Description:
Scaling the number of missed turns before a user is kicked would stop the completely new player from holding up a game for three days. Something along the lines of:
0 games played = kick after 1 missed turn
3 games played = kick after 2 missed turns
9+ games played = kick after 3 missed turns
Being kicked from a game drops you down to the previous "ranking", so if you are at the 3 missed turns mark before kick, and are kicked from a game, then you are dropped back to 2 missed turns.
Priority: 2 (because any bug fixes should be 1 and this is a feature)