Moderator: Community Team
lancehoch wrote:There is a big problem with this idea. You do not know when people check their games. You could be playing the guy next door to you, but if you are playing a 2 player game, and he checks his games at 8 pm and you at 9 pm, there will be a 23 hour gap between turns. Does this mean that the player is necessarily slow? No, it does not. It just means that you check your games at different times.
e_i_pi wrote:Another problem is, we all have to sleep at some stage. This isn't the sci-fi world of Eve Online, where everybody collects an unemployment pension and has a permanent ass-mark on their computer chair. We have lives here
In a nutshell, there would be too much variance due to outside factors that are out of people's control. The information it would yield would not have a terrible amount of confidence, and wouldn't really point to much.
lancehoch wrote:But here is the thing. If you look at my example from before. Let's say you play at 8pm eastern US and I play at 9pm eastern US. I will only take 1 hour before my turns are up, you will take 23 hours. However, if you are playing your other neighbor who takes his turns at 7pm eastern US, then you will only take 1 hour to take your turns. The numbers you will get from this data will not really amount to anything because of the way people take their turns. In both of my examples above, you only took one turn per day, but in one game you averaged 23 hours to take your turn and in the other you averaged 1 hour.
For what it's worth I believe lancehoch does get it.SayOw wrote:lancehoch wrote:But here is the thing. If you look at my example from before. Let's say you play at 8pm eastern US and I play at 9pm eastern US. I will only take 1 hour before my turns are up, you will take 23 hours. However, if you are playing your other neighbor who takes his turns at 7pm eastern US, then you will only take 1 hour to take your turns. The numbers you will get from this data will not really amount to anything because of the way people take their turns. In both of my examples above, you only took one turn per day, but in one game you averaged 23 hours to take your turn and in the other you averaged 1 hour.
I have nothing to say to you anymore because you don't get it...
It doesn't matter if a person is on eastern, greenwhich or Australian time zones... when it is your turn to play the clock starts ticking... calculate the average from the time the clock starts ticking for your turn until you take your turn... assign a rating as to how fast you react to the time it is your turn and put it next to your game ratings ...
Time zones and as to when you take your turn are irrelevant... it's only a matter of how long you have waited to take your turn, that is all...
lancehoch wrote:Because it does not mean anything.
SayOw wrote:lancehoch wrote:Because it does not mean anything.
How doesn't it "not mean anything"? Your average time taken per round 'means' exactly what it states.
Again, what are the negatives for simply displaying your average time taken per round? You seem to think that by doing so would be bad for the game and yet I am still trying to comprehend why it is so bad for the game.
e_i_pi wrote:SayOw wrote:lancehoch wrote:Because it does not mean anything.
How doesn't it "not mean anything"? Your average time taken per round 'means' exactly what it states.
Again, what are the negatives for simply displaying your average time taken per round? You seem to think that by doing so would be bad for the game and yet I am still trying to comprehend why it is so bad for the game.
Because it takes time to implement, and there's far more important things to implement.
Personally, I don't think it's a negative thing, just not much point. It would be like displaying a players average colour in games. Doesn't really say that much.
This is the point I am trying to make. If you take very little time in one game, because of when the other players took their turns, that does not mean anything for the next game. If you are playing a 1v1 game as your first game, and all of your turns are taken one hour after the other player, then your average time will be 1 hour. If in your next game, another 1v1 game, you take all of your turns one hour before the other player, how did the previous game's average turn time of 1 hour affect this games average turn time of 23 hours?SayOw wrote:But there is a point to it, in the end... a person could very quickly and accurately see on average how quickly a person responds to their turn and then could roughly anticipate when their turn would likely occur next.
lancehoch wrote:This is the point I am trying to make. If you take very little time in one game, because of when the other players took their turns, that does not mean anything for the next game. If you are playing a 1v1 game as your first game, and all of your turns are taken one hour after the other player, then your average time will be 1 hour. If in your next game, another 1v1 game, you take all of your turns one hour before the other player, how did the previous game's average turn time of 1 hour affect this games average turn time of 23 hours?SayOw wrote:But there is a point to it, in the end... a person could very quickly and accurately see on average how quickly a person responds to their turn and then could roughly anticipate when their turn would likely occur next.
SayOw wrote:But again, what is so wrong with having it displayed? I am still trying to figure that one out...
I'd suggest reading some of my previous posts in this thread to see why even though "average time taken per round means exactly what it states", and I agree with you there, it still "does not mean anything".SayOw wrote:How doesn't it "not mean anything"? Your average time taken per round 'means' exactly what it states.lancehoch wrote:Because it does not mean anything.
SayOw wrote:lancehoch wrote:Because it does not mean anything.
How doesn't it "not mean anything"? Your average time taken per round 'means' exactly what it states.
Again, what are the negatives for simply displaying your average time taken per round? You seem to think that by doing so would be bad for the game and yet I am still trying to comprehend why it is so bad for the game.
Because it's stupid and pointless. Who cares how long somebody takes to make their turn? As long as they make it eventually. As it was said, it's not a race. As long as they take their turn. How do you know if they're going to take their turn? Well, by golly, we have a stat for that already!
Return to Archived Suggestions
Users browsing this forum: No registered users