Games like this are frustrating.
Game 6978306I had a sizable lead, then green and teal decide to work together, green full out attacks me while the private kicks back then comes in for the easy win. I lose 58 points. He gains 274 points.
Yes he played a good game, but should one game have that big of an effect on a player's rank?
I personally think that in a multi player game, less points should be at risk, due to an individual having less chance of winning, this would significantly reduce the point fluctuations that people who play in multi player games experience. You might have to tamper with the formula, but something like
(current point transfer)/(# players in game-1). You could add another factor, since this is probably too much of a correction, but if you look objectively at things, something like winning a single battle royal game does not make you the BEST player on conquer club. Winning a single 8 player game should not make you rise 2 or 3 ranks, regardless of how you played. Losing a game that you had a 1/8 chance of winning should not change your score as much as losing a game you had a 1/2 chance of winning.
There is defiantly something wrong with the current system. If I am hopelessly losing, the best current strategy from a rating pov is to bend over to the highest ranked player left in the game, and try to mess up the lower ranked players to minimize point loss. In a a terminator game, its sometimes not even worth killing the cook who has been attacking out. Something is very broken.
I don't care enough about my score to stick exclusively to my "best" map/settings (1v1 Hive lol), but i do not believe that the fluctuations i experience are a result of luck or changes in skill as much as a flawed rating system that disproportionately rewards outlier performances.