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Peloponnesian War [Done]

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Re: Peloponnesian War [Beta]

Postby neanderpaul14 on Wed Mar 10, 2010 5:22 am

This map rocks. It is fine just the way it is. The time for debetafication is way overdue.
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Re: Peloponnesian War [Beta]

Postby elfish_lad on Mon Mar 22, 2010 8:05 am

neanderpaul14 wrote:This map rocks. It is fine just the way it is. The time for debetafication is way overdue.


Actually, if there is anymore work to be done on this map, I would suggest what others before me have, that the shields really don't matter much in general play, and that sword bonuses are an issue for Skyros. Perhaps a sea route from Skyros to Euboeans could make the inset more relevant for play.

But, obviously if you look at my singles and team play, I absolutely love this map. :)

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Re: Peloponnesian War [Beta]

Postby theBastard on Mon Mar 29, 2010 10:46 am

could somebody looks here? I´ve conquered region Perrhaebians in round 4 and had here 10 units and the end. when I enjoy to round 5 I had not this region and it was neutral, BUT there is not mention that somebody attacked me...

so where could be problem?

here is link http://www.conquerclub.com/game.php?game=6646868
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Re: Peloponnesian War [Beta]

Postby MrBenn on Mon Mar 29, 2010 4:13 pm

theBastard wrote:could somebody looks here? I´ve conquered region Perrhaebians in round 4 and had here 10 units and the end. when I enjoy to round 5 I had not this region and it was neutral, BUT there is not mention that somebody attacked me...

so where could be problem?

here is link http://www.conquerclub.com/game.php?game=6646868


2010-03-29 15:40:31 - theBastard cashed in a group of Dardanians, Agrianes, and Perrhaebians nuking each region

^^There is the answer you are looking for
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Re: Peloponnesian War [Beta]

Postby theBastard on Mon Mar 29, 2010 4:17 pm

thanks. hm, one question, why only in this region I lost all my units and it became neutral?
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Re: Peloponnesian War [Beta]

Postby natty dread on Mon Mar 29, 2010 4:18 pm

You're playing nuclear spoils. Whatever spoil gets cashed, nukes the corresponding territory.
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Re: Peloponnesian War [Beta]

Postby theBastard on Mon Mar 29, 2010 4:21 pm

now I understand. thanks.

sorry for of post, but look here http://www.conquerclub.com/game.php?game=6515471 I did not used Spoils but why I lost Tomas to neutral?
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Re: Peloponnesian War [Beta]

Postby natty dread on Mon Mar 29, 2010 4:22 pm

GreysouIe cashed in a group of Randolf, Big Ed, and Tomas nuking each region
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Re: Peloponnesian War [Beta]

Postby theBastard on Mon Mar 29, 2010 4:25 pm

ou, now I know how to play with Nuclear spoils. damned, a little late, but better late as never.
thanks natty for your care :D
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Re: Peloponnesian War [Beta]

Postby Caesar Miletic on Tue Apr 13, 2010 7:25 am

this map is excelent

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Re: Peloponnesian War [Beta]

Postby AgentSmith88 on Thu Apr 29, 2010 10:13 pm

I would agree that the shield objective for this map is fairly useless as is. Maybe if they were all closer together in the middle of the map they might be worthwhile to go for, but as is the best move is to just eliminate all others.

Still love the map as is though if there is no change.
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Re: Peloponnesian War [Beta]

Postby Commander62890 on Thu Apr 29, 2010 10:26 pm

A great map.


Shields are useless, though. I've never seen anyone even come close to holding them in my games. Additionally, the whole southern pass through Athenians is pretty useless, since you have to go through like 18 neutrals... I've only seen it used once or twice in 60 games (by my opponents, who later lost).
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Re: Peloponnesian War [Beta]

Postby natty dread on Fri Apr 30, 2010 3:40 am

I've never ever seen an objective win on this map... Not in my games anyway.
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Re: Peloponnesian War [Beta]

Postby nudge on Sat May 01, 2010 12:12 am

I'm a little surprised that this map has been a beta for so long.

Anyway because it is can I make a couple of suggestion for the map- (they may have alredy been suggested):

1. The island thru corinthians doesn't really get any game play. I have played it 18 times (various ways) and it has only been visited twice. Perhaps another start point in that region would make a difference - give that little island off lacedamonians a name and link the boat to that perhaps. you may need to split the sword and the +1 bonus. this will make 8 player games more interesting as their is 9 possible starting places

2. The shield objective- I will never entertain trying for this. It is easier to kill opponent. Objective games should be similar to the new Das Schloss Beta map... where to kill all oponents is the harder task because the only way to get to the autodeploy points is via a huge stack of nuetrals.
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Re: Peloponnesian War [Beta]

Postby saaimen on Sat May 01, 2010 5:03 am

nudge wrote:I'm a little surprised that this map has been a beta for so long.

It's discussed in this thread.
The reason is that mapmaker qwert has left the Foundry and refuses to return and finish this map - and the rest of CC doesn't have the right to change it without his official permission due to copyright rules.
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Re: Peloponnesian War [Beta]

Postby The Voice on Thu May 20, 2010 6:20 pm

But they do have the right to bring it out of beta unchanged, correct? I want this map to stay, along with everyone else. So why don't we just be honest with ourselves, assume qwert won't change his mind, and bring the darn thing out of beta?
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Re: Peloponnesian War [Beta]

Postby natty dread on Fri May 21, 2010 3:14 am

why don't we just be honest with ourselves, assume qwert won't change his mind, and bring the darn thing out of beta?


If I had to guess, I'd say it's because the admin fears it will be a dangerous precedent. Then every mapmaker will think "well, if I don't get my way, I'll just leave the map hanging in beta and they'll have to accept it eventually"...
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Re: [Beta]

Postby tonbomorphew on Wed May 26, 2010 5:01 pm

I found a bug i don't get 2 troops xtra in my active Peloponnesian War game!
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Re: [Beta]

Postby fumandomuerte on Thu May 27, 2010 5:40 pm

tonbomorphew wrote:I found a bug i don't get 2 troops xtra in my active Peloponnesian War game!

Mind posting the details?
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Re: Peloponnesian War [Beta]

Postby tonbomorphew on Sat May 29, 2010 10:18 am

Game Type: Quadruples Initial Troops: Automatic Play Order: Sequential Spoils: No Spoils Reinforcements: Unlimited Fog of War: No
Team !:
r:nippersean 4.8 1 6 3
g:InnyaFacce 4.8 11 25 5
b:HippieBroker 4.8 2 5 3
y:L M S 4.8 1 1 3
Team 2:
p:chphe 3.6 0 0 0
c:thanatos11 4.4 2 7 3
o:mole70 4.8 3 7 3
s:tonbomorphew 4.2 6 10 4
http://www.conquerclub.com/game.php?game=6958383 :roll:
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Re: Peloponnesian War [Beta]

Postby natty dread on Sat May 29, 2010 10:26 am

You need to hold 2 sword symbols to get the +2. You only hold one sword + one helmet, thus you only get +1.
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Bug report: Game 7118466

Postby nevetski on Sun Jun 13, 2010 7:01 am

Greetings,

I'm playing a beta game of this map, and it's pretty nice. (My classicist heart reels with joy!) I have discovered a bug--namely, the Phrygians do not appear to be granting me the +2 bonus that is indicated.

Thanks for the excellent map!
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Re: Peloponnesian War [Beta]

Postby natty dread on Sun Jun 13, 2010 7:55 am

natty_dread wrote:You need to hold 2 sword symbols to get the +2. You only hold one sword + one helmet, thus you only get +1.
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Re: Peloponnesian War [Beta]

Postby nevetski on Sun Jun 13, 2010 9:03 am

natty_dread wrote:
natty_dread wrote:You need to hold 2 sword symbols to get the +2. You only hold one sword + one helmet, thus you only get +1.

OK. You should clarify that on the legend; your notation is vague at best. Or just make it so that those territories grant the bonus without the jiggery?

In theory, it seems like a neat nuance. In actual gameplay it makes the bonus incidental rather than strategic, only helping to add further momentum to an already powerful side.
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Re: Peloponnesian War [Beta]

Postby nevetski on Sun Jun 13, 2010 9:11 am

OK, scanning the thread I see that it's unlikely to be changed. Oh wellz :)
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