There are many maps that are essentually WORTHLESS (but great maps!) for 1v1 play due to the number of territories given to each player initially.
These maps are the ones whose Initial territory count coincides exactly with a territory count bonus number. E.g., 12, 15, 18, 21, ect.
This essentially gives an unfair (and often insurmountable) advantage to the first player, and it can be rectified by tweaking the starting territory number. Preferably 2 territories above a bonus number (e.g., 14 is 2 above 12) or anywhere below 12.
Specifics:
- Africa map starts out at 15 territories. This is terrible. Player 1 drops 5, and only has to take one territory to make player 2 have a 4 drop.
Egypt: Valley of the Kings Starts at 17, a perfect amount, two above the last bonus, so first player would have to take 3 territories to make player 2 start with lesser men.
A lot of maps are at 14, many are just 1 above drop bonus (e.g. 16 or 13), which is tolerable. It's just the ones right at the bonus that ruin play.
Maps that would benefit from a initial tert drop change: (there's not that many, I'll add more as I find them)
- Africa
austrailia
Iceland
Brazil
Chicago
Draknor
US senate
Dustbowl
Prohibition Chicago
Iberia
Berlin 1961
Europe 1914
Extreme Global warming
D-Day, Omaha Beach
Pearl harbor (this might have been changed...)
Bamboo Jack
rail europe
Ardennes
In these last underlined maps, the large ones like ardennes, the tert number probably doesn't make that much of a difference, but in the smaller maps it is huge.
This will improve the following aspects of the site:
- 1v1 games will be more fair.
- 1v1 games will be more enjoyable.