by DiM on Sun Jan 20, 2008 11:37 am
in theory all the castles should have an equal chance to win the game.
to be honest i never played the map and i probably never will because of the country names using numbers. i always missdeploy or attack stupid things when numbers are involved. same goes for siege. i'll never play that again.
anyway back on track. from the stats coleman put it's clear the barbarians the realm of might and the rebels are in a disadvantage. since i didn't play the map i'm not sure that's the case, perhaps it's a mere coincidence that crappy players started with those locations and they didn't know what to do.
or perhaps it's truly an imbalance. to be honest i don't give a rusty nickel on balance. the drop is random so fight with what you are given. sometimes you'll be lucky sometimes not but since the vast majority of people are concerned with equal chances perhaps after a few more games there should be some reconsideration regarding the neutral values of some terits, to further balance the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku