lackattack wrote:Deadbeat points should be given to the last remaining active player
The downside is that this isn't very terminator-ish.
This is my favorite option. I do not like the all armies to neutral that you suggested after, though. Here are some benefits/explaination to causing deadbeats to lose points at the end, without changing anything else.
- All other players still have an option to eliminate the deadbeat player for points. Like someone else mentioned, part of Terminator is that even if you are weak you can save points by taking a weaker opponent out.
- The cards are still active. This creates a scenario that eliminates the complete neglect for a deadbeat player.
- Deadbeating can be looked at as a surrender. No matter how many people on the map, it's a world war to the end. Anyone surrendering would basically be surrendering to the world super power (whoever wins the game).
Some people say that a change would defeat the purpose of Terminator. I feel that the purpose of Terminator still holds it's true value if this change is made. Players who do not deadbeat can still eliminate people (and even deadbeats) to gain their points and cards. The entire purpose of Terminator is still there, the only difference is that at the end, any deadbeats are considered terminated by the winning person.
Another option would be to just penalize the last remaining active player who deadbeats by considering him terminated by the winner. But as Yorkie said, that would just lead to more people dragging out games so they can finish off every person. Imagine being a freebie who's sitting there with 1 army while someone else finishes off their turn. Especially bad if it's a once a day player doing it.
I do not like the points lost to neutral idea. People like to feel like they accomplished something (hence the complaints about terminator points). Point inflation is a good thing because it allows for any new recruit to have a gob of points to advance in rank. Advancement breeds a sense of fun; and is more conducive to keeping people around and making them want to play. It's not like points can be used to purchase anything, so there really is no harm in allowing it to inflate.