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[Rules] Deadbeat Extra Point Penalization

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Should deadbeats be penalized in their score?

Poll ended at Sat May 27, 2006 1:22 pm

Yes
24
96%
No
1
4%
 
Total votes : 25

Postby Coleman on Wed Nov 14, 2007 7:20 pm

I'd support the doubling of armies to not occur on speed games.
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Postby Gilligan on Wed Nov 14, 2007 7:29 pm

But only the missed turns, I think. Some people have unexpected things occur when playing a speed game.
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Postby ahchin on Wed Nov 14, 2007 11:34 pm

ya. so join when u r free.
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Postby misterman10 on Wed Nov 14, 2007 11:35 pm

ahchin wrote:ya. so join when u r free.
Things come up that are unexpected
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Postby ahchin on Sat Nov 17, 2007 8:41 pm

misterman10 wrote:
ahchin wrote:ya. so join when u r free.
Things come up that are unexpected


true.

how about, setup a deadbeater status.

for people that have deadbeat out for more than 3 game will be blacklisted and "enjoy" the penalties of 2x points deduction for every deadbeat kick.
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Penalize deadbeaters with increasing point deductions

Postby Teutonics on Mon Mar 10, 2008 5:42 am

A penalty system, with increasing point deductions, would likely help curb the deadbeating problem, without hurting the players that are forced to deadbeat due to real-world conflicts. An example would be:

1st offense: 0 Rank points lost
2nd offense: 5 Rank points lost
3rd offense: 10 Rank points lost
4th offense: 25 Rank points lost
5th offense: 50 Rank points lost
and so on...
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Postby yeti_c on Mon Mar 10, 2008 6:32 am

This might work - but the real problem is that DBers often never return...

So this might be unnecessary.

C.
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How about replacing deadbeat players with real players???

Postby Rozebud on Sun Mar 16, 2008 10:36 am

Create a screen that let's other players review the game and assume the deadbeat's position if it looks decent? Alternatively, replace the deadbeat with another player, with the option that they dont gain or lose any points at the end..just have the fun of assuming the position from the deadbeat?
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Postby Splash_x on Sun Mar 16, 2008 10:54 am

what if you go on vacation?
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Postby millertime13 on Sun Mar 16, 2008 11:28 am

what if you go on vacation?

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Postby wcaclimbing on Sun Mar 16, 2008 12:11 pm

I have seen many people deadbeat in order to reach the bottom of the scoreboard.

Taking more points away would just encourage more deadbeating.
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Postby lanyards on Sun Mar 16, 2008 12:13 pm

Most people who deadbeat on purpose don't care about their points, or else they wouldn't deadbeat on purpose. So this still wouldn't really motivate them to not deadbeat. Also, sometimes deadbeaters might try to loose points, or just try to get on poeple's nerves, so subtracting their points would be a reward to them. So I say not such a good idea.

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Postby Herakilla on Sun Mar 16, 2008 12:22 pm

yeti_c wrote:This might work - but the real problem is that DBers often never return...

So this might be unnecessary.

C.


thats the thing, why bother with punishments when they prolly never feel them...
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Postby InkL0sed on Sun Mar 16, 2008 8:35 pm

It could help curb inflation though...

Has a thread about ways to curb inflation been made? Because I've thought of a few.
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Postby Risktaker17 on Sun Mar 16, 2008 8:49 pm

I occassionally deadbeat a game because I am gone for a weekend. If I miss just a few I get a huge penalty
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Postby Ditocoaf on Sun Mar 16, 2008 9:27 pm

Anyway... as it is, there's only 1000 points per player, and as many have upwards of 3000 points, there are a lot of people stuck as cooks and cadets. Actually, less than a 1000 points per player, because of other penalties and punishments. Leave these deadbeats their points, so others can take them away lower; we need some point inflation here. I think there should be some sort of reward program to inject some extra points into the system, such as an official tournament with point prizes.
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Maybe find some other way to punish deadbeats!!!

Postby Rozebud on Mon Mar 17, 2008 6:59 pm

For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat :o)

Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...
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Re: Maybe find some other way to punish deadbeats!!!

Postby Teutonics on Mon Mar 17, 2008 9:03 pm

Rozebud wrote:For example, add a deadbeat percentage that is displayed along with their positive-negative score. So, a score of 75-3-10 would be 75 positives, 3 negatives, and 10% of their games where they were a deadbeat :o)

Based in that then when someone sets up a new game. give them the option to exclude players according to their deadbeat percentage...


Cool idea, but I get the feeling that it won't be adopted. It gets my vote though.
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Re: Penalize deadbeaters with increasing point deductions

Postby CarrotKhan on Thu Apr 10, 2008 1:25 am

I've played several games where high brass intentionally deadbeat because it's been stated that since they can't win, there's no point to finish.

While chronic deadbeaters won't care about the point loss - maybe some of the top dogs might thing twice about walking out.
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Deadbeats and points ...spread deadbeaters points fairly.

Postby legionbuck on Thu Oct 16, 2008 4:04 pm

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Search for previous suggestion or bug reports and check stickies before posting something "new".

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Last edited by legionbuck on Thu Oct 16, 2008 4:10 pm, edited 1 time in total.
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Re: Deadbeats and points ...

Postby killmanic on Thu Oct 16, 2008 4:06 pm

whats the suggestion?
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Deadbeats and points ...

Postby legionbuck on Thu Oct 16, 2008 4:08 pm

Everyone in the Club has been in games where deadbeats have affected outcomes, and sometimes that deadbeat is a doubles, trips, or other team member. Seems that if you can't finish what you start, then you should be the one punished, not your team. I suggest that all deadbeat players lose X amount of points to ALL players in a game. That way, if the team loses, at least the other team players aren't penalized as severely.

As for non team games, deadbeaters should give up a set number of points evenly divided by the rest of the game players...what say you all ?
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Re: Deadbeats and points ...spread deadbeaters points fairly.

Postby cicero on Thu Oct 16, 2008 4:12 pm

legionbuck's next post, where he actually included the suggestion, is now in a topic of its own.

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Re: Deadbeats and points ...

Postby Hoagy on Fri Oct 17, 2008 4:58 pm

I like the idea of penalising deadbeats. If they become neutral through missing three turns in a standard or team game then yes, I think their points should be divided between the other players that see the game to the end.

Terminator games and assassin games are a bit different. I think the current system for these types of games is fine.

I find deadbeats annoying. They make you wait a full 24 hours before anyone can take a go (3 days for those that are autokicked) and also upset the strategy of the players in the game. Even worse are those who deliberately miss a turn or two to give the impression that they are deadbeating, then come back in with a load of deferred units and launch a suicide attack.

There are those who have genuine reasons for missing turns and the above comments do not apply to them.
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Deadbeats = Double Points

Postby jackal31 on Wed Apr 01, 2009 9:53 pm

I am sure someone has brought this up already, but this is the second time in a week that someone has deadbeated on me. One was against me and the other was my teammate. I think in a h2h game, the deadbeat loses double points and in a team game the partner sacrifices his/her points to the teammate.

Is this already under construction or something that can be implimented?

Thanks,

Jackal
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