kennys777 wrote:I posted this is Gen. Discussion, but anyway, I think "lucky" should be a tag. I know it is not for a person's play, but there are times when I just say to myself, "damn that was lucky." For example, a great drop, followed by a 3 card rainbow in flat rate, along with wondrous dice all in the same game. That is just lucky.
Let me state for the record, I am not complaining, because I have been on the good and bad side of this topic. I would just like to see how often people get tagged as being lucky. I know there was one bad example for me, where I lost a classic map, flat rate, 1v1 w/o fog, in 3-4 (I think it was 3) rounds. I mean a 14 terr. start as automatic, and I got stomped, and I didnt even suicide my troops to end it quickly. It was just a bad ass kicking. But it was a drop, a 3 card, and great dice. That combo is enough to say, that dude is lucky!!!
Hate to be blunt, but this is dumb. You want to rate someone on something that has absolutely nothing to do with how the player plays and/or behaves? I mean, come on. This tag would mark something that is 100% out of the player's control. It doesn't even make basic sense. And no, some people are NOT "naturally more lucky" in the context of an online die roll. Good lord.
Aren't the purpose of the tags to note something about how a player plays the game or how they react to it, so that players in the future can use those tags to choose to play against (or not play against) those players? "Lucky" wouldn't really have any meaning in this context, since "lucky" would change from game to game. There wouldn't be any reason not to play against someone with the "lucky" tag, because there would be no reason to believe they would continue to be lucky.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.