Queen_Herpes wrote:AAFitz wrote:Unfortunately, now you've made it clear that making a point and winning the argument is more important than actually benefiting CC. We now have to question every new player that agrees, because you said youd gladly make one just to make a point. Luckilly, many in here are not trying to make an arguement, but protect CC from what they think would be a penalizing change to the site, which simply would not improve it in any way.
The only objective is to protect new players from complex settings and maps, and that is easily achieved, by simply labeling them as such. There is just no need to lock them, but I agree there is a need to educate them, so that if they want to start with the easy ones they can, but if they want to have some fun with the tough ones, before deciding to play 40 games to test them, they are free to do so.
Not sure how you think that making a point is more important than benefitting CC, but that would be your opinion - not mine. Since we're guessing about each other, I'll make a guess and presume that you are over the age of 50 and/or you've had a very limited experience with video games. When Pong came out (when you were a teenager) it had no complexities and one level of play. As video games progressed they became more complex. In an earlier post someone pointed out "Mario" which is a reference to the game Super Mario Brothers. Mario is much more complex than Pong. Each version of Mario that came out for the SNES, N64, GameCube, and Wii was increasingly complex and had varied aspects of unlocking levels, skills, abilities, etc. After Mario, arguably, would be Zelda ("The Legend of Zelda") which in its first iteration back in the 1990s offered multiple aspects that had to be unlocked. Its further versions continued on the same theme. Most video games from the 1990s onward have had some aspect of unlocking a gun, a skill, a character, a map, a room, a teammate - you name it. We just bought Call of Duty 4 part 2 last night. We cannot play on all the aspects, with all the guns, nor on all of the maps. Yet, for some reason, we still paid $60 for this game and we will continue to pay for further iterations of this game whenever it comes out because -like ConquerClub- the Call of Duty Series is a fun video game and we enjoy unlocking the more difficult aspects of the game over time. We're accustomed to it. It is part of every video game. And yes, ConquerClub is a video game. My suggestions speaks to the many younger people out there who will be coming to this site now and forever whose experience with video games does not include Pong, nor Atari's Combat nor Mortal Kombat nor "going to an arcade." Their experience is, well, limited, to games that have unlockable aspects. It is part of the fun, part of the challenge, and people by the millions are paying WAY MORE than the fee here at ConquerClub to unlock aspects, skills, maps, etc on other video games adn they wil continue to do so.
My suggestion attempts to reach those players.
I do understand the basis of your suggestion. The problem is, you are comparing apples to oranges...now....I regret having to say this, but unlocking the sniper rifle on bond is a hell of a lot more fun than playing ten games in here to unlock a few more maps.
Its just a different kind of game, and locking the maps will not keep people. There is litterally no way that one person ever left CC, because there were too many maps. Its simply ridiculous to think that was the reason. You have guessed accurately that Im older, but Im no where near 50 and certainly not over fifty.
The reason people are paying more for those other games, is not because they are unlocking more features, its because they HAVE more features to begin with. Those other games are far more complicated, far more graphics oriented, and far more real time, than what CC is. Because of this, CC must OFFER more. It cant afford to offer less, and make people wait to see other maps, because in a very real sense....as you have explained....people are paying much more, for many other competitors games...which all offer more. The basic CC game is very simple. Click on some armies, make an attack, get spoils, repeat as necessary.
Since I got here, it has expanded greatly, and while its possible Id still be here without the new maps, without the new features, and without the new challenges in the game....and in the forum....its possible I wouldnt be. I do not in any way play the same games I played when i got here. The new stuff is what keeps me coming back and sparking my interest. While on some level this supports your argument, on a basic level it does not, because CC is competing with those other games, and it has a very brief time to Hook a player. It has 10 to 30 games in my opinion, and quite possibly less. Either someone is hooked and becomes a regular or moves on.
Therefore, locking the site to these players for a longer period of time risks losing that player forever. If they leave the site, while having access to those maps, its simply illogical to think they would stay, without access to those maps, which means your suggestion simply wont achieve what you want it to achieve. You have correctly identified the problem, but have simply overlooked the underlying cause.
As was already pointed out, PEOPLE LEAVE CC BECAUSE IT ISNT REAL TIME. Its really that simple. They arent leaving because they cant unlock maps....they dont stay long enough to unlock maps, so it simply isnt a factor. All that unlocking maps would solve is some irrelevant farming issues at best, which really are not worthy of locking maps out for players. I do completely agree with you that players may very well get discouraged very early by jumping into an insanely difficult map, and therefore agree something should be done, but believe that labeling it as difficult is all that needs to be done.
I have rock star. Its great that it has expert. I try it every once in a while, and like the game very much. But I only can play it on easy. On rock star I have to play to unlock levels and maps....but this is not why I bought it. I WOULD GLADLY PAY MORE TO HAVE THOSE OPTIONS AVAILABLE IMMEDIATELY. They dont make the game more fun, and I didnt buy it to unlock those levels, i bought it because it had enough features to make it fun.
Now, If i could try rock band for free, and had to waste too much time to get to those levels, I simply wouldnt. More importantly, I ALREADY BOUGHT ROCKBAND. With CC, it is not purchased. It is on a trial basis only. Those people should be allowed to try all of the game to see all that it offers. By limiting them to so few maps as you suggested, means that many new players will never even see the great percentage that CC has to offer, and in doing so, risks losing those customers.
All that needs to be done, is a simple labeling system. Once the maps are labeled by difficulty, the problem is solved with absolutely no downside whatsoever, and no risk whatsoever. The only problem is that new players get into difficult maps and settings without knowing it. Once you tell them, and make them available, they can then test each one, and make a truly informed decision whether to stay, but limiting means they dont even get to try the other maps, which may have convinced them to stay. They wont see the diversity, they wont see the complexity, or the variety and the sheer magnitude of the possibilities that CC has to offer, and they will be gone, and there's no getting them back.
Label not limit. Its that simple. I agree something needs to be done, but not at the expense of changing the fundamental openness that is CC, and its one advantage over every other world domination game out there...........CC OFFERS MORE THAN EVERY OTHER ONE. ALWAYS HAS, ALWAYS WILL. I firmly believe this, which is why I dont mind spending some time trying to make it a better game from time to time.