chipv wrote:I think I'm going to go for BaldAdonis' proposal and put it into Map Rank
Proposal:
Only count players who have been beaten. This will give a measure of strength and I guess can be called Strength ratio.
So Strength ratio = ratio of average rank of defeated opponents / target rank at game end time.
I will not be counting terminator kills that do not result in a win.
Any last minute amendments welcome.
(Not counting losses)
Chipv, I just took a look at your Relative Rank metric. Nicely done and thank you. I got a N/A for some maps that I did win. Maybe it doesn't do teams?
1) Is relative rank not implemented for losers because the point is to see where someone's points come from and you only get points for winning a game?
Because it could be implemented for every player in every game, because (A/B) / (A/C) = C/B
2) How is relative rank calculated? Are you averaging the ratios of target player's score to opponents score? Averaging ratios is usually not done because the result skews large: ratios of 2/1 and 1/2 average to 1.25, ratios of 2/3 and 3/2 average to 1.08. (I tried to do it myself in a project once, but my boss told me it was not a good idea, so now I understand.)
Might I suggest changing the metric to be median opponent relative rank - this translates into something readily understood as: half of all target player's opponents were below the given score ratio,
OR
a percentage based on discrete events, i.e. each event is either a one or a zero, depending on whether or not the opponent's score was greater than 2/3 the target players score (or some other cutoff you deem appropriate). Then we have a metric readily understood as "percentage of opponents whose score was greater than 2/3 target player's score".
3) So will CC change their code to track the relative ranks of every player's previous 100 opponents? That is what is required in order to implement this on the CC site, which is the goal. I think we need to use this metric to create a 2nd scoreboard that only shows players that tend to play their peers.