Doc_Brown wrote:Queen_Herpes wrote:You found the list...but you are a rarity. If more new players knew where that list was...and there was some kind of training or lock out program on the site....then new players wouldn't play so poorly in their first games. Think of all the times you are playing a game where a new player says "how do you have so many trooops?" or "I'm lost, what am I doing here?" These and thousands of other quotes from new players proove the fact that there isn't reasonable access to, reasonable direction signage to, and reasonable enough information to find out about each map. Its that simple. You're one (and one of a few) who found their way to the map list and the forum information about each map. Simply put, you're a rarity, otherwise every game against a new player would be a challenge and there wouldn't be a thing called "farming" and there wouldn't be "noobs" on the site.
This is a big part of my point. How do you intend to accommodate players like me that would find your restrictions FAR too much of an imposition? I'm by no means unique either. I suspect that if you did a survey of all the players you've ever played that had completed fewer than 20 games, the solid majority did fine. They may not have played especially well, but you shouldn't expect new players to be experts. Much like complaints about dice, I think you're experiencing a memory bias where the bad experiences are much easier to remember than the good. I'm 100% in favor of making map and setting information readily available. But I am absolutely opposed to any sort of required training regiment that players like me would find overly restrictive and would make this site very uninviting. And let me pose one more question. If you had your choice, which player would you prefer to keep around, someone like me that was proactive in digging up as much information as he can find, or the "noob" that doesn't put any effort into figuring things out and gets upset when he starts losing every one of his first 10 games? Your suggestion will chase around players of the former type in favor of the later.
That is a tough question. "How do you intend to accommodate players like me?" I formerly thought that all players would pass through the unlocking levels quickly. You rightly pointed out to me that 80 games would take an eternity for freemiums like you. The real question would be, How many players are out there who come to the site and are immediately capable of navigating the site, the maps, and the settings such that they experience no difficulty in gameplay. My assumption is that the number of players like you is considerably smaller than the number of players who join and are somewhat lost at the beginning. To accommodate the minority is something I probably wouldn't consider, but in this case the particular minority is a group of people who we would want to have on the site. That is, your group is one that I want to see on the site, and I wouldn't want to disaffect your presence on the site with a change to the site. If I had the "power" to make this suggestion happen, I would direct you to (and this is a terrible idea, but all that I could come up with quickly...I'm open to suggestion) play as many one v one games as possible. They tend to go faster. like I said, terrible idea, but I am going to think about it and attempt to find some way to accommodate you. if you can think of ways that would be functional for you, please let me know. Another idea would be to allow new players to be immediately unlocked by opening an eticket. The mod who unlocks you would be able to determine if you are a multi and could unlock you within a day by doing an IP check or some other basic scan to ensure you aren't someone's multi trying to bypass the unlocking mechanism. For a player like you, I would suggest putting this "unlock quickly via eticket" information somewhere on the site where a good navigator like yourself could find the information...or if you were brought to the site by a friend the friend could direct you there....or if you were recognized as a good player an existing player could direct you there. I don't know. Thoughts. let me know what you think. i value your opinion.
To your next point, I've played a lot of players with fewer than 20 games under their belt. I've found that a vast majority of them play poorly and make errors of deployment, errors of fortification, and basically errors that show they don't know the map or the game settings well enough to have beaten me. Those that beat me typically: 1) go first, 2) start with either a bonus or a great drop, and 3) get remarkably good success on their first two turns with dice so as to minimize my chances of building up enough of an army to remediate their territory count and troop count. Even when they beat me, I see errors being made that serve to prolong the game and give me a chance at victory. Those errors are based on a lack of knowledge about the map, deployment, fortifications, and game settings more than anything else.
To your last question, who would I rather have around? I'd rather have both of you around. You are immediately a good opponent to play against. The other group mentioned would require some gleaning, some teaching, some massaging to become a good opponent to play against. So, I'm in support of keeping you around and keeping players like you around at the beginning whilst preventing the other group of players from getting "Shanghai-ed" and frustrated and bailing from the site.
Doc_Brown wrote:I'm still waiting for you to tell me that you would have welcomed being subject to these restrictions and would have had a much better experience on this site for the last 9 months if you were only allowed to play a handful of maps and settings.
Yes, I would have welcomed these restrictions. Since I was afforded the opportunity to watch my husband play, I knew of the maps and knew which ones to avoid. Since my husband allowed me to tell him what moves to make (as part of my learning process) I knew how to win on the "tougher" maps. If I was told that I couldn't play Feudal War until I had completed 25 games, I'd happily wait and build up my skills. I'm familiar enough with training to know that most everyone that goes through a training (whether it be sports, a job, or whatever) is prevented from "taking the bull by the horns" until they have "proven themselves" and/or got a taste of what it is all about. You rarely see a freshman starting at quarterback for a college football team, yet, we saw that this year with USC. I played a collegiate sport and none of our freshmen nor sophomores "started." When I was in my freshman and sophomore years, I understood the reasoning behind being "locked out" of starting games. The vast majority of people in any field benefit from NOT being "thrown to the slaughter."
Does that answer your question?