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sailorseal wrote:May I add this happens frequently on Luxembourg
owenshooter wrote:sailorseal wrote:May I add this happens frequently on Luxembourg
sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0
slowreactor wrote:Stop whining... yes, continent drops can seal the game, but it should be kept for 2 reasons:
1. You have an equal chance of being dropped the bonus as your opponent.
2. I've won games where my opponent was dropped SA or Aussie. It's not like the game is all luck, you still have to know how you are going to fight.
bigreuben wrote:it's an idea that changes the basic rules of the game in favor of just one aspect of it: the 1on1 games..
bigreuben wrote:if the lucky one gets to go first, he'll stuck and defend his bonus...
bigreuben wrote:just play big games
bigreuben wrote:stop farming point in those 1on1 games
iambligh wrote:What if you were to take it to then next level -- flat rate deployment for ALL players in round 1. In other words, in a game where players start with 12 territories, each player will get to deploy 4 on his/her first turn, regardless of whether they luck into a continent bonus drop, or whether they've been decimated by the other players before their respective turns.
Not only would it prevent automatic continent bonus advantage, but it would mitigate the damage done to the unfortunate last to play, who often sees his/her bonus shrink with every turn before he/she even gets to play.
ManBungalow wrote:I like the game the way it is.
If there was no luck involved in the first round then playing Cooks would be boring.
If you want to save points from losing in situations like these then you should play higher ranks or, to a lesser extent, freestyle.
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