Moderator: Cartographers
good to hear...ill get out of here and start my own thread in a few days once i have a good draft...I think there's definately room for both mibi's and johloh's maps, and based on talks I've had with Andy in the past there won't be any problem having both maps quenched
hulmey wrote:This is my map that i was doing of the Normandy invasions...So i really feel Mibi has pinched my idea...Daylight robbery, yes Doctor Watson!!!
DiM wrote:barbwires, antitank metal thingys, trenches, ships are blurry just like the little bunkers.
maybe wait with the gameplay until the xml upgrades are in place ranged attacks could be perfect on this map.
from the bunkers to the beach, and from the ships to the bunkers.
also some soldiers on the map would do miracles visually. running, taking cover dead, etc.
PS: the legend is really bad.
hulmey wrote:Ok mibi, im not going to take it any further....But might we chat about it so maybe you can see where i was going with it??
Coz it would be great to see my idea with your graphics...I dont want any acknowlegement just to see it with your fantastic graphics is enough...
My version also had trenches which would be fantatsic for gameplay
You want to create a feel with the pill boxes towering over the sand , which is littered with barbed wire fences
yeah no point in waiting, we have no idea how long it will take. its always something that you could add later if the changes come into effect.id like to wait for xml upgrades
hulmey wrote:yes trenches where a massive part of D-Day landings.....Germans had trenches connecting to bunkers for 100 miles along the coasts of France
mibi wrote:id like to wait for xml upgrades, but i dont anticipate it for several months,
Coleman wrote:mibi wrote:id like to wait for xml upgrades, but i dont anticipate it for several months,
Nor sure what you may want to implement here that would require some sort of xml upgrade. Everything looks like something that is possible at the moment without excessive coding. If you were referring to this map.
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