Twill wrote:Wow, just saw this one, sorry for bumping it, but I both love and hate the idea and you know me - I can't keep my mouth shut

any feedback is good feedback..err...ummm... or was it publicity?

anyway glad to see your thoughts
Twill wrote:Love it:
Point Inflation: This is one of my pet peeves and greatest concerns for the ranking system, soon it will be a psychological barrier to newbies to even try to go for the top because it's so damn high up there that they would have to cheat to do it. Adding a reset would solve the problem every year

point inflation would be kaput with this idea

Twill wrote:Interaction: There are so few players over 2000/2500 points who play open games, it's bad for community spirit. There are some great people up there who just don't get into the regular game "pool" because the risk is too high (cowards!). This would automatically remove the incentive to stay exclusive, at least for a while.
exactly and no more low rankers complaining they never get to play with blitz or comicboy
Twill wrote:Urgency: You only have x amount of time to get to the top. It's a mad rush baby!
mad rush = more fun
Twill wrote:Trophies: There was the trophy suggestion a little while back, this could work into the trophies idea really well.
indeed it would work hand in hand.
Twill wrote:Hate it:
Unbalanced games: As soon as you reset everyone to 1000 points, nobody has any idea how good anyone else is. You'll get some serious farming and surprises in your first few weeks/months of an era as our high rankers play unsuspecting newbs
as new recruits.Now, someone has suggested (in private, not sure if it's gone public yet) that we make points go up and down but ranks only go up. There are obviously some concerns with this, but it would solve the problem of a point reset stealing your hard earned rank and letting people know that you are good, even if your points dont say so. This could be in addition to/instead of the trophies idea above
actually i already said that a double list would be kept. 1 for the current era and 1 for all time. clicking on a player's profile would show you both his current score and his all time highscore. no confusion there if you see a private was once a colonel you know he's good.
Twill wrote:Urgency: I think this would add to cheaters, at least a bit because people would want to get higher, faster, on a more consistent basis. That being said though, we'll see them faster at the start of a cycle

in many era based games most cheaters are caught within 1 week and the rest within 1 month. why do people cheat? to get to the top. if you see a guy with 2000 points after 2 hours from the reset it's clear he's a cheater. right now a cheater can stay safe for several months before he manages to get to 3000+ points and be seen.
Twill wrote:Psychology: Like jennifer and others have said - yes, this might give you a chance to "learn the ropes" but the general play style of someone here is to go crazy at the start and ramp down over time. That means if you are in your 200 games a day phase at the start building that point base and a reset comes, it's a huge blow. Sadly I think that would be most new players and they might not come back.
You could of course warn people very explicitly, but that would just slow them down at the beginning and get that high a little smaller and their play life a little shorter.
it's not really a huge blow if people know about the score reset and when it is scheduled. as i said i've played this type of games and i even joined games when there were only days left in the era. i saw this and decided to fool around and learn the game before the reset takes place. i was glad the reset came because i knew what to do.
Twill wrote:Whine Whine Whine: We all know this will come, especially if we introduce it when it never existed before. This is a drastic change of policy and people will whine endlessly about it. It's not impossible to overcome but very difficult indeed.
why would people whine? because they lose their points. BUT if we have 2 scoreboards (current and all time) their points aren't lost, so no reason to whine.
Twill wrote:Time Frame:
1 year: gives long time
6 months: gives people more willingness to risk new things and do silly things with friends.
yep 6 months is a good time frame.
Twill wrote:Problems:
2 scoreboards
even if implemented, how long would you save old scores for - right now we save scores for everyone but only display for active.
On the archived board would we continue to save for everyone AND display for everyone or only display for certain people
Archives potentially would make the backend huge and might slow things down a bit because of all the data that would need to be stored/pulled to keep these things meaningful - and it would get exponentially bigger over time as more people joined.
on the all time scoreboard you will keep only for active players.
let's say the reset comes tomorrow. take the current scoreboard and make it all time. and start a new scoreboard and make it the current era.
plus the all time scoreboard would be updated only at the end of an era so no need to store/pull data from it, so no load on the server.
also i was just thinking if more servers could be introduced we could have various game limits.
like we could have:
1. a normal server (like now) with a 6 month time frame
2. speed server with a 3 months time frame and turn limit of 12 hours.
3. uberfast server (premiums only) with 1 month and only speed games are played.
each server with it's own current scoreboard and all time scoreboard.
and people can join all 3 or just 1 or 2.

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