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Holy Roman Empire 1648

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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby The Neon Peon on Sat Nov 22, 2008 1:56 pm

The font changes for the map makers names between the small and large maps. Also, I think you could move the names up slightly in the large map, there is no need for the "p" in your name to touch the bottom of the map.
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby AndyDufresne on Sat Nov 22, 2008 2:09 pm

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Thanks Forza!


--Andy
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby pamoa on Sat Nov 22, 2008 2:19 pm

Yes, thanks Andy, some few details and it will be it.
The Neon Peon wrote:The font changes for the map makers names between the small and large maps. Also, I think you could move the names up slightly in the large map, there is no need for the "p" in your name to touch the bottom of the map.

I was obliged to change because of the size, I'll check again but if it's not legible it will stay.
I will move it up, thanks for thinking about such tiny insignificant details as the authors names... :lol:
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby pamoa on Sat Nov 29, 2008 7:12 am

I send a pm to every single contributor to this map making process, as no one has something else to say I think we will be ready for quenching when I made those signature changes...
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby oaktown on Sat Nov 29, 2008 12:14 pm

pamoa wrote:I send a pm to every single contributor to this map making process, as no one has something else to say I think we will be ready for quenching when I made those signature changes...

=D> =D> =D>
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Re: Holy Roman Empire 1648 v37 13 nov [Final Forge]

Postby pamoa on Mon Dec 01, 2008 11:42 am

v37 large map new features: signatures
Click image to enlarge.
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v37 small map new features: signatures

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De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge] done?

Postby RjBeals on Mon Dec 01, 2008 1:00 pm

One of the best looking maps to date. Well done.
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby pamoa on Fri Dec 05, 2008 1:48 pm

Thanks RJ.

Are we ready for quenching ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby The Neon Peon on Fri Dec 05, 2008 9:24 pm

I think there are many better places to stick the Army Number for Spanische Niederlande than beterrn the territory name, and the continent name.
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby oaktown on Fri Dec 05, 2008 10:48 pm

pamoa wrote:Thanks RJ.

Are we ready for quenching ?

I think the above comment about the Spanische Nied coordinates are is very astute - the small map location is good,but the large map location looks like a mistake. It is closer to the territory title than any other count on the board, and there is plenty of room to drop it and center it under the territory title.

Other than that, I'd say let's get it quenched.
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby pamoa on Sat Dec 06, 2008 1:11 pm

Oups it was just an old image. The XML was right, I just updated the image now!
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby The Neon Peon on Sat Dec 06, 2008 1:15 pm

This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do. ;)
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby multiplayertim on Sat Dec 06, 2008 8:43 pm

The Neon Peon wrote:This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do. ;)


agree
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Re: Holy Roman Empire 1648 v37 1dec [Final Forge]

Postby oaktown on Tue Dec 09, 2008 12:00 am

multiplayertim wrote:
The Neon Peon wrote:This is being kind of picky... but I think that the "for victory" and the "hold all guns" should be moved closer together. You can still read it now, but just in case you've got nothing else to do. ;)


agree

An easy change that would indeed look better. Other than that I guess it's time to get this map a playin!
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Re: Holy Roman Empire 1648 v37 9dec [Final Forge]

Postby pamoa on Tue Dec 09, 2008 4:52 am

v37 large map new features: river contour, terrain legend position, armies and text position, signatures, influence legend spacing
Click image to enlarge.
image

v37 small map new features: river contour, terrain legend position, armies and text position, signatures, influence legend spacing

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De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Holy Roman Empire 1648 v37 9dec [Final Forge]

Postby The Neon Peon on Wed Dec 10, 2008 6:36 pm

There is a line between the delta of the river and the river itself.
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Re: Holy Roman Empire 1648 v37 9dec [Final Forge]

Postby pamoa on Thu Dec 11, 2008 2:56 am

There was
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge]

Postby Downey on Wed Dec 17, 2008 3:50 pm

Not gonna lie, I really can't wait for this!
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X

Postby AndyDufresne on Wed Dec 24, 2008 2:34 pm

Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,


--Andy
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X

Postby grayhawke on Wed Dec 24, 2008 7:17 pm

AndyDufresne wrote:Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,


--Andy

That would be pamoa and unit_2 =D>
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Re: Holy Roman Empire 1648, v37 9dec [Final Forge] D,Gp,Gr,X

Postby AndyDufresne on Sat Dec 27, 2008 4:24 pm

              Quenching

---The Final Forge period has concluded for the Holy Roman Empire 1648 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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Re: Holy Roman Empire 1648 [Quenched]

Postby cairnswk on Sat Dec 27, 2008 8:19 pm

Congrats pamoa =D> =D>
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Re: Holy Roman Empire 1648 [Quenched]

Postby Incandenza on Sun Dec 28, 2008 12:48 am

Wow, this map has come a long way. Nicely done, guys.
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Re: Holy Roman Empire 1648 [Quenched]

Postby wcaclimbing on Sun Dec 28, 2008 12:55 am

pamoa wrote:This map was created by grayhawke in January 2008. Unit_2 joined the conception team in April. I joined in may and take over the thread in august.

Previous versions

by pamoa
v36 / v35 / v34 / v33 / v32 / v31 / v30 / v29 / v28a / v28b / v26 / v25 / v24

by Unit_2
v23 / v22

by grayhawke:
v21 / v20 / v19 / v18 / v16 & v17 on page 7 / v15 / v14 / v13 / v12 / v2 / v1


Sorry to stir things up, but why did Unit 2 get a medal instead of grayhawke?
It sounds like grayhawke did all the preliminary work and pamoa finished it up. Unit2 only provided two updates to the map, grayhawke had 12. (if you include updates 3-10 that aren't listed in the first post, grayhawke has had a total of 20 updates. The most out of the three of them.)

grayhawke wrote:
AndyDufresne wrote:Sorry for my absence. Before I get Quenching, who were the two primary developers that will be receiving a map medal for this production? Post here, or PM me. Thanks,


--Andy

That would be pamoa and unit_2 =D>

That doesn't make much sense. greyhawke, didn't you do a lot of work on the map? how is unit_2 a primary developer instead of you?
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Re: Holy Roman Empire 1648 [Quenched]

Postby TaCktiX on Sun Dec 28, 2008 1:04 am

I agree with wca. You were the vision for the map to start with, and though you dropped off development in favor of first Unit_2 and then pamoa, they were still working with YOUR gameplay. I want to congratulate all three of you for a map well-done, but I firmly believe grayhawke deserves the second medal. Unit_2 will have one from Golfe du Saint Laurent soon enough, credit where credit is due.
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