army of nobunaga wrote:suggested 204548989343 times now.
Ignored 204548989344 times/
Come on... something that everyone wants and would make the game better... how dare you.
i don't want it
Moderator: Community Team
army of nobunaga wrote:suggested 204548989343 times now.
Ignored 204548989344 times/
Come on... something that everyone wants and would make the game better... how dare you.
agentcom wrote:REJECTED and MERGED. Please try searching before posting suggestions.
So you make rules on implementation to stop it happening such as if you use this illegally (and define illegally) you will have a points reset or, stripped of premium, or warned etc.TheForgivenOne wrote:This was here, and it was abused. It won't be coming back. Rejected
never is a long time, another progressive modender516 wrote:It hasn't been ignored, it's been rejected. It's been rejected because it would be a return to the situation when there was a surrender button and it was abused. It will never be reinstated.
So who was involved in the decision making process?rdsrds2120 wrote:ManBungalow wrote:inb4 round limits!
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again. Moving to rejected.
-rd
If you know the map like you clearly do, when you play trench on speed, the game is usually over in 5 to 6 rounds but you still have to play 20 rounds, most people deadbeat which is against the rules so if all players agree in a game the button is pressed by all and ends game. Hardly rocket scienceagentcom wrote:hmsps wrote:I think this is a cracking idea especially in 1 v 1 speed games on maps like das schloss when it is obvious the game is won or lost, it just saves time
In 1v1 on Das Schloss, there are 3 pretty easy ways to make the game end quickly
1. If round limits are short enough, DB
2. Make clear to your opponent that you are conceding by either keeping your stack back on your paratroopers or moving large stacks into access point where they will be killed by the killer neutral there.
3. (My favorite) use your stacks to help knock down militarilager and Kom Wilhelm while opponent goes for the other 2 objectives.
hmsps wrote:agentcom wrote:hmsps wrote:if all players agree in a game the button is pressed by all and ends game. Hardly rocket science
agentcom wrote:So you want an OPTION (i.e. a box you tick next to "Fog") that allows: "forfeit games when only one other player is left"? That seems like a lot of coding for a relatively rare problem.
hmsps wrote:So who was involved in the decision making process?rdsrds2120 wrote:ManBungalow wrote:inb4 round limits!
If you know the map is going to get one-sided soon enough, impose a round-limit to save your time. 20 is reasonable for something like Das Schloss, I think. Otherwise, you know you're taking the risk of a long game on those game types.
Regardless, resign buttons lead to abuse no matter the settings, and has been rejected time and time again. Moving to rejected.
-rd
SirSebstar wrote:it HAS been abused in the past, heavely abused. I can think of various ways it can be abuse in this day and age.
Trust me, there is no way this suggestion can ever work without heavy monitoring.
I don't understand. Are you arguing my point?SirSebstar wrote:and also, suppose you are in that KC2 game, and the power goes out for the other guy. bazinga, you win...
...just goes to show how this suggestion adds significant value to the site. You seem to concur with my assertion that the problem I speak of is not a rare problem, as agentcom suggests.SirSebstar wrote:but yea, pro tip, do not play trench in hives
greenoaks wrote:wake up to yourselves. don't play maps that upset you.
CC shouldn't have to code an option because you can't lose fast enough.
ender516 wrote:If over six years of discussion has not changed lack's mind on this topic, you had better have an amazing argument if you think can now. Have you read the whole of this topic? Have you got a new benefit of a surrender button which would override the cost of the abuse?
For anyone who does not see how a surrender button can be abused, I will spell it out.
- Create a multi.
- Start a game between your regular account and your multi.
- Have your multi surrender to your regular account, thereby "earning" points
- Repeat as scruples permit
Yes, I know multiple accounts are forbidden, but the multi hunters have to catch you before you can be punished. I bet a clever script could be written that would push any account to the top of the scoreboard before the hunters could stop it.
ender516 wrote:I don't see why anyone willing to put up with the slow pace of a trench game would not be able to tough out the end of the game. It is possible to speed the end of a casual (24 hr) game by agreeing to play it "in real time", that is, by finding a mutually agreeable time for the remaining players to be online and take their turns rapidly.
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