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hmskc wrote:I agree. If a player times it they can get 2 turns back to back. Grabing continents they can't defend then receiving the full value of armies before anyone can hit back. It may be within the rules now but does seem unfair overall.
Keep up the good work
mwaser wrote:Concise description:
If the last player for a turn hangs out and waits for the next person to log in (normally quite quick with e-mail notification being what it is), they can immediately start their turn right after the next person STARTS and benefit from any shakily held continents/blocks before anyone can do anything about it. This is a real bummer!
Suggestion/BUG FIX:
Make it so the last player for a turn can't start their next turn until after the next person FINISHES their turn. At least then, one person has a shot at reversing any unsustainable land-grabs.
If that is too difficult, then please make it so that the last player for a turn can't start until the second player starts.
Thanks (and thanks for all the hard work and the great site!)
mwaser wrote:Look at the game log at http://www.conquerclub.com/game.php?game=2585877
hmskc won because he repeatedly waited to be the last person, performed a continent grab that he couldn't hold, and then waited for the next player so that he could grab his armies.
While I agree that this fix shouldn't be implemented for speed games, it definitely does NOT! make the game sequential for normal games. Waiting for one of the possibly seven other players is not that much of a burden -- particularly since if this bug is not fixed, there is frequently a huge incentive for players to delay their turns.
Actually, why not make this a five-way parameter withThis should answer the objections of the other posters (who obviously have never experienced this to the magnitude that it occurred in the referenced game).
- sequential,
- never-allow-simultaneous-turns,
- never allow last player in a turn to start before one other finishes,
- only allow last player in a turn to start before one other finishes when less than 3 (or 4) players are left,
- total free-for-all
Despite the fact that hmskc seems to be a nice guy and plays well, his ability and willingness to exploit this loophole makes it *really* not fun to play with him. In a speed game, this makes perfect sense -- in a non-speed game, it penalizes those of us who have a life outside hanging out and waiting to play. If a large number of other people took up hmskc's style of play, I would quit the board. As it is, I'm marking him a foe even though he's a nice guy and a good challenge.
FabledIntegral wrote:Definitely not, it would screw up a significant amount of gameplay, and completely throw off the entire system.
mwaser wrote:Concise description:
If the last player for a turn hangs out and waits for the next person to log in (normally quite quick with e-mail notification being what it is), they can immediately start their turn right after the next person STARTS and benefit from any shakily held continents/blocks before anyone can do anything about it. This is a real bummer!
lancehoch wrote:I do not like this idea because it will turn the game into sequential, especially when there are only two people left.
mwaser wrote:In reply to Thezzaruzz, while there were several instances of people being cut off in the game in question (which I'm not griping about) -- there were also two MAJOR instances of double turns where hmskc started his turn RIGHT AFTER the first person started his and was therefore able to cash in on major continents that were totally unguarded. If hmskc had not been allowed to restart until after the first person finished, he wouldn't have been able to do this. Notice how close time-wise his first turn ended, the next person logged on in response to the e-mail, and hmskc IMMEDIATELY piled back in to collect his bonus before anyone could do anything.
lancehoch wrote:If you did not like the idea, then why bump a thread that was past page 5?
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