Moderator: Community Team
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
pimphawks70 wrote:
6. Stopping your opponents from getting your cards in team games.
MeDeFe wrote:There used to be one, it was removed, it's not coming back.
Mikebl2 wrote:Is there a way you can install a resignation button during a game. Several times games have lasted longer than I thought and I have to go away on vacation or business. However other players have to wait three goes before they can move the game forward. I am currently playing a game where there is only 2 of us left. My opponent has now said he is away hunting, but I still have to keep going for three more days.
This will stop people being called deabeats because of other commitments. It would also clear down dead games quicker so saving space and bandwidth.
Halmir wrote:One solution that satisfies an obvious genuine desire to not make others wait would be an Auto Turn option. If added u, could tell the game (by picking fromt hese example options_
"At start of turn, deploy all troops on lowest Alphabetic territory/highest army, then attack until dead/down to 3 men/until one territory taken" Hopefully simple to code but also as it naturally won't play in the smartest way, stops any abuse from people setting up 15,000 games just so they can automate it and hope to farm their way to the top!
72o wrote:Halmir wrote:One solution that satisfies an obvious genuine desire to not make others wait would be an Auto Turn option. If added u, could tell the game (by picking fromt hese example options_
"At start of turn, deploy all troops on lowest Alphabetic territory/highest army, then attack until dead/down to 3 men/until one territory taken" Hopefully simple to code but also as it naturally won't play in the smartest way, stops any abuse from people setting up 15,000 games just so they can automate it and hope to farm their way to the top!
I could maybe support something like this, although very dumbed down. More like the "away" or "fold to any bet" button I'm used to on poker sites. If it's clicked, everyone knows it's clicked for that person because their name shows "away" or something, and when it's their turn, it just automatically skips their turn instead of waiting 24 hours. Anything that autodeploys, or autoattacks (even worse), I would definitely be against.
Woodruff wrote:72o wrote:Halmir wrote:One solution that satisfies an obvious genuine desire to not make others wait would be an Auto Turn option. If added u, could tell the game (by picking fromt hese example options_
"At start of turn, deploy all troops on lowest Alphabetic territory/highest army, then attack until dead/down to 3 men/until one territory taken" Hopefully simple to code but also as it naturally won't play in the smartest way, stops any abuse from people setting up 15,000 games just so they can automate it and hope to farm their way to the top!
I could maybe support something like this, although very dumbed down. More like the "away" or "fold to any bet" button I'm used to on poker sites. If it's clicked, everyone knows it's clicked for that person because their name shows "away" or something, and when it's their turn, it just automatically skips their turn instead of waiting 24 hours. Anything that autodeploys, or autoattacks (even worse), I would definitely be against.
I agree.
4 U 2 NV wrote:Woodruff wrote:72o wrote:Halmir wrote:One solution that satisfies an obvious genuine desire to not make others wait would be an Auto Turn option. If added u, could tell the game (by picking fromt hese example options_
"At start of turn, deploy all troops on lowest Alphabetic territory/highest army, then attack until dead/down to 3 men/until one territory taken" Hopefully simple to code but also as it naturally won't play in the smartest way, stops any abuse from people setting up 15,000 games just so they can automate it and hope to farm their way to the top!
I could maybe support something like this, although very dumbed down. More like the "away" or "fold to any bet" button I'm used to on poker sites. If it's clicked, everyone knows it's clicked for that person because their name shows "away" or something, and when it's their turn, it just automatically skips their turn instead of waiting 24 hours. Anything that autodeploys, or autoattacks (even worse), I would definitely be against.
I agree.
that would just be like a surrender button. i could click that i'm away just because i don't want to play the game any more. then it's just like conceding
72o wrote:4 U 2 NV wrote:Woodruff wrote:72o wrote:Halmir wrote:One solution that satisfies an obvious genuine desire to not make others wait would be an Auto Turn option. If added u, could tell the game (by picking fromt hese example options_
"At start of turn, deploy all troops on lowest Alphabetic territory/highest army, then attack until dead/down to 3 men/until one territory taken" Hopefully simple to code but also as it naturally won't play in the smartest way, stops any abuse from people setting up 15,000 games just so they can automate it and hope to farm their way to the top!
I could maybe support something like this, although very dumbed down. More like the "away" or "fold to any bet" button I'm used to on poker sites. If it's clicked, everyone knows it's clicked for that person because their name shows "away" or something, and when it's their turn, it just automatically skips their turn instead of waiting 24 hours. Anything that autodeploys, or autoattacks (even worse), I would definitely be against.
I agree.
that would just be like a surrender button. i could click that i'm away just because i don't want to play the game any more. then it's just like conceding
Sort of, but the game wouldn't just automatically end right then, it would just skip their turns the same way they would if they were deadbeating, without wasting the other players' time. And freemiums would still have to wait 3 turns before they were kicked from the game, and thus they wouldn't be able to concede every time they didn't win a 3v3 on their first turn, just to get more games. Since I play mostly multiplayer and not 1v1, I'd be all for something like this. Let the deadbeats deadbeat, they're going to anyway, but this way the game moves along faster.
4 U 2 NV wrote:i still think i'm not completely understanding this correctly. if i click the away button.. i skip my turn allowing for the opponent to take their turn faster and not wait 24 hours. but say i just wanted to give up. i click away and then they get three turns and then i would be kicked for missing too many turns. so it allows for me to deadbeat much faster? this in essence is just saying that i don't want to play anymore so i'll click away. go ahead and take your turns, you'll win anyways. OR i'll start 50 1 v 1, click i'm away and let all my points get dumped. OR i'll click away and concede you the game
72o wrote:4 U 2 NV wrote:i still think i'm not completely understanding this correctly. if i click the away button.. i skip my turn allowing for the opponent to take their turn faster and not wait 24 hours. but say i just wanted to give up. i click away and then they get three turns and then i would be kicked for missing too many turns. so it allows for me to deadbeat much faster? this in essence is just saying that i don't want to play anymore so i'll click away. go ahead and take your turns, you'll win anyways. OR i'll start 50 1 v 1, click i'm away and let all my points get dumped. OR i'll click away and concede you the game
I guess it would work that way in 1v1, allowing you to deadbeat really fast to someone playing RT. As I mentioned, I don't like 1v1 so I don't play it all that much. I still don't see that being a big issue, as if they were trying to cheat or point dump they could just as easily suicide. This change wouldn't help a whole lot in multiplayer (other than cutting down the time to deadbeat by 72 hours), so I don't see that being as much of an issue. In multiplayer, I'd rather the people deadbeat than suicide because they want out of the game. This would allow them to do that.
Another important point is that the player can come back from being "away". It would be exactly like them missing the turn, except they wouldn't have to wait 24 hours. If I know that I'm not going to be able to take my turns tomorrow, I can set my stuff to away if I don't have a sitter. All of my games auto-skip me, and the game moves along. I show back up day after tomorrow, and get my deferred troops, etc.
<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
Search for previous suggestion or bug reports and check stickies before posting something "new".
Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
There will not be a change to the deferring of troops after a missed turn
Nor shall we reintroduce a Suicide button
Search for previous suggestion or bug reports and check stickies before posting something "new".
Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Users browsing this forum: No registered users