fix those, I will check the Zabra Julia/Sao Mateus territories
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Fri Oct 25, 2013 4:19 pm

Gilligan wrote:Cairns,

all of the conditional borders went missing. here's an example

Code: Select all
<territory>
   <name>Capitania Stern</name>
   <borders>
      <border>Girona</border>
      <border>Capitania Bow</border>
      <border>Don Diego Medrano M1</border>
   </borders>
   <bombardments>
      <bombardment>Diana</bombardment>
      <bombardment>Disdain</bombardment>
      <bombardment>Regazona</bombardment>
      <bombardment>Princesa</bombardment>
   </bombardments>
   <coordinates>
      <smallx>54</smallx>
      <smally>493</smally>
      <largex>61</largex>
      <largey>547</largey>
   </coordinates>
   <neutral>4</neutral>
</territory>



:oops: I think these got deleted when i used the XML Wizard, and obvisouly i didn't check they were still there...sorry!

Army Kales should not bombard Sao Martinho Stern

I think this needs to occur.

Once you fix those, I will check the Zabra Julia/Sao Mateus territories

I've fixed those regions for you.
They should be good now, but after i thought i'd got everything before :oops: :oops: please check.

New V12 xml attached. :)
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby iancanton on Sun Oct 27, 2013 4:22 pm

cairnswk wrote:
Gilligan wrote:The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't

Def: "Consecutive: following each other continuously."
"each consecutive 3: +1"
i think that it imlies for each 3 you get +1, especially when read in conjunction with
"Hold all beacons: +4" there are only 12 beacons afterall.

i read each consecutive 3: +1 to mean any non-overlapping consecutive 3: +1. however, the xml gives +1 for only 4 specific consecutive 3s. if the latter result is intended, then it will be much clearer if u differentiate each bonus-earning consecutive 3 by colour or letter to make it obvious that, for example, beacon plymouth A can never combine with beacon plymouth B and portland to earn +1.

the xml has Nuestra Señora Del Barrio, while the map has Nuestra Señora del Barrio. the map is correct.

i didn't notice at first that, when barnstable LB appeared (which is good), so did barnstable, which is unnecessarily confusing (being the only normal land region that has a similarly-named LB). keep barnstable LB as is, change barnstable to plymouth and the current plymouth to either dartmouth or exeter, which are a better match location-wise? alternatively, if u insist that plymouth is staying put, then barnstable can become falmouth instead (less accurate than plymouth, but fewer beacons to rename).

the treasury movement part of the legend still reads same commander's ship instead of same commander's flag-ship.

the losing condition seems to be clearer and fairer now. it means that player 1, on his first turn in a quads game, needs to conquer or annihilate both the flag-ship and supply ship of player 2 to kill player 2.

the holder of the rainbow and london lb start position has the advantage of being vastly more secure from elimination that virtually anyone else because of the remoteness of london lb from all other positions other than margate lb. alter the neutrals to york n8, cure n2, tf(a) n2, tf(b) n6, hastings n6, eastbourne n4, mary rose n4, tramontana n4, bonavolia n4 and tiger n8? the purpose is to make london lb more accessible to someone coming from the south.

ian. :)
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Sun Oct 27, 2013 7:27 pm

iancanton wrote:
cairnswk wrote:
Gilligan wrote:The beacon bonus is a bit unclear. The way I read it I should get a bonus for A, B, and Portland, but I don't

Def: "Consecutive: following each other continuously."
"each consecutive 3: +1"
i think that it imlies for each 3 you get +1, especially when read in conjunction with
"Hold all beacons: +4" there are only 12 beacons afterall.

i read each consecutive 3: +1 to mean any non-overlapping consecutive 3: +1. however, the xml gives +1 for only 4 specific consecutive 3s. if the latter result is intended, then it will be much clearer if u differentiate each bonus-earning consecutive 3 by colour or letter to make it obvious that, for example, beacon plymouth A can never combine with beacon plymouth B and portland to earn +1.


Does not the new diagram make any different to how you read this?
It clearly shows a group of three beacons with the first one begin open-topped with fire.
And since we've had no feedback on how this works, i guess everyone is realively happy with it...even the current one in play seems to be understood.

the xml has Nuestra Señora Del Barrio, while the map has Nuestra Señora del Barrio. the map is correct.

Done!

i didn't notice at first that, when barnstable LB appeared (which is good), so did barnstable, which is unnecessarily confusing (being the only normal land region that has a similarly-named LB). keep barnstable LB as is, change barnstable to plymouth and the current plymouth to either dartmouth or exeter, which are a better match location-wise? alternatively, if u insist that plymouth is staying put, then barnstable can become falmouth instead (less accurate than plymouth, but fewer beacons to rename).

ian, i really don't think this is a totally necessary change. it is clear that beacon names take the name of the land of the land they occupy, and the land bases are adequateyl named.

the treasury movement part of the legend still reads same commander's ship instead of same commander's flag-ship.

Fixed.

the losing condition seems to be clearer and fairer now. it means that player 1, on his first turn in a quads game, needs to conquer or annihilate both the flag-ship and supply ship of player 2 to kill player 2.

I guess you're syaing this is good.

the holder of the rainbow and london lb start position has the advantage of being vastly more secure from elimination that virtually anyone else because of the remoteness of london lb from all other positions other than margate lb. alter the neutrals to york n8, cure n2, tf(a) n2, tf(b) n6, hastings n6, eastbourne n4, mary rose n4, tramontana n4, bonavolia n4 and tiger n8? the purpose is to make london lb more accessible to someone coming from the south.
ian. :)

I'll have to think on this one some more...i don't beleive your solution is the best way forward.
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Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby cairnswk on Sun Oct 27, 2013 7:35 pm

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Location: Australia

Re: 1588 Spanish Armada [6.10.13] V43a Neutral Balancing

Postby Gilligan on Mon Oct 28, 2013 12:48 pm

Alright cairns, we are getting there.

Army Ieper needs to bombard Sao Mateus
Army Ieper should not bombard Zabra Julia
Sao Mateus needs to bombad Florencia
Didn't notice this one before, but I think the Esayas on small map coordinate can go a tad left to prevent overlap on border. San Juan on large can be brought down a px or two
Sao Marcos needs to bombard Zabra Julia
SS Bazana needs to bombard San Buenaventura
EYSD should not bombard SS Bazana
Santa Ana Bow should not bombard La Manuela
San Pedro should not bombard San Juan de Portugal Bow
San Juan de Portugal Bow needs to bombard San Salvador

Now onto checking neutral values...wanted to post this first though.

EDIT: neutral values look good!
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