PLAYER57832 wrote:AAFitz wrote:[
I do truly hope that some of these ideas are implemented however, all except for the locking of the maps. There really needs to be a labeling of the difficulty and types of maps so new players can make informed decisions as to what they want to try to play.
I created a list with this intent. Some people have liked it, but it was never fully accepted.
One problem is that everybody seems to have their own pet classification system. Ironically, many of those same people have not even played most of the maps, but no one system is going to please everybody. I tried to keep things as nuetral as possible, looking mostly at styles of play. I did classify some as "complicated", but otherwise, just stuck to general stuff, like resource pairs, route variations and unusual shapes.
Well theres no doubt that a perfect classification is not possible, but as a quick guide, and if used only as a reference there is no harm if a map falls in between. Settings will always change the classification too, but I do completely agree with Queen Herpes that new recruits deserve to know the difficulty of the game they are about to join.
I simply disagree that they do not deserve the chance to try them.
When I came to CC, I was looking for a risk site, but what kept me here was the community of good players, most with good feedback...I ignored the ones with bad feedback like her easy enough....and the various maps....
I certainly played my share of Classic games but now, the map is a mere memory, and I dont even think it is a fair representation of CC anymore.
CC is a collection of many maps, of all types, and not letting players see that very early on, would be a disaster for retaining players.
Again, Herpes is correct where she points out that new players do get overwhelmed by good players on tough maps, and quite frankly, Im surprised they have not been categorized officially on the join a game page already, but I still contend, as do most that have posted in here, that forcing the decision on the new player and telling them what they are ready for, and can try is simply wrong and not helpful to the objective of keeping other players on.
I think given her ratings, blocking new players from players like her with low ratings is actually a better idea for customer retention...since theres no doubt its bad attitudes that are more likely to send new players packing, than a fun board that someone loses on on a game, learns how to play it, and goes on to win on the next game.
Most of this is immediately obvious to anyone who is here, which is why its no surprise she is forced to bump this every month or so.
Its just unfortunate that so much work has been put into the blind crusade as she calls it, but its clear the objective is the crusade itself at this point. I do hope that it does get the maps labeled and classified officially though. The suggestion has pointed out a very real need for action. It has simply specified the wrong one to take, for many reasons, all very well articulated, by a great many experienced players, all who clearly respect the passion, if not the idea itself.