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D-Day: Omaha Beach! [Quenched]

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Postby luckiekevin on Wed Apr 25, 2007 8:15 pm

I think that Utah and Omaha where with two most pivotal beaches. So I'm with you on that. I see your point with the soldier focus on their 1st task.
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FIRE!

Postby spiesr on Wed Apr 25, 2007 8:51 pm

Something needs to be on fire...
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Postby KEYOGI on Wed Apr 25, 2007 9:28 pm

Which name do you prefer?

Battle of Normandy!
21% [ 4 ]
D-Day!
42% [ 8 ]
Operation Overlord!
36% [ 7 ]
Invasion!
0% [ 0 ]

Total Votes : 19
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Postby KEYOGI on Wed Apr 25, 2007 9:33 pm

I'm so glad someone is finally tackling the D-Day invasions. I think there's definately room for both mibi's and johloh's maps, and based on talks I've had with Andy in the past there won't be any problem having both maps quenched. My understanding is, it will be a bit like our Netherlands and BeNeLux situation we have at the moment.

Just on the name thing, my opinion is it would be most appropriate to give the map the title of "Operation Overlord". The battles in Normandy and on D-Day were a lot more involved than just the beach landings, so I find those references a little silly. :wink:
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Postby johloh on Wed Apr 25, 2007 10:04 pm

I think there's definately room for both mibi's and johloh's maps, and based on talks I've had with Andy in the past there won't be any problem having both maps quenched
good to hear...ill get out of here and start my own thread in a few days once i have a good draft...
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Postby Arcanos on Wed Apr 25, 2007 10:44 pm

it bugs me that the ocean is on the bottom of the map.... i know its not a big deal or anything, but i always think of bottom=south top= north and in this map it would be flip-floped
.......but then again i guess if you were coming in on a boat as a soldier this would be more of your perspective with the beach cliffs approaching

i also think that one of the graphical challenges will be to make the sea walls and bunkers
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Postby luckiekevin on Wed Apr 25, 2007 10:59 pm

yeah I also agree about the beaches being on the top when they were facing north.
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Postby Qwert on Thu Apr 26, 2007 1:06 am

Agree-must be on top, and yours story that these beaches was more importan then other, wrong. Exept omaha, all others have light casulty, and only unit in atack on ponte du hoc have bigest casulty(over 50%)
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Postby hulmey on Thu Apr 26, 2007 5:05 am

This is my map that i was doing of the Normandy invasions...So i really feel Mibi has pinched my idea...Daylight robbery, yes Doctor Watson!!!

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Postby Qwert on Thu Apr 26, 2007 7:27 am

Vell hulmey, you can continue work with Mibi hepl :wink:
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Postby mibi on Thu Apr 26, 2007 8:23 am

hulmey wrote:This is my map that i was doing of the Normandy invasions...So i really feel Mibi has pinched my idea...Daylight robbery, yes Doctor Watson!!!

Image


yes hulmey, that was gave me the idea in the first place... but i knew you were never going to be able to take it where i wanted it to go graphically, also the top half looked confusing as hell and while our ships and beach are similar... my sea wall, pill boxes, turrents, are very different, i also dont have camps...

sorry if you feel like i ripped off your idea, which i did to an extent, but it was really just a jumping off point.
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Postby mibi on Thu Apr 26, 2007 8:30 am

ok just throwing this up to show you where this is going graphically, i have some random army circles and numbers in there.

as for the whole historical thing, maybe this could just be Omaha beach, and the beaches could be named after the landing zones, Charlie, Dog, Easy, Fox or whatever... that might be best, but then what would the flats be named?

oh and i got rid of the confusing one ways and just put some hole sin the seal wall.

for labels and such refer to the original, they arnt in this version yet.

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Postby DiM on Thu Apr 26, 2007 8:35 am

barbwires, antitank metal thingys, trenches, ships are blurry just like the little bunkers.

maybe wait with the gameplay until the xml upgrades are in place ranged attacks could be perfect on this map.

from the bunkers to the beach, and from the ships to the bunkers.


also some soldiers on the map would do miracles visually. running, taking cover dead, etc.


PS: the legend is really bad.
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Postby hulmey on Thu Apr 26, 2007 8:46 am

Ok mibi, im not going to take it any further....But might we chat about it so maybe you can see where i was going with it??

Coz it would be great to see my idea with your graphics...I dont want any acknowlegement just to see it with your fantastic graphics is enough...

My version also had trenches which would be fantatsic for gameplay :)

You want to create a feel with the pill boxes towering over the sand , which is littered with barbed wire fences
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Postby mibi on Thu Apr 26, 2007 8:56 am

DiM wrote:barbwires, antitank metal thingys, trenches, ships are blurry just like the little bunkers.

maybe wait with the gameplay until the xml upgrades are in place ranged attacks could be perfect on this map.

from the bunkers to the beach, and from the ships to the bunkers.


also some soldiers on the map would do miracles visually. running, taking cover dead, etc.


PS: the legend is really bad.


yeah all that stuff is good, but i all ready having to-scale problems, so if i included barbwire and hedgehogs there would be endless complaining about them being too big or too small... i tried to include hedgehogs (thost metal X things) on the beach but they really didnt look like much except for X's from above.

soldier would be cool, but i anticipate endless complaining over that issue as well...

also this map has ranged attacks from the turret, id like to wait for xml upgrades, but i dont anticipate it for several months, we havent even begin to talk about it and you know how long it takes for things to get official around here.
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Postby mibi on Thu Apr 26, 2007 8:59 am

hulmey wrote:Ok mibi, im not going to take it any further....But might we chat about it so maybe you can see where i was going with it??

Coz it would be great to see my idea with your graphics...I dont want any acknowlegement just to see it with your fantastic graphics is enough...

My version also had trenches which would be fantatsic for gameplay :)

You want to create a feel with the pill boxes towering over the sand , which is littered with barbed wire fences


feel free to PM me... and i didnt see any trenches... im not sure if trenches were a big part of the d-day landings.
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Postby johloh on Thu Apr 26, 2007 10:57 am

id like to wait for xml upgrades
yeah no point in waiting, we have no idea how long it will take. its always something that you could add later if the changes come into effect.
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Postby hulmey on Thu Apr 26, 2007 11:08 am

yes trenches where a massive part of D-Day landings.....Germans had trenches connecting to bunkers for 100 miles along the coasts of France
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Postby mibi on Thu Apr 26, 2007 11:52 am

hulmey wrote:yes trenches where a massive part of D-Day landings.....Germans had trenches connecting to bunkers for 100 miles along the coasts of France


oh ok... yeah i thought you meant on the beach... as for german trenches, the borders in the flats look like trenches.. so thats cool...
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Postby Coleman on Thu Apr 26, 2007 1:17 pm

mibi wrote:id like to wait for xml upgrades, but i dont anticipate it for several months,


Nor sure what you may want to implement here that would require some sort of xml upgrade. Everything looks like something that is possible at the moment without excessive coding. If you were referring to this map.
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Postby mibi on Thu Apr 26, 2007 1:54 pm

Coleman wrote:
mibi wrote:id like to wait for xml upgrades, but i dont anticipate it for several months,


Nor sure what you may want to implement here that would require some sort of xml upgrade. Everything looks like something that is possible at the moment without excessive coding. If you were referring to this map.


the only thing would be attack but not conquer movement, which would be good for ranged attacks but not ranged fortifying and such. i dont even know if this is possible even with upgraded xml. i dont even know what ugrapded xml is.... or even xml for that matter
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Postby unriggable on Thu Apr 26, 2007 4:24 pm

Side beaches should be 4, since middle beach you have to defend from more sides.
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Postby mibi on Thu Apr 26, 2007 6:51 pm

Added army 'circles' and other things like barbwire

I also changed the name to focus just on Omaha beach and its landing sectors, Easy, Fox, and Dog, charlie is not listed. This is to avoid any confusing with other d-day maps and historical stuff. but now i need a name for the flats, any ideas?

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Last edited by mibi on Thu Apr 26, 2007 7:15 pm, edited 1 time in total.
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Postby spiesr on Thu Apr 26, 2007 7:00 pm

call 1 spiesr
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Postby DiM on Thu Apr 26, 2007 7:02 pm

the way the turets work is silly and totally unrealistic.

why does the east turret (the one on the right) attack all the way to the left beach but it can't attack the right beach?

and why only odd or even numbers? again rather odd.

just split the beach in half and each turret attacks one half.

and one more thing. i really don't like the current graphics because they look just like the siege map. try another approach.
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