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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 4:04 am

MrBenn wrote:Image

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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 4:05 am

Kotaro wrote:What about Feudal Campaign?


I think we are going to stick with the name we have for the time being, but thanks for the thought :)

Now we just need to wait on oaktown to get in here for a look at gameplay :D
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Tue Oct 28, 2008 5:42 pm

this map looks SO AWESOME!!!!
i like the 1 entrance to the caslte bit....makes for an easier defense..and i also like how every caslte is connected by all the neutral "plains"...makes it alot harder to elminate someone...
i am looking forward to this THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSS MUCH!!!
feudal 1v1 record: 181-151
pixar 8-8 nemrehs1 96-63
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Tue Oct 28, 2008 6:49 pm

Has anyone got anything they want to say? This thing has seemed dead the last while. :(
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Kotaro on Tue Oct 28, 2008 6:54 pm

I do!

Hurry your ass up!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Tue Oct 28, 2008 6:54 pm

Kotaro wrote:I do!

Hurry your ass up!


Without constructive feedback mate I can't keep the ball rolling!
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby hecter on Tue Oct 28, 2008 7:05 pm

gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay :D

I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 7:12 pm

hecter wrote:
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay :D

I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.


Any paticular reason?
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby hecter on Tue Oct 28, 2008 7:18 pm

gimil wrote:
hecter wrote:
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay :D

I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.


Any paticular reason?

I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 7:25 pm

hecter wrote:
gimil wrote:
hecter wrote:
gimil wrote:Now we just need to wait on oaktown to get in here for a look at gameplay :D

I still think that you should take off the connections between penis land - I mean Xeu, at Cen 8 and Xeu 13, and swap Xeu and Xeu 13.


Any paticular reason?

I think it provides Rhu and Great with another village too easily (I also think that instead of a bridge being on Cen 2 it should be on Cen 7) as well as giving Rhu closer access to 2 more castles that the other territories don't have. One last thing, I think that the Xeu Ga'h connection should be at Xeu 11, not 7, with the borders being kept the same.


By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby hecter on Tue Oct 28, 2008 7:29 pm

gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.

Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 7:30 pm

hecter wrote:
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.

Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.


We will see what oaktown and others say then act, deal?
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby hecter on Tue Oct 28, 2008 7:41 pm

gimil wrote:
hecter wrote:
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.

Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.


We will see what oaktown and others say then act, deal?

Sure. I'm all for the (unbaised ;) ) expert opinion. I mean, by all rights I'm pretty new to this...
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 9

Postby gimil on Tue Oct 28, 2008 7:48 pm

hecter wrote:
gimil wrote:
hecter wrote:
gimil wrote:By the time your at the stage of going for your second village you will have to fight your enemy anyway. There is no great advantage to having a second village closer to you. If you go to early you leave yourself spread, anything later you will have to fight for it anyway. What is imprtant is keeping the balance between the two castles that share a village.

Not necessarily. I've had situations where people sit in their castles for quite a while, or assassin games where you might just want to leave your opponent alone and of course you can't forget team games. As it is I think it's unbalanced.


We will see what oaktown and others say then act, deal?

Sure. I'm all for the (unbaised ;) ) expert opinion. I mean, by all rights I'm pretty new to this...


And by all rights I suck at gameplay :-^

Thats alright because the graphics stamper is always the pretty one....
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby ZeakCytho on Tue Oct 28, 2008 7:49 pm

I still don't like the name...
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Ditocoaf on Tue Oct 28, 2008 8:35 pm

Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby InkL0sed on Tue Oct 28, 2008 8:44 pm

Ditocoaf wrote:Won't having only one territ to defend screw some things up? Since you don't need to defend against either potential attack route, you just capture all the territs then the entire zone might as well be one territ, for defensive purposes anyway. The only difference would be that it's totally up to the dice how quickly you can conquer all the 2's. There's not even the decision of whether or when to attack the second 10 for the extra bonus. And without that "back door" route, foggy games don't keep you guessing at all, like FW does...


I completely agree, the one exit has severely limited the strategy imo.

This could be compensated somehow if there were more connections between the outside areas, perhaps... but this would probably require a lot of moving of villages and territories as well.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby hecter on Tue Oct 28, 2008 9:04 pm

I like the one territ thing. I think it'll promote a more aggressive gameplay and make outside territories and bonuses more valuable.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Oct 29, 2008 1:48 pm

if u dont like the 1 entrance thing you can always go back to playing the first feudal ;)
feudal 1v1 record: 181-151
pixar 8-8 nemrehs1 96-63
highest place:401 highest Score:2304 %won: 48

Discord: ABIGFNEAGLE#1452
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Oct 29, 2008 1:59 pm

question:
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?
feudal 1v1 record: 181-151
pixar 8-8 nemrehs1 96-63
highest place:401 highest Score:2304 %won: 48

Discord: ABIGFNEAGLE#1452
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Wed Oct 29, 2008 2:55 pm

blackraptor58 wrote:question:
will there only be 3 to deploy if u have all of the kingdom territs? or will it be 4 like the last one? is it possible to make it 4 if u hold all of the kingdom territs?


it will be 4, the castle counts as a kingdom terr.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Oct 29, 2008 5:58 pm

oh ok...so when is this getting quenched? :lol: :lol: :lol:
feudal 1v1 record: 181-151
pixar 8-8 nemrehs1 96-63
highest place:401 highest Score:2304 %won: 48

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Wed Oct 29, 2008 6:02 pm

blackraptor58 wrote:oh ok...so when is this getting quenched? :lol: :lol: :lol:


Not fast enought!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Oct 29, 2008 6:14 pm

what exaclty has to happen for this to get quenched?
feudal 1v1 record: 181-151
pixar 8-8 nemrehs1 96-63
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby hecter on Wed Oct 29, 2008 6:16 pm

blackraptor58 wrote:what exaclty has to happen for this to get quenched?

75% of the foundry process?
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