Moderator: Clan Directors
Georgerx7di wrote:Question. Why can't we play manual and nuclear yet? Both settings have been around long enough for people to learn them, what are we waiting for? Freestyle is different because it imposes on your free time (real life, outside of cc), but nuke and manual have only been ruled out thus far because they were new. I think they've been around long enough now that we can start allowing them in clan wars.
Dako wrote:Yes, nuke should be allowed. As for manual, sorry, but too much luck there for me.
shocked439 wrote:Dako wrote:Yes, nuke should be allowed. As for manual, sorry, but too much luck there for me.
I'll agree to nuke when they do something to players that never end their turn so they don't take a spoil
Rodion wrote:shocked439 wrote:Dako wrote:Yes, nuke should be allowed. As for manual, sorry, but too much luck there for me.
I'll agree to nuke when they do something to players that never end their turn so they don't take a spoil
Not allowing people to run out of time when they assaulted/bombarded in a nuclear game is easy: you just make a rule and punish those who don't follow it. It wouldn't be unprecedented to use exterior rules to solve possible in-game problems (see 12-hour fog rule). Another option is to simply accept that as a possible strategy.
About manual, I agree with Dako. A manual game in a large map could end in round 1 (I mean, round 2) after someone's huge stack used all its attacking advantage on the opponent's stack.
Maybe a way of salvaging manual games is to, again, create a rule and enforce it. Maybe limit round 1 stacks? Something like "no stack can be bigger than 6" (arbitrary number I picked, could be tweaked). That could only work in sunny games, of course.
Dako wrote:More rules - harder to manage the tournament. Make it easy.
Skipping a card is a strategy - many people use it in escalating games as well (and it is not considered a bad sportsmanship). Nukes are just a bit special and people are not used to them now. But I do not see the problem with skipping cards.
Dako wrote:12h fog rule is not the same. It doesn't give you a strategic advantage - it gives you a plain advantage to see the map first and hide your moves from the opponent. Well, it is strategic, but not of the same quality.
Dako wrote:Yes, nuke should be allowed. As for manual, sorry, but too much luck there for me.
trapyoung wrote:If you time out, you not only miss a card, but lose a fort. Forts are sometimes just as (if not more) important than a card
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