Dukasaur wrote:Arama86n wrote:
I garantee you that 95% of paying members would approve this situation.
99%?
1. One of the things that makes this site attractive versus other wargames is that you don't have to stay online 24/7 defending your cities or whatever. You can just take your turn once a day and that's good enough. However, real life being what it is, sometimes that's not enough. Sometimes you have to work overtime, and the wife needs help with this and that, and then you need to sleep sometime, and then you have to get up early because you have a long commute, etc., etc., etc. All these things do sometimes happen, and unless you're independently wealthy they're out of your control, and you will sometimes miss a turn.
2. Missing a turn means you miss taking a card. That right there is the biggest disadvantage. Then you miss a chance to break your opponent's bonus. That's a second disadvantage. Then your opponent gets a free throw to break your bonus. That's a third disadvantage. Basically missing a turn is a really big handicap. Losing your deferred troops on top of that would just make it a bigger handicap than it already is. I really don't see a valid reason why you would want to punish people even more for a missed turn than they already are.
3. I keep hearing all these assertions of people using this as an "advantage" but in 13,000 games on this site I've never seen it. Usually a person who misses a turn is dead in the water. Once in a while he comes back, but that's despite the handicap imposed by the missed turn, not because of it.
1. I could say that it's the least attractive thing about this site having to wait 24 hours or if you're in with say 8 people, 192 hours, to take your turn, it's bit annoying. But to each their own, kind of why I keep my active games between 20-30 now, so I can at least make a few turns a day rather than wait forever for nothing.
2. Either you're completely throwing out the Nuke and Zombie settings, or you've never played them. There literally just was report/complaint not too long ago about a player who take his turn, but never end it, to avoid taking a card. That's pretty advantageous if you ask me. Let's also not forget that in Escalating in large games, it's sometimes more beneficial to be either in the middle or even last person to turn in a set or grab the last card, to change rotation. Not that I would use this to my advantage since I think it's cheap, but it's there.
3. There's probably been multiple times in those 13,000 games where folks have missed turns for an advantage and it has played out, but I'm not going to hunt through all 13,000 to prove a point.
Your grammar sucks. <3