Only game types allowed are "Teams". (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy. (no manual)
All games must be sequential. (no freestyle)
All games must have 24 hour round length. (no speed)
All spoils are allowed except zombie spoils.
All forts are allowed except noforts
There is no limit on the number of trench games allowed per war.
There will be no round limits except for Trench games. In those games, they are optional to the home clan's choice
Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
Beta maps are not allowed.
Each clan will pick the map and settings for exactly half of the games.
Games will be exchanged in 2 sets.
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
At least half of the quads games will be exchanged in the first set.
12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
New settings that are implemented after the start of the Cup will be excluded from wars. (negotiable with specific approval of TO)
Tie-breaker game for all the rounds will be Triples on Classic ESC Chained Fog (does not count toward player game maximum)
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Other Player and Map rules as part of the tournament found HERE:RULES
Tie-breaker played in Round 2: (Trips Classic, ESC, Ch, Foggy created by DBD)