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Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
Woodruff wrote:Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.
OliverFA wrote:Woodruff wrote:Dako wrote:If we go with the minimum deployment of 3 armies that cannot be reduced by upkeep, it will render the case with 1-terr guy useless as he will still get 3 armies. However, even with 30 armies (which is what will be available to him) I am sure he has a hope to take 1 more terr and stack on 2 of them. And then expand more. And more.
You are wrong that there is no chance of winning when you get 0 armies each turn. Even if that happens, you can still wait. People who deadbeat - they do not waste their time or slots on such games. If they have desire to try every single chance - even getting 0 armies will not make them deadbeat. So I do not see much difference with upkeep limit and current game settings in terms of 1-terr armies. This setting will prevent people from hoarding, so the one who has the best income and most terrs will benefit. Other will need to act quickly or they will stagnate.
People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.
But again. You are already treating it as if it is COMPULSORY. It is not compulsoy. It is an OPTION.
Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.
Dako wrote:Woodruff wrote:People ALREADY deadbeat when they get into those situations because they don't want to bother with the stacking strategy. So they're certainly not going to want to bother with this implementation. That's my point...this suggestion, if implemented in that manner, WILL increase deadbeating. It's unavoidable.
If the already deadbeat - they will deadbeat with any other setting. However players that do not deadbeat will not deadbeat cause of the setting. I think this is one of cases where people can be divided into exactly 2 categories. And I do not think that any option will change people from one category to the other.
Woodruff wrote:I disagree very much. If I have a hope of winning the game, even a very slim hope, I will keep slogging away at it trying to win in whatever manner I can. If I have no hope of winning the game, I would at the very least seriously consider deadbeating, because I wouldn't see the point of playing if I can't win.
SirSebstar wrote:Oliver, I just thought of something else.
Fog hides your location, but it does show the amount of troops you get by turn.
Obviously I do not know what country you hold. But when I see you holding 1 country and getting no troops per turn, I would likely know how big his stack is too.
In short this setting is not really compatible with fog, although I would find it interesting to know that this way I can also get an estimate of the other guys stack..mmm interesting
2011-03-21 00:48:32 - Player received 2 troops for holding ?
2011-03-21 00:48:32 - Player received 3 troops for holding ?
2011-03-21 00:48:32 - Player received 6 troops for holding ?
2011-03-21 00:48:32 - Player received 5 troops for 17 regions
2011-03-21 00:48:36 - Player deployed 16 troops on ?
2011-03-21 00:48:32 - Player received 2 troops for holding AAA
2011-03-21 00:48:32 - Player received 3 troops for holding BBB
2011-03-21 00:48:32 - Player received 6 troops for holding CCC
2011-03-21 00:48:32 - Player received 5 troops for 17 regions
2011-03-21 00:48:32 - Player pays an upkeep of 10 for 107 troops
2011-03-21 00:48:36 - Player deployed 6 troops on DDD
benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!
benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!
OliverFA wrote:benga wrote:This setting favors missing turns!
I would play one turn then miss 2 turns to get more armies!
And still would not be falling behind!
Sorry. I don't understand what you say. Could you explain? Maybe I could solve the issue if I know what you are talking about.
Dako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
benga wrote:Dako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
Here is the math
SirSebstar wrote:benga wrote:Dako wrote:Your deploy - 10 troops. Upkeep is 4 troops. If play 2 turns you will get 6 + 6 = 12 troops. If you miss 1 turn you will get 6 + 10 deferred = 16 troops.
Here is the math
wow, this is sooo bad
Funkyterrance wrote:Why make the game more complex?
Funkyterrance wrote:Why make the game more complex?
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