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Holy Roman Empire 1648

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Postby bryguy on Wed Feb 20, 2008 4:22 pm

bryguy wrote:so im gonna point some things out


The mountains look sloppy
the patterns arent the great looking
the water look mostly like wrinkled blue paper
the country backgrounds also do not look that pretty, and most of this map is not appealing to the eye


oh and the bonus' are to high 8)
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Revised Bonus

Postby grayhawke on Wed Feb 20, 2008 9:09 pm

How about these?

Image
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Postby multiplayertim on Thu Feb 21, 2008 6:34 pm

they look much better
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Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

Postby iancanton on Sun Feb 24, 2008 6:42 am

good attempt at a difficult subject!

i'd like to see one or two of the complex issues afflicting the period to appear on the map. as an example, milan was spanish habsburg territory outside the empire. if milan is moved to the spanish habsburg continent, then spanish habsburg can be a non-contiguous continent (like extreme global warming's africa). i have in mind that milan is necessary for the spanish habsburg bonus, but not for the hre bonuses (spanish habsburg excluding milan will qualify for the hre bonuses). do u think this will work?

http://www.zum.de/whkmla/region/italy/m ... 81706.html

change the title to "holy roman empire AD 1648". AD is supposed to appear before the year (unlike BC). incidentally, it's considered rather old-fashioned to use dots in such abbreviations unless a lack of dots causes confusion. the bit about bordering states in the title is not needed because u clearly state this on the legend as one of the gameplay features.

http://www.thefreedictionary.com/anno+Domini

ian. :)
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Re: Revised Bonus

Postby bryguy on Sun Feb 24, 2008 9:51 am

grayhawke wrote:How about these?

Image



much better =D>
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Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

Postby grayhawke on Sun Feb 24, 2008 9:29 pm

iancanton wrote:good attempt at a difficult subject!

i'd like to see one or two of the complex issues afflicting the period to appear on the map. as an example, milan was spanish habsburg territory outside the empire. ...

change the title to "holy roman empire AD 1648". ...
ian. :)

Thx for the suggestions. I admit I may be guilty of over-simplyfying a complex political scenario. I'm now thinking of having a map of 42 territories in 8 continents with extra cross-continent bonus for:
    Spanish Habsburg (+Milan)
    Austrian Habsburg (+Hungary)
    Bradenburg-Prussia (+Pomerania+Ansbach)
    Electors (Bohemia-Saxony-Bavaria-Brandenburg)

as well as the existing complete/partial HRE and Border bonuses.

Or am I now over-complicating?

Version 15 will also adopt your suggested title. 8)
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Postby iancanton on Wed Feb 27, 2008 8:29 pm

multiplayertim wrote:who cares what the mountains look like the borders between individual states is much more important.


u're right about the borders, but i'm not too fond of the mountains either.

ian. :)
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Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

Postby iancanton on Wed Feb 27, 2008 8:52 pm

grayhawke wrote:I'm now thinking of having a map of 42 territories in 8 continents with extra cross-continent bonus for:
    Spanish Habsburg (+Milan)
    Austrian Habsburg (+Hungary)
    Bradenburg-Prussia (+Pomerania+Ansbach)
    Electors (Bohemia-Saxony-Bavaria-Brandenburg)
as well as the existing complete/partial HRE and Border bonuses.

Or am I now over-complicating?


this concept is excellent. 42 territories (maybe including catholic church lands such as salzburg and cologne) will give a lot more scope to put in gameplay features, like the ones u mention, that are characteristic of the hre. the only way to see if it's too complicated is to try drawing it, then remove features that are difficult to do well.

if u're going to overhaul the map completely instead of doing small changes to v14, then perhaps it's advisable to do each revision on a small 600 x 600 map, then make a large version only after u're in the main foundry. this is to avoid such problems as names or army counts obscuring borders when u downsize from a large map to a small one.

ian. :)
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Re: Holy Roman Empire+Bordering States 1648-V14 Post1 [Adv.I

Postby grayhawke on Wed Feb 27, 2008 9:34 pm

iancanton wrote:...if u're going to overhaul the map completely instead of doing small changes to v14, then perhaps it's advisable to do each revision on a small 600 x 600 map, then make a large version only after u're in the main foundry. this is to avoid such problems as names or army counts obscuring borders when u downsize from a large map to a small one.

ian. :)

Here's the current state of v15 - obviously still a work in progress, but I thought early feedback would be useful.

Image

The coloured stars show the areas of influence.
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Postby Coleman on Thu Feb 28, 2008 5:24 pm

I missed something, what's going on with the stars you put everywhere?
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Postby Grooveman2007 on Thu Feb 28, 2008 5:35 pm

Make the borders between territorys easier to see.
The big trouble with dumb bastards is that they are too dumb to believe there is such a thing as being smart.

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Postby grayhawke on Thu Feb 28, 2008 6:04 pm

Coleman wrote:I missed something, what's going on with the stars you put everywhere?

The stars are related to the political landscape, representing areas of influence of various Powers and confering bonus.

My current thinking is to have 5 sets of 3 stars for Prussian, Church, Austrian, Spanish amd Elector control. Bonus would be awarded for the number of sets held.
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Postby Unit_2 on Thu Feb 28, 2008 6:19 pm

thats looks great, but i would only use the holy states.
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Veersion 15

Postby grayhawke on Fri Feb 29, 2008 7:24 pm

V15 has been posted.

This is a complete overhaul of the graphics with more territories (increased from 36 to 42) and with "areas of influence" (from an idea suggested by iancanton)
Last edited by grayhawke on Sat Mar 01, 2008 9:37 pm, edited 1 time in total.
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Postby DownwithGeorge on Fri Feb 29, 2008 9:36 pm

I think the territories and fonts are boring looking.
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Postby grayhawke on Sat Mar 01, 2008 9:48 pm

DownwithGeorge wrote:I think the territories and fonts are boring looking.

In the next version the fonts will be revised - hopefully they might look less boring. :shock:
Not sure what can be done for the territories. :?
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Postby Elijah S on Sun Mar 02, 2008 3:11 am

I think this is a really good idea, but in its present state not visually appealing.
-The mountains need a lot of work. They're too dark and don't much resemble mts.
-The colors are way to bright and need to be toned down.
-The stars are kind-of confusing and look too much like a Star of David, (which would be great if the theme dealt with Judaism.) Try to use a different symbol, stars have been used on several maps. Be unique!
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Version 16-beta

Postby grayhawke on Sun Mar 02, 2008 12:09 pm

Image

This is the current work-in-progress state of version 16. I am posting this now as I'll be away for the next 10 or so days.

So far I have:
    - muted the colours slightly
    - started changing the names to use a light-coloured font with darker surround
    - fiddled with the mountains
    - started to replace the stars with cannons
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Re: Version 16-beta

Postby grayhawke on Wed Mar 12, 2008 11:08 am

Image

This is the current work-in-progress state of version 17.
The graphics have been revised and I would appreciate peoples' views particularly in comparison with version 16 (see preceeding post).

In version 17 I have:
    - changed the colours and removed the overlays
    - standardized the name font
    - used cannons for the areas of influence
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Re: Version 16-beta

Postby iancanton on Sun Mar 16, 2008 5:13 am

the cannons look much better than the stars of david. although necessarily much-simplified from the actual situation, the map with cannons and 42 territories appears to be capable of incorporating into the gameplay some recognisable themes of the holy roman empire.

it appears that we have drawn nassau where the electorate of cologne ought to be, between muenster and the spanish netherlands.

http://www.hoeckmann.de/germany/nrw-en.htm

the principality of nassau was actually on the other side of the river from the palatinate.

http://www.hoeckmann.de/germany/hesse-south.htm

it's possible to combine the east and south empire, calling it austria (qualifying for hre bonus), at the same time giving saxony to the north empire.

ian. :)
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Version 18

Postby grayhawke on Wed Mar 19, 2008 8:25 am

iancanton wrote:...it appears that we have drawn nassau where the electorate of cologne ought to be, between muenster and the spanish netherlands.
...
it's possible to combine the east and south empire, calling it austria (qualifying for hre bonus), at the same time giving saxony to the north empire.
ian. :)


Image

Version 18 adopts both suggestions, renaming Nassau to Cologne and reducing the divisions to 7.
Two extra sea routes have also been added - Venice-OttomanEmpire and Denmark-Poland
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Version 19

Postby grayhawke on Thu Mar 20, 2008 11:38 am

Image

Version 19 adds the Army count circles.

That seems, more or less, to conclude work on the small map although further comments on graphics and gameplay are welcome. 8)

Meanwhile I'll begin work on scaling to the large map. :shock:
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Postby bryguy on Thu Mar 20, 2008 12:00 pm

are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....
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Postby grayhawke on Thu Mar 20, 2008 12:23 pm

bryguy wrote:are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....

I quite liked the effect - could always change the legend to read Impassable Terrain if it helps. :)
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Postby bryguy on Thu Mar 20, 2008 12:23 pm

grayhawke wrote:
bryguy wrote:are those mountains.... or the tops of HUGE trees??? cause it looks more like leafs....

I quite liked the effect - could always change the legend to read Impassable Terrain if it helps. :)


works for me :)
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