Moderator: Cartographers
yeti_c wrote:Essentially the "local" shops are the ones that are autoodeployed...
i.e. the shops that are the same colour as their neighbourhood.
As for your test (Done without BOB enabled)
In hand you will receive
1 shop S5 = 20
3 blanks C3, S3, S6 = 15
+1 for territories
= 36
Autodeployed you will receive
Homes
C1 = 20
S4 = 20
Shops
C4 = 20
S2 = 20
=80
C.
Tanagon wrote:Do the amount of armies given by spoils increase as well?
Gilligan wrote:Tanagon wrote:Do the amount of armies given by spoils increase as well?
Only in escalating.
Tanagon wrote:Gilligan wrote:Tanagon wrote:Do the amount of armies given by spoils increase as well?
Only in escalating.
No what I mean is, lets say it was escalating, instead of the cards giving 4, 8, 12, 15, 20, 25 etc would it give 20, 30, 40, 50, 75, 100 etc. since a single troop means much less on this map? The four troop cashin is virtually worthless and you mostly invalidate the effectiveness of cards. Fair enough sometimes cards can be luck for example if you get two pair but it is a fantastic system in that as soon as you get to 5 cards you are guaranteed a cash-in and most wait to five cards anyway. So I think, if possible, the number gained from spoil cash ins (sorry I've been alternating between cards and spoils) should increase.
yeti_c wrote:8 player Assassin on this map is over as quick as doodle earth.
C.
Blitzaholic wrote:DiM or any other who could revamp needs to fix this map, flaws all over the place.
Whoever goes 1st has monster advantage, especially 1 vs 1
and freestylers who can move faster with tools ABUSE it
now fix it or take it away until fixed
this will help stop forms of abuse
Forza AZ wrote:I just notice that 1 subway only starts with 20 neutral (Y1), while all others start with 30.
Is that supposed to be that way?
the.killing.44 wrote:Forza AZ wrote:I just notice that 1 subway only starts with 20 neutral (Y1), while all others start with 30.
Is that supposed to be that way?
Yes.
badlouie wrote:It only takes one time going for the objective to realize how it works.
Mano went for the objective, didn't get it. Asked a question, got an answer.
Problem solved. It's a problem that will only happen to you ONCE.
No need to mark up a nice map.
SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).
Is there any way to make this better in the legend and or visuals?
Mr_Adams wrote:SirSebstar wrote:Game 9107525 shows that some shops give +20 autodeploy (namely those were players can start) and some give + 20 reinforcements (this you cannot start on).
Is there any way to make this better in the legend and or visuals?
If the shop matches the block it is on, it is auto-deploy. If it is a different color, it gives reinforcements. good map.
dagdam0r wrote:in my first game on this map I noticed that all the S territories start with 30 neutral besides Y1 which starts with 20 neutral, is this a wanted thing or just a mistake?
Gilligan wrote:I just realized that with the new collection bonus, we can actually have the map give 0 deploy.
ManBungalow wrote:Gilligan wrote:I just realized that with the new collection bonus, we can actually have the map give 0 deploy.
As in 0 troops for _ regions?
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