JPlo64 wrote:Donelladan wrote:It's mainly a combination of maps and settings that make some map becoming very luck based, not the maps by themselves imo.
huh? If you drop a bonus, doesn't really matter the setting... Some settings make a comeback more or less likely though.
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What I meant is, the setting ( number of player ) can make it more likely to have a bonus or not.
For example if you play 1vs1 in Eurasia there is a lot of chance someone get a bonus, but if you play 4vs4 in Eurasia, it's quite unlikely someone will get a bonus.
The downside of this suggestion is that you are changing the basic rules of the game for a minor problem.
I'd like to see a noob trying to understand why first turn his bonus didn't work.
And I'd like to repeat it, but it's a minor problem, based on what combination of maps and setting you play. I have 67 active game at the moment, and in none of them someone started with a bonus. Basically I only see this happening ( starting with a bonus) in 1vs1 game. In other kind of games it's just really rare ( except Pearl Harbor or D-Day maybe but this is part of the map).
Also I don't think it's a problem, I consider it's part of the game. Like who start, and who get better dice. I have game started with a bonus, sunny, my opponent said gg when he saw the drop, but I get the shittiest dice ever 3 times in a row, and my opponent still won the game. Who should complain ?
Like starting a doodle earth 4vs4 and eliminating one player of the opponent team turn 1.
The game will always be unbalanced anyway, changing drop on turn 1 is an unadapted wrong fix.
Most of the fix that want to make the game more balanced are wrong per se, because the bame is unbalanced.
Also this suggestion is not the correct one concerning your problem. Because maybe 1 month after this suggestions is implemented, some people will still be complaining that it is possible to have a bonus droped turn 1, and even not collected turn 1, it makes the game unfair.
There is another suggestion that say the drop itself should be changed so that it is impossible to have a bonus turn 1. It is a way much better suggestion than this one.