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Dice analyzer 1.5.1a, 1.5.1b and 1.5.1c

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Postby zip_disk on Thu Aug 31, 2006 2:52 am

Nappy Bone Apart wrote:I think the more interesting number to me is the 92/45/63. The attacker is coming out ahead in this way more than the raw numbers would show. I appreciate the work you're doing here, I'll be very interested when you get 2-3k rolls for the attacker and 1.5k for the defender.


Well of course the attacker is coming out ahead, the average 3v1 attacker winning percentage should be ~66% and is bloating the overall results. You should just concentrate on one type of combat and the expected outcome for a better comparison.

Btw. Can we get percentages for the lower table as well? Just the attackers win percentage would be enough if it takes up too much space.
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Postby cyberdaniel on Thu Aug 31, 2006 1:12 pm

If you really want to get to the chat faster I could make a button to hide/show the stats. Also I could make a single column with the stats.
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Postby sully800 on Thu Aug 31, 2006 2:01 pm

Pedronicus wrote:
Now all the columns on the defending dice are almost exactly even.


ignore the columns - read the Dice percentages (16.66% is the average we should be expecting) not 18.99% of defending dice are sixes

the more dice are thrown, the smaller the blue bar and less easier to spot a percentage point or two


Yeah and you really shouldn't have the defender throwing less than 13% 5's either. Oh man, the dice are biased against the defender!

I say let a bunch of people use this for a while, then put all the totals into one thread. It should be hard to get 10,000 dice or so like that. If at that point the percentages are off by 2+ percent then it would seem there is a problem IMO
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Postby PaperPlunger on Thu Aug 31, 2006 2:42 pm

i love you.
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Postby gavin_sidhu on Fri Sep 01, 2006 3:48 am

cyberdaniel wrote:If you really want to get to the chat faster I could make a button to hide/show the stats. Also I could make a single column with the stats.


sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest. Maybe in your next update you could include the expected values and also change the colours of the attacker and defender dice distribution so people dont get it confused with the key?
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Postby Pedronicus on Fri Sep 01, 2006 7:58 am

I've just logged on here after playing a big go on Grand Stratagy.

It's like chalk n cheese.

The dice over there are much better.
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Postby Phobia on Fri Sep 01, 2006 10:17 am

i have just tested and so far its great! i have only played a couple of turns, so i cant say much on the results so far :P
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Postby onbekende on Fri Sep 01, 2006 11:43 am

so IE does'nt have it, too bad :cry:
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Postby cyberdaniel on Fri Sep 01, 2006 12:11 pm

gavin_sidhu wrote:sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest.


Ok, I'll do that and post the new version separatelly. People will have the option of choosing between the current one and the new one.

Pedronicus wrote:I've just logged on here after playing a big go on Grand Stratagy.

It's like chalk n cheese.

The dice over there are much better.

The biggest problem with these dice is that they are to streakie. You can have a good day when you kill everything or a bad day when you loose 3v1 8 times in a row. I've noticed that at certain points the defender dice get almost to 16% for every number and times when the attacker dice get to 16% for every number. After that they just keep going into different directions and we end up with lucky streaks or people crying because they lost 8 attacking 1.
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Postby onbekende on Fri Sep 01, 2006 12:23 pm

I got a nice one last day, was 14-12, ended 8-1, was funny
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Postby Pedronicus on Fri Sep 01, 2006 5:06 pm

14v3 ends up 1v2

Thats not so fucking funny for trying to kill someone with 5 cards.
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Postby Bad Speler on Fri Sep 01, 2006 5:08 pm

Its not as bad as I had it one game. Lost 24 vs 9, and then on a seperate attack, desperate for a card, lost 9 vs 1.
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Postby sully800 on Fri Sep 01, 2006 6:34 pm

cyberdaniel wrote:
gavin_sidhu wrote:sounds good. When you update change the name of this thread to version 2 or something so i know when its up and can get the latest.


Ok, I'll do that and post the new version separatelly. People will have the option of choosing between the current one and the new one.

Pedronicus wrote:I've just logged on here after playing a big go on Grand Stratagy.

It's like chalk n cheese.

The dice over there are much better.

The biggest problem with these dice is that they are to streakie. You can have a good day when you kill everything or a bad day when you loose 3v1 8 times in a row. I've noticed that at certain points the defender dice get almost to 16% for every number and times when the attacker dice get to 16% for every number. After that they just keep going into different directions and we end up with lucky streaks or people crying because they lost 8 attacking 1.


That's exactly how I feel, which I think I already said in this thread. But unfortunately a simple number analysis won't show that because I think in the end the good streaks and bad streaks will even each other out.

Perhaps you could program it to keep track of the longest 3vs1 dice losses and the longest 3vs1 dice wins. If everyone has streaks of that which are way beyond what would be expected it could show the true problem.
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Postby cyberdaniel on Fri Sep 01, 2006 7:06 pm

Well, the best thing would be to keep track of all the throws, but I can't store that much info in a cookie. However I'm keeping track of how the stats look every 100 or so throws. So I think that if after a lot of throws we see the streaks still appearing and that the dice still get a lot of a number we can say that the dice aren't random enough.
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Postby zip_disk on Fri Sep 01, 2006 8:36 pm

Can it be coded to keep stats for individual games? Premiums might end up with a lot of cookies though. :lol:
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Postby cyberdaniel on Sat Sep 02, 2006 12:11 am

It could but you would end up with a lot of cookies, but its a great idea. You could analyze game by game and see how your luck was during a certain game. Do you think its worth making?
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Postby reverend_kyle on Sat Sep 02, 2006 2:41 am

yep.
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Postby carmoil on Sun Sep 03, 2006 6:40 am

Thanks a ton, I've been meaning to start keeping track of my rolls, now I don't have to do any of the work myself. I have about 1500 attacking rolls, and the dice are all within 2% of where they should be, and have been getting closer and closer to even as I keep playing.
I'll post a pic when I have a few more rolls.
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Postby lilwdlnddude on Sun Sep 03, 2006 8:28 am

so does this mean that everyone complaining about bad dice rolls are wrong?
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Postby Haydena on Sun Sep 03, 2006 12:37 pm

I keep rolling 6s! It's great! Shame everyone else rolls so many god damn 6s as well!!!
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Postby onbekende on Sun Sep 03, 2006 2:38 pm

Too bad I can't have this, I had just a massive good roles, the first time in this game for me, EVER!!
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Postby reverend_kyle on Wed Sep 06, 2006 9:07 am

after downloading this so far the dice have been equal


Attacker dice distribution Defender dice distribution
1s ██████████████████████████ 65 / 366 (17.76%) ██████████████████████████ 30 / 185 (16.22%)
2s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 29 / 185 (15.68%)
3s ██████████████████████████ 63 / 366 (17.21%) ██████████████████████████ 35 / 185 (18.92%)
4s ██████████████████████████ 57 / 366 (15.57%) ██████████████████████████ 22 / 185 (11.89%)
5s ██████████████████████████ 64 / 366 (17.49%) ██████████████████████████ 33 / 185 (17.84%)
6s ██████████████████████████ 54 / 366 (14.75%) ██████████████████████████ 36 / 185 (19.46%)



its too bad the bad rolls just come at inopportune times.
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Postby cyberdaniel on Wed Sep 06, 2006 11:36 am

Well, you still have a big percentage for the defender 6s and a small one for the attacker.
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Postby sully800 on Wed Sep 06, 2006 12:30 pm

I have rolled 19.03% 6's which is my highest number as an attacker. The second lowest defender number is 6's with 12.04%. And despite the low mass of rolls around 2/3/4 for defense and my slightly high amount of 6's I have been losing slightly more 3v2 battles than I should.

My dice are still way too low to be meaningful though.
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Postby hendy on Wed Sep 06, 2006 3:42 pm

The dice are gay that is all
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