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trackersdream wrote:my feelings should be obvious deadbeaters are like mean people they suck and a record should be present on how often a player does it
AK_iceman wrote:trackersdream wrote:my feelings should be obvious deadbeaters are like mean people they suck and a record should be present on how often a player does it
Yeah, and thats why we have feedback. If someone deadbeats, everyone in that game has a right to leave negative feedback for him. We don't need labels on people because they deadbeated.
Soloman wrote:AK_iceman wrote:trackersdream wrote:my feelings should be obvious deadbeaters are like mean people they suck and a record should be present on how often a player does it
Yeah, and thats why we have feedback. If someone deadbeats, everyone in that game has a right to leave negative feedback for him. We don't need labels on people because they deadbeated.
but then you have those that leave retalitory feedback for those that recieve legit factual feedback, then you have to jump through ten hoops to get it removed so you create more work then system generated feedback stating that the person was kicked out of game due to missing to many turns, which I might add takes away from any one person having to be the bad guy or actually good guy whom warns others that this person does this and if you want a game that will not drag or be crippled due to a misbalance of troops
Soloman wrote:AK_iceman wrote:trackersdream wrote:my feelings should be obvious deadbeaters are like mean people they suck and a record should be present on how often a player does it
Yeah, and thats why we have feedback. If someone deadbeats, everyone in that game has a right to leave negative feedback for him. We don't need labels on people because they deadbeated.
but then you have those that leave retalitory feedback for those that recieve legit factual feedback, then you have to jump through ten hoops to get it removed so you create more work then system generated feedback stating that the person was kicked out of game due to missing to many turns, which I might add takes away from any one person having to be the bad guy or actually good guy whom warns others that this person does this and if you want a game that will not drag or be crippled due to a misbalance of troops
aage wrote:Never trust CYOC or pancake.
Ishiro wrote:Doesn't change the fact that it happens. As I explained in the other thread, I deadbeated some games because I went on vacation even though I made sure I did not join any new games for an entire month prior to going. Sometimes games run long, sometimes things happen. Not all deadbeats are people trying to screw up games.
You know what... I'll change my mind on one condition... it has to be a neutral feedback, not negative.
Risktaker17 wrote:I think it should only be seen by how many games they are kicked out of for missing too many turns because sometimes they just can't go on cc. Also there should be an auto-negative-feedback after being kicked out of like 3 games or something that says has deadbeated x times and would increase each time they are kicked out.
again you are talking about people miss turns as strategy but they are not booted from he game so to make it clearer for you if they are booted from the game for missing to many turns then should rightfully labeled as a deadbeater on that game number by the system. If it is system generated then there is no debate or reatlitory feedback and the person who recieves can leave there excuse in the response section of feedback.Generaldisaster wrote:I have not missed a single turn and have completed over 100 games. I voted no. Sometimes things happen. Internet goes down, computer is on the fritz. Some people might think that cramming for an exam should be a priority. Death happens to people we know. Vacations where internet is not available. Not to mention some people use missing a turn or two as a strategy. Just leave them negative feedback if it puts your shorts in a knot.
safariguy5 wrote:I think the label should only be applied if there is a strong occurence of deadbeating. If the player deadbeats in say, more than 20% of his games, then the label is added. However, if he plays more games and doesn't deadbeat, the label is removed (kinda like rankings).
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