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[Rules] Random / Even Army Deployment On Missed Turn

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Missed turns double/triple army placement

Postby rs148004 on Thu May 24, 2007 11:42 am

My idea is that instead of players getting double or triple armies to place wherever they like when they miss a turn have the computer automatically place one army on each territory (in either alphabetical or random order) so that the player who misses turns is penalized by not being able to place 6 or 9 (or more) armies on whichever territory they please, but have them placed randomly over the map. This would reduce the amount of people who miss turns strategically (especially for people who play chained or adjacent games), while still allowing armies for people who miss turns as accidents.

Please respond via the poll, or add additional ideas in the forum.
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Postby moz976 on Thu May 24, 2007 12:47 pm

This has already been rejected. Check the To-Do list.
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Postby trackersdream on Fri May 25, 2007 9:36 am

omg nooooo this is a great idea I cannot believe it rejected...
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Postby MOBAJOBG on Tue May 29, 2007 10:17 am

LazarusLong wrote:
lackattack wrote:I'm not big on the random deployment of missed armies, and definitely not the "smart" deployment (because of programming complexity).

Something has to be done about strategic deadbeating, but I am leaning towards getting rid of the missed turn multiplier combined with a well-thought-out skip-turn/vacation feature that would allow weekday players to compete. There are plenty of suggestion topics about such a feature so we won't discuss it here :)


Thanks for the response Lack. I'm fine with getting rid of the multiplier altogether. My suggestion was based on the assumption that this choice was off the table. In my opinion getting rid of the multiplier is a much, much better option.


Yes, that's right & ASAP.
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Postby Soloman on Wed May 30, 2007 2:44 pm

lackattack wrote:I'm not big on the random deployment of missed armies, and definitely not the "smart" deployment (because of programming complexity).

Something has to be done about strategic deadbeating, but I am leaning towards getting rid of the missed turn multiplier combined with a well-thought-out skip-turn/vacation feature that would allow weekday players to compete. There are plenty of suggestion topics about such a feature so we won't discuss it here :)


I know this is what lack said but now I see that even his idea is on the rejected list what is going on and what will be the solution for strategic deadbeaters???
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Postby risk master2000 on Wed May 30, 2007 4:29 pm

arrrgggghhhhh why must all the great ones be shot down
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Re: Random/Even Army Deployment On Missed Turn *Rejected*

Postby king54 on Fri Dec 26, 2008 3:16 pm

This is a great idea. If you can't get to a computer that day, at least you don't totally lose out on the armies you would have gotten had you taken the turn. On the other hand, random deployment removes the strategic advantage to missing turns, and thereby holding up the game for everyone else, which is terribly inconsiderate. If we were all sitting around the table in a house, playing the game, missing turns would not be an option. Some people have turned this intended concession into a strategic move, and it really should be addressed.
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Re: Random/Even Army Deployment On Missed Turn *Rejected*

Postby Phoenix73 on Thu Jan 21, 2010 7:44 am

I also like the idea.

One of the basic assumptions of these non-speed games is that you'll complete your turn in 24 hours or less. Understandably, someone might have good reason to miss a turn, but if you're signing up to play, you should be following that rule. I think completely missing your troops is too bad a punishment, but simply getting them all to redeploy your next turn is also not punishment enough. Let the ones you missed form last turn auto deploy..
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