Conquer Club

Freestyle Adjustment

Suggestions that have been archived.

Moderator: Community Team

Freestyle Adjustment

Postby nester on Wed Nov 29, 2006 6:31 pm

As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.
Lieutenant nester
 
Posts: 4
Joined: Sat Nov 25, 2006 6:03 pm

Postby lackattack on Wed Nov 29, 2006 8:35 pm

Interesting :-k
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby wicked on Wed Nov 29, 2006 8:39 pm

I like that. It prevents people who just ended from waiting for someone else to start, then hopping on right after, getting a pseudo-double turn. Also would prevent 2 people from teaming up. good idea. three thumbs up!
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

it is a great idea

Postby AAFitz on Wed Nov 29, 2006 9:00 pm

it is a great idea...but freestyle as is is so fun...waiting for that person to jump on...chasing him down before he/she can do damage is half the fun...its just absolutely cut throat...sequential is safe, demands strategic planning and thinking ahead(another word for strategic planning)...but freestyle is insane

you have to worry for up to 24 hours when the other person is going to go...you have to wait till you are sure he wont go...my worst was setting the alarm for 4 am my time and making my turn....just to be sure i had him...

everything that makes freestyle annoying is what makes it fun

make another class of game if needed, but nothing gets the heart racing like the current freestyle game...which reminds me...fortress is probably crushing me right now
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Postby lackattack on Wed Nov 29, 2006 10:15 pm

wicked wrote:three thumbs up!

Who the hell has three thumbs !?
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby P Gizzle on Wed Nov 29, 2006 10:16 pm

never doubt the power of Wicked
Gridiron Gang- CC's largest Clan!
User avatar
Cook P Gizzle
 
Posts: 4100
Joined: Fri Aug 04, 2006 5:00 pm
Location: Somewhere being absolutely AWESOME!

Postby AK_iceman on Wed Nov 29, 2006 10:34 pm

lackattack wrote:
wicked wrote:three thumbs up!

Who the hell has three thumbs !?

Image
User avatar
Sergeant 1st Class AK_iceman
 
Posts: 5704
Joined: Wed May 10, 2006 10:39 pm

Postby lackattack on Wed Nov 29, 2006 11:00 pm

gross!
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby wicked on Wed Nov 29, 2006 11:01 pm

:lol:
User avatar
Major wicked
 
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Postby garionoldwolf on Wed Nov 29, 2006 11:10 pm

I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.
check out xigames' forum
http://xigames.net/forum
Cook garionoldwolf
 
Posts: 53
Joined: Sat May 06, 2006 8:12 am
Location: West Hazleton, PA, USA

Postby gavin_sidhu on Thu Nov 30, 2006 1:27 am

I like the suggestion, even though it would effect my freestyle game (I play like that, get a continent with 0 defence and get the bonus as soon as somebody begins there turn).
Highest Score: 1843 Ranking (Australians): 3
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Re: Freestyle Suggestion

Postby SirSebstar on Thu Nov 30, 2006 3:37 am

nester wrote:As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.


Mmm.
Propably very obvious
But what is it is down to a two player game? and the person starting first does not take his turn till that last possible hour (and ends the last possible minute) it would kinda suck

freestyle is bad, however you try to remake it.

how about freestyle where you cannot take your turn DURING another players turn, but you can take your turn OUT of sequence.(keeping the you cant start first if you ended the turn)
It would then not matter when you would take your turn, but it would speed up turns trementiously based on timezones where a sequential game suffers from wrong timezones between players us, eu, us, eu makes a turn a week play
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Postby Northmen69 on Tue Jul 24, 2007 4:13 pm

I had previously posted under "deliberately missing turns change" but it applies here as well.

I think a major fault with freestyle is that you can miss a turn and then start the next round. I've had it used against me in teams and notice it can also be done in standard.

In Freestyle, you aren't supposed to be able to end and start the next round but if you are the last person to play and you purposely wait until 1 second after your turn has been missed, then you can affectively end one round and start the next as you get both rounds army bonuses to start the next round.

Shouldn't missing your turn be the same as taking it? Then you shouldn't be able to start the next round.
User avatar
Captain Northmen69
 
Posts: 33
Joined: Fri Apr 20, 2007 12:21 pm
Location: Calgary, AB

Postby alster on Tue Jul 24, 2007 4:48 pm

garionoldwolf wrote:I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.


I concur. That was a good, honest setting. Everytime I think about it, being buried in the CC code all alone in the dark, not being used, it breaks my heart.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

i don't like it

Postby calkid on Tue Jul 24, 2007 5:04 pm

what was suggested was a so-called freesytyle/sequential play. the whole point in freestyle is to allow 3 players on at the same time per round. if you illiminate this by allowing one person to finish his turn first because you want to prohibit the last person to take his turn right away in the next round(after waiting for someone to start their turn), then it's not really freestyle anymore. IN FACT even right now it isn't true free stayle when someone has to wait for another to start their turn in the next round, but the change was a compromise so that the turns would go quicker without everyone having the same strategy.

either you like freestye or you don't. if you do, great! if you don't, don't suggest turning it in to a sequential/freestyle game.
User avatar
Captain calkid
 
Posts: 42
Joined: Fri Jun 16, 2006 12:21 am

Postby maniacmath17 on Tue Jul 24, 2007 5:22 pm

I actually suggested the same thing a while back, and someone pointed out a huge flaw with this.

When it's down to 2 players, the person who ended the round would have to wait till the other player finishes a turn. so that other player could just wait 23 hours, start his turn, do whatever he wants, and then end it with a couple seconds left in the round, giving him essentially a double turn.

With the current rule, the player who ended last round can start his turn once the other player starts his, so at least he has a chance to stop the first player from a double turn.
show: Top Secret


2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
User avatar
Brigadier maniacmath17
 
Posts: 640
Joined: Sat May 06, 2006 8:32 pm

Re: i don't like it

Postby SirSebstar on Wed Jul 25, 2007 3:31 am

In fact you don´t HAVE to wait for someone to finish their turn. You get to go in the new round when the other one has STARTED their turn.
Only problem is to prevent double turns.. To prevent them, it was made so that the player to last end his turn does not get to start right away, but has to wait for someone else to start first. This is circumvented by those who let time run down.. nasty but there is no way to stop all the gaps.


calkid wrote:what was suggested was a so-called freesytyle/sequential play. the whole point in freestyle is to allow 3 players on at the same time per round. if you illiminate this by allowing one person to finish his turn first because you want to prohibit the last person to take his turn right away in the next round(after waiting for someone to start their turn), then it's not really freestyle anymore. IN FACT even right now it isn't true free stayle when someone has to wait for another to start their turn in the next round, but the change was a compromise so that the turns would go quicker without everyone having the same strategy.

either you like freestye or you don't. if you do, great! if you don't, don't suggest turning it in to a sequential/freestyle game.
User avatar
Major SirSebstar
 
Posts: 6969
Joined: Fri Oct 27, 2006 7:51 am
Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011

Postby Awesome on Thu Jul 26, 2007 5:40 pm

Shouldn't missing your turn be the same as taking it? Then you shouldn't be able to start the next round.


I think northmen69 has a great idea here. This would completely solve the problem of people purposely missing their turn to get a double turn. All it would mean was if you were the last one to take your turn, whether you missed it or not, you can't go first in the next round.

Also, why not, as the original poster here suggested, once you get down to 2 player turn it into a sequential game. Freestyle 1v1 seems kind of pointless to me. It doesn't really save any time, all it does is give people the oppurtunity to wait on the clock and force someone to miss their turn. This would solve that problem.
Lieutenant Awesome
 
Posts: 28
Joined: Tue May 01, 2007 7:58 pm

Re: Freestyle Adjustment

Postby NumNutz(1) on Fri Jul 27, 2007 2:31 pm

nester wrote:As it is no player can end one round and start the next round in free-style.

This should be extended to not allow the player who ends the round to play until at least 1 other player has finished thier starting turn in the next round.

With 6 people playing the game will be virtually unchanged, but in the final rounds where it is only 2 people it becomes sequencial.

IMHO this will allow a much faster game with the best of both worlds.


I totally Agree! Here is why:

Whoever gets the last turn in a freestyle game, can spread themselves very thin to get a continent. And since he is so thin, in a normal game there is no way he would still get the points for this continent... someone would definitely conquer one of his territories.

But as it is now, they just wait for someone to start their turn, and before his opponent gets a chance to place his armies, the last player has already started his turn, and gotten the continent bonus...

Please add the quoted rule or this one:

"The last player to go on a freestyle game cannot start his turn until 1 minute after someone else begins their turn"

Thank you,
NumNutz
User avatar
Corporal 1st Class NumNutz(1)
 
Posts: 3
Joined: Sun Jul 22, 2007 10:18 am
Location: Polson, MT

Postby Stoney229 on Tue Oct 02, 2007 1:06 am

garionoldwolf wrote:I'd say if your gonna make it that way, I suggest making it an option. Sort of how we used to have the option of double turns allowed, which I still miss.


I agree.... I think there should be at least 3 separate freestyle options, of which the current freestyle game is a middle ground:

Option 1: A freestyle game as is suggested in this thread
Option 2: A freestyle game as is suggested by this thread
Option 3: a freestyle double-turns game (as of old) for reasons quoted below

Stoney229 wrote:I have also enjoyed some super-speed, super-real-time games: freestyle (and double-turn back when it was allowed) games where all players take their turns simultaneously throughout the game... it is definitely a very different game from RISK, but is still a lot of fun and somewhat simulates Real-Time Strategy games without the complicated graphics.
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
User avatar
Lieutenant Stoney229
 
Posts: 303
Joined: Fri Mar 03, 2006 10:46 am

Re: Freestyle Suggestion

Postby Thezzaruz on Thu Mar 27, 2008 9:55 am

SirSebstar wrote:Propably very obvious
But what is it is down to a two player game? and the person starting first does not take his turn till that last possible hour (and ends the last possible minute) it would kinda suck



Well the 12 hour rule should of course still be in effect so that shouldn't be much of a problem.
User avatar
Lieutenant Thezzaruz
 
Posts: 1093
Joined: Mon Feb 04, 2008 2:10 pm
Location: OTF most of the time.

Re: Freestyle Adjustment

Postby SkyCaptain on Thu Mar 27, 2008 10:25 am

The only problem I see with this is that whoever ends the round could be forced to take his turn absolutely last if everyone teams up on him. Like, all 7 other people start their turns, but since the 8th guy is winning, they conspire against him, and then they can all go, then end their turns at the same time, making him go last every time. Just a thought, not to say this is a bad idea.
User avatar
Captain SkyCaptain
 
Posts: 92
Joined: Sat Jun 10, 2006 12:06 pm
Location: The World of Tomorrow

Re: Freestyle Adjustment

Postby tigar191 on Thu Mar 27, 2008 6:49 pm

thats intersting but sorry man im gonna say no
User avatar
Cook tigar191
 
Posts: 7
Joined: Wed Feb 14, 2007 10:25 am
Location: im not gonna tell you

Re: Freestyle Adjustment

Postby Kilazul on Fri Mar 28, 2008 8:53 am

I like it the way it is.

Make a "freestyle until only 2p which it turns into a sequential game" game type then.

Plus running after or away from someone when there are only 2 of ya left is fun imho.
User avatar
Lieutenant Kilazul
 
Posts: 528
Joined: Fri Dec 28, 2007 2:10 pm
Location: My own little world.

Last player for turn suggestion/BUG FIX.

Postby mwaser on Fri Jun 13, 2008 1:59 pm

Concise description:
If the last player for a turn hangs out and waits for the next person to log in (normally quite quick with e-mail notification being what it is), they can immediately start their turn right after the next person STARTS and benefit from any shakily held continents/blocks before anyone can do anything about it. This is a real bummer!

Suggestion/BUG FIX:
Make it so the last player for a turn can't start their next turn until after the next person FINISHES their turn. At least then, one person has a shot at reversing any unsustainable land-grabs.

If that is too difficult, then please make it so that the last player for a turn can't start until the second player starts.

Thanks (and thanks for all the hard work and the great site!)
User avatar
Corporal mwaser
 
Posts: 449
Joined: Thu Apr 24, 2008 9:32 am

Next

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users