jrh_cardinal wrote:I think you are off your rocker. How can you say that things come up to miss a turn, but that you should be dropped from games that you have an absolute minimum of 24 hours to take your turn in, and that's if they start right when you miss the turn. I mean, what, you have to work late then go out for dinner and a movie, and don't get home till midnight or later, and you had only taken your turns through 11 PM. Therefore you missed turns for an hour, but you're back in PLENTY of time to take any turns from games that had not yet started.
IMO, you've had a very narrow viewpoint in all of your suggestions QH. It's great that you're trying to improve the site, and many of your sugs are good, but it seems to me that whenever someone disagrees with you, you fail to understand/consider their point of view. People miss turns, and they are not point dumping or "using deferred troops to their advantage", it's very often that they just had a busy day or whatever, CC is not #1 on everyone's priority list.
Punishments for something like a missed turn should not spread across games, you should only get punished in that one game.
If people truly view it as a punishment, then perhaps this can be an option for players. Personally, I would rather take the chance that I'll occasionally get dropped from games against my will, if it means I never have to worry about games starting that I, for whatever reason, can't participate in. But if there's active resistance to the idea, as there seems to be, perhaps it can be made optional.
Again, I think all these problems would be resolved if we limited this to speed games only. jrh is right - in the majority of circumstances this is going to end up being a major annoyance a lot more than it will save you some games, and even if I'm still willing to go for it, there's no sense in taking the time to code it if only a few players will take advantage of it.