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Phlaim wrote:Artie wrote:How about 30 seconds to begin your turn. Once your turn begins add 4 and a half minutes.
I just proposed that in this thread when I suddenly saw your post. I think this will speed up a LOT of seq games.
Shino Tenshi wrote:To Andy and Herakiller:
Have either one of you ever played a freestyle speed game before, particularly with escalating cards?
If one such game were to last 20 rounds, I can guarantee you that at least 16 of those rounds would have at least 3 minutes, likely 4 minutes, burned off by 3/4's of the people sitting there and waiting for everyone else. I swear that most 4 player sequential games with active people in them go as fast as any freestyle game.
I think you two are the first people I've ever seen who've said that 5 minutes is a minimum. Absolutely everyone I've ever played with who's made a comment one way or the other have said that 5 minutes is an absurdly long time.
Any time I've ever seen someone actually need 5 minutes to take their turn, it's because they've eliminated someone and are continuing with their turn, which has already been dealt with by adding 2 1/2 minutes to the clock whenever someone is eliminated.
I don't know what the best way to fix the problem is, but it really, really needs to get fixed. It's insanely boring sitting there for 4 minutes out of any given round, waiting for the round to start.
The only three solutions that I've come up with myself are:
1) Variable clock settings (though I would agree a 1 minute clock would be pushing it, 2 minutes would do fine in most cases)
2) Installing a button for everyone to press if they're intending to sit there, and then have the clock drop to 1 minute after everyone pushes it. A 15 second warning would probably be good if such a thing were installed.
3) Dropping the clock to 1 minute if nobody does anything within 30 seconds.
I think the variable clock settings is the best option though. I would also think that 5 minutes for the first round would be best as well, so that no one misses a turn.
I don't know if there's any better solutions, but something's really gotta be done about the 5 minute turns. Most of the turns, by far, just drag out endlessly.
Kemmler wrote:Part of the reason I'm quitting CC is because I have to wait every time - in most maps all moves are taken within the last 30 seconds, so staring at the map for 4 and a half minutes every round is just horrible. It would be so much more fun to play in 2 minutes.
AndyDufresne wrote:Regarding Speed Games, 5 minutes will almost always be the shortest length of turn we offer.
White Moose wrote:
2 min is more than enough to take a turn in a 1v1 game.
Megadeth666 wrote:White Moose wrote:
2 min is more than enough to take a turn in a 1v1 game.
I agree, even on dial-up there is enough time, also it would eliminate alot of these people joining multiple speed games and missing there turns cause they are busy playing others....Maybe? even have 2 min speed games , miss 1 turn you lose, mmmm
I think it would be an easy option to apply, and have an intense speed game without the wait.
White Moose wrote:
2 min is more than enough to take a turn in a 1v1 game.
BENJIKAT IS DEAD wrote:White Moose wrote:
2 min is more than enough to take a turn in a 1v1 game.
No it's not! (well most of the time it is, but not always)
Megadeth666 wrote:
I think it would be an easy option to apply, and have an intense speed game without the wait.
I personally think that 5 minutes is too long... 3, 2 or even 1 minute games would be much better. Not having to wait 4:50 while people stall.
The Neon Peon wrote:
First off, the point of a speed game is to have a fast game and finish in one sitting. If people left, then it would be for an indefinite period of time, and would be more like a casual.
The Neon Peon wrote:If you made the times longer... then the game would have to be finished in one sitting still; however, that sitting would be several hours long. Think about it... 15 minutes instead of 5... that makes the game 3 times longer, but you still have to pay attention (how much can you do in 15 minutes? you can't go anywhere.) So, lets make the time even longer, say enough to go run around and do something quickly... 25 minutes, maybe? Then the game is five times longer, and a few round game would last for several hours... Increase the time any more, and it would be impossible to finish the game in one sitting unless everyone ends their turn early, which is an rt casual game.
The Neon Peon wrote:So, how would you even use this for your purposes? The add time every move... what if it is an escalating, and you are making a whole bunch of attacks? Then one round might go from 10 minutes to ending in 2 hours if it is 8 player.
I personally think that 5 minutes is too long... 3, 2 or even 1 minute games would be much better. Not having to wait 4:50 while people stall.
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