joriki wrote:MrBenn wrote:Why not just display the 'Average No of Opponents' next to the Win Percentage?
I'm not sure whether you meant opponents or players (the latter being one more), but neither would give the right results -- if you wanted to go in that direction, you'd need the average of the reciprocal of the number of players:
If someone plays an equal number of two-player games and eight-player games, they'd be expected to win 4 out of 8 two-player games and 1 out of 8 eight-player games, for a total of 5 out of 16 games, or roughly 1 out of 3. The average number of players (or opponents), which is 5 (or 4), would lead you to expect 1 out of 5 (or 4). The average of the reciprocals of the numbers of players, 1/2 and 1/8, on the other hand, is 5/16; this is just another way of expressing Timminz' proposal: the expected win percentage.MrBenn wrote:Expected win = 1 / Average No of Players
The expected win percentage is not the reciprocal of the average number of opponents; it's the average of the reciprocal of the number of opponents. That difference is important, as the above example shows.
The expected win percentage is certainly a simple and useful alternative to my proposal. They both have advantages. In itself, the expected win percentage is a more direct measure; everyone will immediately understand what it means, whereas a "two-player equivalent" percentage is a bit more indirect. On the other hand, the two-player equivalent percentage gives you one number you can use to compare players, whereas with the expected win percentage, you need to first compare that number to the actual win percentage, and then compare that comparison against the corresponding comparison for the other player, which is a bit more indirect. So once one has understood what the two-player equivalent percentage means, it offers a more direct comparison.
Considering this, I would suggest that all three percentages be displayed: actual win percentage (#games won/#games played), expected win percentage (sum over reciprocals of player numbers/#games played), two-player equivalent win percentage (#opponents beaten/(#opponents beaten + #games lost)) (appropriately taking team games into account in each case)
Are you deliberately complicated? It took me a long time to get the gist of what you're saying...
You are right - the average of the 'winning probablilty' for each game is different from '1 / average number of players'. Apologies for my error

Instead of displaying the 'Expected win%', why not display the comparator? [can't think of a good name - I'll call it 'Win Rate']
Let's say that a player has the following stat:
- Games: 2791 Completed, 1271 (46%) Won
- Games: 2791 Completed, 1271 (46%) Won. Win rate = -4%
- Games: 2791 Completed, 1271 (46%) Won. Win rate = +29.3%
- Games: 2791 Completed, 1271 (46%) Won. Win rate = ±0%
Factor in the adjustment to team games (so that a 6p trips game gives an expected win of 50% not 16.6%), and it's sorted.