Woodruff wrote:1) If you want another map to look forward to for yourself, you can manually limit yourself from playing that map except when you consider it seasonal. By doing so, you will be able to more "look forward to" the map and yet the rest of us won't be kept from playing it..
2) You believe that making a map LESS playable will cause mapmakers to want to make more of them? I can't say that I follow your logic there.
1) Certainly I can do this. This is also a good argument for those players who are opposed to adding more game options.
2) Let me explain:
There are some maps on conquerclub that are rarely played. Some of those, IMO, are fun to play.
Nothing is done to encourage players to play those maps.
Why not?
There is virtually zero marketing done to existing members of conquerclub for any purpose. Have you been encouraged via targeted marketing to bring new players to the site? Have you been hit with advertisements for particular maps? No maps are highlighted on the map list (except for Beta Maps with that big red BETA printed across the map icons and they are grouped at the bottom of the map list.) Little stuff, basic, could be done. Shoot an automated PM to a player who plays a lot of feudal empire to let him know about feudal epic or WWII Poland. Both maps that use "castles" as an origin, like feudal. But this isn't done, no big deal. One map per day could be highlighted on the map list as the "map of the day" or something. Again, not done...and no big deal. There are, what, 9 maps that cycle through the flash display on the homepage of conquerclub? Same nine since I've been here. This is the extent of advertisement on this site. And don't get me started on the external marketing.
My suggestion here is an attempt to create a buzz about some of the maps that rarely get played.
A buzz can be created. Woodruff, you're a teacher, so you're probably familiar with Pokemon and Heelys. Both
of those companies created artificial lack of inventory for their products. They limited distribution, controlled when the retailers could let inventory out to the shelves, and created first a "buzz" about these products that no one could get their hands on. Next a "frenzy" was created once limited inventory was released in targeted locations. The belief is that neither Pokemon cards nor Heelys shoes would have sold as many units had these ploys not been pushed forward.
I'm hoping to do the same thing for some of the maps here on conquerclub. Lackattack probably fears shelving some of the maps. There is a lot to be said, though, about the overabundance, cognitive dissonance, overuse and predator confusion aspects of choosing a map to play. This has a little bit to do with my suggestion to limit new recruits, and perhaps I should include this reasoning in that suggestion as well. Essentially, we are all predators looking for a target: a map. The first issue we face is the overabundance of maps and predator confusion. Though it is a "target rich environment," having too many targets can lead to the type of confusion a wildlife predator faces when confronting a herd or school. I don't like playing the same map over and over again. I find it difficult at times to select just the right map. Sometimes, cognitive dissonance has an effect for maps that I've either lost on or frequently won on. I believe this happens to other players as well. The new map guides should help with that, though. Then I have to weed through the maps that are played the most, because, well, we all play those maps a lot and we're all kind of tired of them. Interested in playing an Assdoodle? How about Classic? I mean, if no one else is online at 2am and the only open game is a 1v1 speed classic, I guess I'll do it.
This suggestion is about creating a buzz over one or more maps. Close them up and make them seasonal. Leave them locked up most of the year, and let people pine for them to be unlocked for one or two weeks each year. Heck, it could be like Discovery Channel's "Shark Week" (in case you needed another example.) I, for one, look forward to "Shark Week" every year. I think I would get sick of watching shows about sharks (in the background of course, while playing at conquerclub) every day of the year.
I figured I'd start with Halloween Hallows. It has a name and map subject matter that fits for Halloween. I believe if it were locked up, players would (at first) complain. A lot of these players would be players who had never played, rarely played, or not recently played the map. No matter who they were, "buzz" has begun. If locked up now, there would be some controversy and discussion through August and September. I'm haven't missed the fact that I'm somewhat of a pariah to enough of the members who read the forums here and my username connotes a relationship to King_Herpes which also brings some controversy to the players who stick to games. [If I had a nickel for everytime someone asked me "How's the King?" int he game chat...] The fact that I am the one who made the suggestion will also be controversial and create more "buzz." Then the map gets unlocked October 1st and open thru November 30th. (Good choice of dates methinks as Halloween falls smack in the middle.) On October first, there will be a lot of players playing it. I think Halloween Hallows will be used as a map for more games during October and November than it has been from July 23, 2009 until Today, July 22, 2010. The frenzy would begin and perhaps some tournametn directors would anticipate the unlocking of the map and plan ahead for some tournaments that include Halloween Hallows to start on October 1st. Then there is the annual free speed on Halloween Hallows that lackattack inevitably offers to freemiums around Halloween. More frenzy. On November 30th, someone will suggest that Halloween Hallows should be kept open all year and the whole buzz cycle will begin again. At that point...the new Christmas map will be opened. Out of respect for Orthodox Christmas (late January) I'd suggest the Christmas map be open from December 1st thru January 31st. blah, blah, blah...
What do you think?