Woodruff wrote: PLAYER57832 wrote:Woodruff wrote:JoshyBoy wrote:Cooperative or Uncooperative - I don't think we need these two tags as you could use Good Teammate or Bad Teammate. If you are talking about non-team games I think that these tags are irrelevant. We could quite easily find other tags to replace these two tags.
I disagree strongly. In fact, I find them HIGHLY relevant in non-team games. It is important to know if another player is typically cooperative or not.
I think I see your point, but how can one be "cooperative" or "uncooperative" outside of a team game. That is, aside from an alliance (which I personally think deserves a separate classification entirely), I would say that just about everyone is and should be "uncooperative. The idea is it win.
I am honestly stunned to hear this come from someone of your rank and playing experience. There are two situations that come to mind:
1) As a general rule, when one player becomes significantly strong enough over the other players, those other players would logically move against that strongest player, in the interests of not allowing them to get into a position to win (the whole "idea is to win" thing you mentioned). I have found that some players either don't understand that concept or they simply refuse to follow it. That's the obvious one.
Well, I play almost all 1 vs 1, so maybe I don't understand multiple-player play so well
Seriously, I just don't see where "cooperative" deserves a tag of its own. There are a LOT of variations in play, even reasons to violate your "rule" (which largely is true, of course!)
Most importantly, if you are playing terminator, sometimes just taking someone else and getting thier points out IS more important than "winning" -- i.e. getting the points from the second-to-last person to remain. As for the rest, there are so many variations in strategy, even, yes, that. Among other reasons sometimes getting a bonus or getting into a position where you are "hidden" behind someone else... etc, etc, etc. can all make a difference. Also, sometimes people decide that they are not going to win, so they push to get the lowest rank person winning. Not saying that last is something I like (doesn't really seem like good sportsmanship).
Woodruff wrote:2)But aside from even that, there are times within a game when you may negotiate with a neighbor (let me have <territory2> and I will back off and let you have <territory2>. Some folks are cooperative in such a negotiation and some are not.
This would fall under "alliances". The whole idea of whether that is or is not OK is controversial. That is, it is definitely legal. However, a lot of people just don't like alliances, on principal, because it basically menas you are playing an unintended team game for a time.
Woodruff wrote:PLAYER57832 wrote:Woodruff wrote:JoshyBoy wrote:Vindictive, Sore Loser - These two are also kind of similar. Vindictive could be changed to "Bad Sport" or "Poor Sportsmanship".
No, they are very different. Someone can absolutely be vindictive without being a vocal "sore loser" (how else would one be considered a sore loser online?). Someone can absolutely be a sore loser without being vindictive.
I think we could do without vindictive, because anyone vindictive is, by definition a "sore loser".
Not necessarily. I believe there are instances when being vindictive WITHIN THE GAME WHEN YOU WERE THUMPED can be a strategic move. Folks remember things like that, and it might make someone think twice later down the road if in a similar situation. I DON'T believe in being vindictive OUTSIDE OF THE GAME WHEN YOU WERE THUMPED (basically, other later games) as that is, as you say, just being a sore loser.
Exactly why we do not need this tag! Really, it just gets down to variations in strategy. I would never see "vindictive" as a good or reasonable tag to have. The times when being "vindictive" are truly justified are rare. Most people would see that tag and think "this person is a jerk", not "this person is practicing good strategy". There are times when I have done things like you describe. Most particularly, I have let a couple of games almost run out of time when someone was moaning and groaning in extreme excess about my "taking too long", etc. Was that "vindictive"? Sure, and given I have done that maybe twice in over 8,000 games, I just was not concerned. Even so, I don't really think those types of situations are why the term is generally used. A person can just as readily say "poor sport"... and given all the other tags, that one bad rating would be lost. In the few cases where "vindictive" might be given by others as a neutral or even positive tag, other tags are just better.
Woodruff wrote:PLAYER57832 wrote:Woodruff wrote:JoshyBoy wrote:Secret Diplomacy - For me, the most controversial tag. If you rate a player and use this tag you should be filing a C&A report and the player should be banned. If you don't then you are just throwing accusations about. Therefore this tag is unneccesary and, in my opinion, should be removed.
I agree.
I would, however, like to see mention of alliances. Making alliances (like swearing, etc.) are all things that some people consider part of the game, enjoy, but others just dislike.
I'm confused...are you saying there should be a tag for "alliance maker" or something like that?
Yes.
Just like "swearing" or even "uses abusive chat as strategy", these are things some people don't mind or even enjoy. Others do. Tags are one way to help people decide if the person they are playing is the kind they wish to engage in a game.