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No continent bonus the first turn

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Re: No continent bonus the first turn

Postby bigreuben on Fri Jan 23, 2009 2:34 am

This idea has is nice, but it's an idea that changes the basic rules of the game in favor of just one aspect of it: the 1on1 games...
now as I see it, all 1on1 are 85% luck (goes up if it's unlimited, and you the first to go), but even if you change that... if the lucky one gets to go first, he'll stuck and defend his bonus...

I don't think there is a problem this thing to be an option for 1on1 games, other then that just play big games as you would do it on the board and stop farming point in those 1on1 games
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Re: No continent bonus the first turn

Postby sailorseal on Fri Jan 23, 2009 6:59 pm

I agree I have lost many games because of this
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Re: No continent bonus the first turn

Postby sailorseal on Wed Feb 04, 2009 4:32 pm

May I add this happens frequently on Luxembourg
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Re: No continent bonus the first turn

Postby owenshooter on Wed Feb 04, 2009 5:42 pm

sailorseal wrote:May I add this happens frequently on Luxembourg

sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0
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Re: No continent bonus the first turn

Postby sailorseal on Wed Feb 04, 2009 6:18 pm

owenshooter wrote:
sailorseal wrote:May I add this happens frequently on Luxembourg

sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0

The BBV?
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Re: No continent bonus the first turn

Postby shanksdigs on Thu Feb 05, 2009 7:57 pm

I agree that first ROUND should go without continent or other extra bonuses. Seems way too easy for a winner to be determined just because he or she "went first."
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Re: No continent bonus the first turn

Postby CoolHand_79 on Sun Feb 08, 2009 7:50 pm

Well I posted some screen shots in a thread showing why this is a problem and I got pointed to this post.

Here is my first post.

viewtopic.php?f=6&t=77317

I think this is a great idea. It should be easy to code to.

If round = 1 bonus = 3. Else - normal stuff applies.

Just a thought.. I have no idea how the engine works..

Cheers,

Ch...
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Re: No continent bonus the first turn

Postby iambligh on Mon Feb 09, 2009 3:44 pm

What if you were to take it to then next level -- flat rate deployment for ALL players in round 1. In other words, in a game where players start with 12 territories, each player will get to deploy 4 on his/her first turn, regardless of whether they luck into a continent bonus drop, or whether they've been decimated by the other players before their respective turns.

Not only would it prevent automatic continent bonus advantage, but it would mitigate the damage done to the unfortunate last to play, who often sees his/her bonus shrink with every turn before he/she even gets to play.
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Re: No continent bonus the first turn

Postby iambligh on Sat Feb 14, 2009 7:40 pm

How does everyone feel about re-naming this thread "Flat Deployment for All Players in Round 1"?
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Re: No continent bonus the first turn

Postby TruePurple on Thu Apr 23, 2009 1:15 pm

This idea of having to hold a zone for a full turn to get bonus armies would do essentially the same thing except last the entire game. Therefore even better neutralizing any issues with moving first or otherwise gaining advantage via turn order. Especially in freestyle games.

But this threads also addresses the issue of troops from number of spaces controlled, which is good. I was thinking my idea could be used for that as well, but I wasn't sure how.

Otherwise we could have biding to decide turn order. In which case the enemy having less troops to place from number of spots, because of you going first, is earned. Thus wouldn't need to be changed.
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Re: No continent bonus the first turn

Postby undeadpixels on Fri Sep 11, 2009 12:43 am

I'd just like to say I agree with the flat rate first turn stuff. esp. because of lux. This happens in lots of games, not just 1 on 1s. Its just a tiny bit less important in a giant 8 player game if it happens to happen. Doesn't make it a good thing.

- No zone bonus until round 2 begins
- Everyone deploys the same amount of troops on turn 1 regardless of regions owned
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Re: No continent bonus the first turn

Postby slowreactor on Fri Sep 11, 2009 7:05 am

Stop whining... yes, continent drops can seal the game, but it should be kept for 2 reasons:

1. You have an equal chance of being dropped the bonus as your opponent.
2. I've won games where my opponent was dropped SA or Aussie. It's not like the game is all luck, you still have to know how you are going to fight.
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Re: No continent bonus the first turn

Postby Teflon Kris on Sat Sep 19, 2009 7:43 am

slowreactor wrote:Stop whining... yes, continent drops can seal the game, but it should be kept for 2 reasons:

1. You have an equal chance of being dropped the bonus as your opponent.
2. I've won games where my opponent was dropped SA or Aussie. It's not like the game is all luck, you still have to know how you are going to fight.


If I understand this logic (ignoring the rhetorical aspects) then the suggestion is that it is occassionally possible to overcome unfair drops and that unfair drops even out if you play lots of games.

Ok.

However, the orginal point is not a self-ish one.

Bonus drops create rubbish games, for all players, including the beneficiary.

The point is about gameplay for all players rather than personal achievement.

Imagine you are sitting round a table with a board, cards and dice. Dropping Aus would make a rubbish game.
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Re: No continent bonus the first turn

Postby Teflon Kris on Sat Sep 19, 2009 8:06 am

bigreuben wrote:it's an idea that changes the basic rules of the game in favor of just one aspect of it: the 1on1 games..


Sorry but this is an Incorrect premise to your argument: Players drop bonuses in all sorts of game. However, the problem is more likely in games with fewer players.

bigreuben wrote:if the lucky one gets to go first, he'll stuck and defend his bonus...


Probably. He is less likely to hold the bonus though. Therefore the influence of strategy is increased and the influence of jousti-ness reduced.

bigreuben wrote:just play big games

Some players enjoy not waiting ages for their turn. Many higher ranks avoid 1 v 1 as too much luck is involved. A change like this would increase the options for these points-conscious players.

bigreuben wrote:stop farming point in those 1on1 games

Making 1 v 1 less of a lottery may encourage farmers. However, it is not the cause of farming. To fix a problem it is better to attack the causes, rather than peventing it happening and causing inconvenience to everyone else. If people cheat then they should get their asses kicked rather than genuine doods getting a crap deal. Its like increasing insurance costs instead of catching burgulars!!
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Re: No continent bonus the first turn

Postby Teflon Kris on Sat Sep 19, 2009 8:10 am

iambligh wrote:What if you were to take it to then next level -- flat rate deployment for ALL players in round 1. In other words, in a game where players start with 12 territories, each player will get to deploy 4 on his/her first turn, regardless of whether they luck into a continent bonus drop, or whether they've been decimated by the other players before their respective turns.

Not only would it prevent automatic continent bonus advantage, but it would mitigate the damage done to the unfortunate last to play, who often sees his/her bonus shrink with every turn before he/she even gets to play.


=D> =D> =D>

Even better idea, delaying the first player advantage as much as possible makes more more strat, less joust-i-ness.

Even without dropping bonuses, on big maps with a small number of players, going first gives a massive advantage due to the territory count.
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Re: No continent bonus the first turn

Postby Teflon Kris on Sun Sep 20, 2009 6:00 am

Another idea: ascending troops to deploy first round:

Player 1 gets 1
Player 2 gets 2
Player 3 gets 3

There could in fact be 3 types of first round reinforcements:

Automatic - the lottery we have now
Flat X troops each
Ascending
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Re: No continent bonus the first turn

Postby ManBungalow on Sun Sep 20, 2009 6:36 am

I like the game the way it is.
If there was no luck involved in the first round then playing Cooks would be boring.
If you want to save points from losing in situations like these then you should play higher ranks or, to a lesser extent, freestyle.
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Re: No continent bonus the first turn

Postby The Neon Peon on Sun Sep 20, 2009 9:40 am

ManBungalow wrote:I like the game the way it is.
If there was no luck involved in the first round then playing Cooks would be boring.
If you want to save points from losing in situations like these then you should play higher ranks or, to a lesser extent, freestyle.

You really need to change your mindset if you think this suggestion has anything to do with points.

I fail to see why anyone is opposed to having games be more fair by reducing the luck factor. I have not managed to play a decent game in months, and this would really help out.
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