Moderator: Community Team
jennifermarie wrote:DiM wrote:
actually you said the mod would send links to threads to lack. that's why i said lack doesn't have time to read tons of posts and a mod needs to refine the ideas remove the bad and impossible and keep the good and possible ones and present them in a proper manner to lack.
we already send stuff to the turtle, just on a weekly schedule.
bad way wrote:hey lack here's a link to a suggestion i liked take a look and see if you implement it
good way wrote:hey lack, we talked about a suggestion that involves (insert idea specifics here), we have refined the idea and think it will work nicely, here are the pros and the cons. (insert pros and cons here)
and here's the code you need to insert for this to work (inser mumbo jumbo technical data here)
cicero wrote:FWIW even though I consider myself a grown up (of 42 years) ... I still find it inordinately exciting and motivating if a mod comments on a thread that I started. Particularly in Bugs and Suggestions.
Cicero
yeti_c wrote:Kind of like a suggestions foundry!!
C.
yeti_c wrote:Kind of like a suggestions foundry!!
A nice idea - however not always 100% easy...
Whereas we can make assumptions and theories based on the code - we don't know the actual code... (nor even the language (although I could hazard a good guess)) - so the "code" would need to be Pseudocode... that Lack could turn into real code... But that would be a step forward.
C.
yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.
TaCktiX wrote:Just based on what pages you visit when you make attacks, look at current game status, etc., the language he's using is PHP, likely with a backbone MySQL database. Very common on all the browser-based online games.
Keeping the engine secret is for good reason, but one thing Lack could do if he got the time was describe the inputs/outputs for the "black box" that is the game engine. That way technically-inclined people (myself included) could know that this XML edit to maps is possible, or that small change in gameplay, or an insert for that new option, etc. In other words, a small bit of documentation to explain what is presently possible would do wonders for educated suggesting and ultimately defining the realm of possible/impossible.
And yes, this is my second post, but I really like the idea of CC, and I used to be a heavy suggester / unofficial suggestion mod for a game called ZeldereX (http://www.zelderex.com). After the admin and mods all-but-banned me from saying anything, I left. Was only trying to create a game balance...In essence, I'd be more than willing to help here.
DiM wrote:yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.
but we don't need the code.
TaCktiX wrote:Just based on what pages you visit when you make attacks, look at current game status, etc., the language he's using is PHP, likely with a backbone MySQL database. Very common on all the browser-based online games.
TaCktiX wrote:Keeping the engine secret is for good reason, but one thing Lack could do if he got the time was describe the inputs/outputs for the "black box" that is the game engine. That way technically-inclined people (myself included) could know that this XML edit to maps is possible, or that small change in gameplay, or an insert for that new option, etc. In other words, a small bit of documentation to explain what is presently possible would do wonders for educated suggesting and ultimately defining the realm of possible/impossible.
yeti_c wrote:DiM wrote:yeti_c wrote:Ah - but you're missing the vital point...
The workings of the foundry aren't clouded in secrecy...
The workings of the game engine - are.
C.
but we don't need the code.
I know "We" don't need the code... but the Mod would - that's the problem... - That would involve Lack opening up his codebase to another person... I strongly suspect that not even Twill or Andy has that access.
C.
DiM wrote:
ah ok i understand, well i already covered that part when i said about the mod and lack needing to have a trust based relationship.
seriously getting help involves a lot of trust. having lack to do absolutely all the coding may be satisfactory for the moment, but even as it is the to-do list is a mile long, and lack has tons of work to do, and the game has barely 20k people. what will happen when CC reaches 100k users or 1 mil users? will lack cope with all that work? i highly doubt it. he will need help, professional help and he will need to unveil his coding to that professional help guy. also there are plenty of legal measures to ensure the secrecy.
wicked wrote:Isn't this where the person they advertised to hire comes into play? To help with the coding?
yeti_c wrote:I agree in some respects... however some suggestions are changes to the actual engine itself - instantly I'm thinking "Zombie Neutrals"...
Also - If lack were to define the inputs and outputs - then he might also have to make them more secure... obviously one of the flows is to/from random.org... this is the most important part of the engine - and should be kept secret at all costs...
C.
yeti_c wrote:Well either way - This will be Lack's decision...
At the moment though we can still make guesses and assumptions as to how things work - and depending on your experience - then the accuracy of said gueses will be higher...
C.
PS I think the drop is randomised from Random.org which is why it is eminently possible to get Australia on the drop... and it's also possible to go first with it too!!!
DiM wrote:wicked wrote:Isn't this where the person they advertised to hire comes into play? To help with the coding?
nope.
the ad was for an User Interface Guru. user interface is one thing, gameplay modifications is another.
probably the person they are hiring will redesign the site optimize the interface create buttons and stuff like that. it won't involve coding neutral zombies.
DiM wrote:nice ample responce twill. as usual. unfortunatelly you bring bad news besides the good ones...
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